| Commit message (Expand) | Author | Age | Files | Lines |
* | also print GL_MAX_TEXTURE_SIZE | Brian Paul | 2001-06-20 | 1 | -2/+8 |
* | moved glTexEnvi calls to better logical locations | Brian Paul | 2001-06-13 | 1 | -9/+8 |
* | fixed some GL_POINTS probs | Keith Whitwell | 2001-06-04 | 1 | -26/+42 |
* | fix a couple of small bugs | Keith Whitwell | 2001-05-11 | 1 | -4/+9 |
* | made render path selection more flexible | Keith Whitwell | 2001-05-11 | 1 | -181/+233 |
* | fixed FP underflow problem in kfact computation | Brian Paul | 2001-05-09 | 1 | -8/+5 |
* | check for tiny values in dir[] vector in calcposobjs(), prevents FP underflow... | Brian Paul | 2001-05-09 | 6 | -0/+42 |
* | added ShowAlphaBuffer feature - 'a' key | Brian Paul | 2001-04-25 | 1 | -2/+8 |
* | Add more options, including '-10','-100' and '-1000' to limit nr of vertices. | Keith Whitwell | 2001-04-19 | 1 | -11/+50 |
* | More informative display of texture parameters. | Gareth Hughes | 2001-03-28 | 1 | -5/+34 |
* | added rules for readtex.c and readtex.h | Brian Paul | 2001-03-27 | 1 | -2/+11 |
* | double buffer by default. if drawSmooth, use 50% alpha at top of polygon | Brian Paul | 2001-03-27 | 1 | -3/+7 |
* | set initial window pos | Brian Paul | 2001-03-27 | 1 | -1/+5 |
* | clean-up of tunnel demos | Brian Paul | 2001-03-27 | 4 | -103/+411 |
* | moved shadow code into teapot.c | Brian Paul | 2001-03-27 | 3 | -138/+78 |
* | Initial demo of GL_EXT_texture_filter_anisotropic extension. | Gareth Hughes | 2001-03-22 | 2 | -3/+223 |
* | Modified Files: | Jouk Jansen | 2001-03-22 | 1 | -1/+1 |
* | Fix compilation with GLU 1.1 | Gareth Hughes | 2001-03-21 | 1 | -3/+7 |
* | Make ESC quit. | Gareth Hughes | 2001-03-21 | 1 | -1/+2 |
* | Revert back to new tessellator, check version string to be sure we're | Gareth Hughes | 2001-03-21 | 1 | -249/+343 |
* | Now there's four possible display modes: | Brian Paul | 2001-02-28 | 1 | -17/+126 |
* | added filtering option, compute shadow tex size from window size | Brian Paul | 2001-02-26 | 1 | -13/+36 |
* | added extension #ifdef/#endifs | Brian Paul | 2001-02-20 | 1 | -2/+5 |
* | added shadowtex | Brian Paul | 2001-02-20 | 2 | -5/+7 |
* | demo of GL_SGIX_shadow | Brian Paul | 2001-02-20 | 1 | -0/+393 |
* | added n-key to toggle nice fog, other minor clean-ups | Brian Paul | 2001-02-16 | 1 | -5/+33 |
* | Force texture download every time to handle lazy texture downloads. | Gareth Hughes | 2001-02-07 | 1 | -16/+16 |
* | space-bar = pause animation | Brian Paul | 2001-01-23 | 1 | -13/+19 |
* | Add GL_POINTS as a primitive, including with CVA DrawElements. Useful | Gareth Hughes | 2001-01-06 | 1 | -146/+177 |
* | Committing in . | Jouk Jansen | 2001-01-02 | 1 | -1/+1 |
* | * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util. | pesco | 2000-12-24 | 17 | -28/+132 |
* | call glFinish() before getting t1 time | Brian Paul | 2000-12-07 | 1 | -2/+6 |
* | Add basic timing information. | Gareth Hughes | 2000-11-30 | 1 | -140/+154 |
* | update for separate libOSMesa.so lib | Brian Paul | 2000-11-01 | 1 | -2/+9 |
* | print number of texture units | Brian Paul | 2000-11-01 | 1 | -1/+8 |
* | added a glFinish() call | Brian Paul | 2000-10-26 | 1 | -3/+7 |
* | added idle() func, enable fog by default | Brian Paul | 2000-10-23 | 1 | -3/+11 |
* | added a proper idle() function | Brian Paul | 2000-10-21 | 1 | -1/+8 |
* | use gray background, memset TempImage to white to help with debugging | Brian Paul | 2000-10-16 | 1 | -3/+21 |
* | brighter colors | Brian Paul | 2000-10-05 | 1 | -4/+37 |
* | Committing in . | Jouk Jansen | 2000-10-05 | 1 | -3/+4 |
* | improved to test alpha blending with texture palette | Brian Paul | 2000-10-04 | 1 | -17/+113 |
* | added fps output | Brian Paul | 2000-09-29 | 1 | -1/+20 |
* | use GL_NEAREST texture filter | Brian Paul | 2000-09-26 | 1 | -2/+2 |
* | set default window pos, changed 4 to GL_RGBA | Brian Paul | 2000-09-15 | 1 | -1/+2 |
* | added FPS calculation | Brian Paul | 2000-09-15 | 1 | -1/+16 |
* | added cursor key info to instructions | Brian Paul | 2000-09-13 | 1 | -6/+13 |
* | better FPS calculation | Brian Paul | 2000-09-12 | 7 | -165/+93 |
* | terrain demo data | Brian Paul | 2000-09-12 | 1 | -0/+1 |
* | better fps computation | Brian Paul | 2000-09-12 | 1 | -9/+15 |