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* Fix fragment shader.michal2007-10-271-1/+1
* Optimize fragment program.michal2007-10-271-13/+20
* Ignore generated files.José Fonseca2007-10-251-1/+13
* hack in some code to test loops, breakBrian2007-09-291-1/+11
* temporary hack to test nested conditionalsBrian2007-09-281-0/+14
* call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
* use larger point/sprite sizeBrian2007-06-281-11/+11
* Add support for shadow mapping with vertex and fragment programsIan Romanick2007-06-071-4/+216
* Refactor shadow map modelview and projection codeIan Romanick2007-06-071-22/+50
* Remove '#if defined' tests for ARB extensions.Ian Romanick2007-06-071-18/+1
* Windows updatesBrian2007-04-261-5/+18
* move #include <GL/glut.h> after other #includes for WindowsBrian2007-04-261-1/+1
* use sqrt(), not sqrtf() for WindowsBrian2007-04-262-2/+2
* Fix FBO completeness bug in shadowtex.Ian Romanick2007-04-211-2/+15
* destroy window upon exitBrian2007-04-212-4/+6
* lots of changes, fixes, clean-upsBrian2007-04-161-179/+185
* restore 200x200 window size, animation, version checkBrian2007-04-111-4/+6
* fix some dependencies, remove some CFLAGSBrian2007-04-081-5/+10
* disable MakeTexture()Brian2007-03-271-2/+8
* disable assertionBrian2007-03-211-1/+1
* Merge branch 'origin' into glsl-compiler-1Brian2007-03-091-1/+1
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| * s/ARB/MESA/ in extension check (bug 10126)Brian2007-02-281-1/+1
* | Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-4/+4
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| * Fix bug#9673Xiang, Haihao2007-01-171-4/+4
* | Use gl_LightSource[0].position intead of a light position uniform.Brian2007-02-211-13/+24
* | minor fprintf() changeBrian2007-01-171-1/+1
* | add texturing, other optionsBrian2007-01-171-6/+152
* | Use extfuncs.h helper. Added command line options for loadingBrian2006-12-152-42/+173
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* Make git ignore files only generated at build time.Michel Dänzer2006-12-061-0/+0
* added fsligghtBrian Paul2006-11-031-0/+1
* yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul2006-11-031-0/+334
* merge the (rest of) texmem branchKeith Whitwell2006-11-013-27/+429
* Add missing call to glutInit.Ian Romanick2006-10-241-0/+1
* allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul2006-09-231-15/+16
* move initialization code aroudn so glPointParameter isn't called before check...Roland Scheidegger2006-08-281-3/+3
* check for GL_ARB_point_parametersBrian Paul2006-08-281-0/+5
* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
* casts and assertionsBrian Paul2006-08-011-4/+9
* code to draw engine blockBrian Paul2006-08-011-11/+205
* Optimize shaders.Michal Krol2006-07-291-15/+30
* LIB_DIR is now just 'lib' or 'lib64'Brian Paul2006-07-131-4/+4
* call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul2006-07-121-1/+3
* New animated engine demo.Brian Paul2006-07-042-0/+1107
* remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul2006-06-301-1/+0
* use trackball code for mouse rotationBrian Paul2006-06-262-49/+44
* Fix command line parsing.Michel Dänzer2006-06-131-7/+7
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-122-0/+324
* Remove carriage returns.Michal Krol2006-04-251-106/+106
* compile fix from Dan SchikoreBrian Paul2006-04-131-0/+2
* allow rotation w/ mouseBrian Paul2006-04-111-1/+42