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* Delete directories not included in the mesa tarballs.Julien Cristau2007-02-0443-5475/+0
* Merge branch 'upstream-experimental' into debian-experimentalJulien Cristau2007-02-0145-0/+5757
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| * added fsligghtBrian Paul2006-11-031-0/+1
| * yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul2006-11-031-0/+334
| * merge the (rest of) texmem branchKeith Whitwell2006-11-013-27/+429
| * Add missing call to glutInit.Ian Romanick2006-10-241-0/+1
| * allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul2006-09-231-15/+16
| * move initialization code aroudn so glPointParameter isn't called before check...Roland Scheidegger2006-08-281-3/+3
| * check for GL_ARB_point_parametersBrian Paul2006-08-281-0/+5
| * Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
| * casts and assertionsBrian Paul2006-08-011-4/+9
| * code to draw engine blockBrian Paul2006-08-011-11/+205
| * Optimize shaders.Michal Krol2006-07-291-15/+30
| * LIB_DIR is now just 'lib' or 'lib64'Brian Paul2006-07-131-4/+4
| * call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul2006-07-121-1/+3
| * New animated engine demo.Brian Paul2006-07-042-0/+1107
| * remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul2006-06-301-1/+0
| * use trackball code for mouse rotationBrian Paul2006-06-262-49/+44
| * Fix command line parsing.Michel Dänzer2006-06-131-7/+7
| * Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-122-0/+324
| * Remove carriage returns.Michal Krol2006-04-251-106/+106
| * compile fix from Dan SchikoreBrian Paul2006-04-131-0/+2
| * allow rotation w/ mouseBrian Paul2006-04-111-1/+42
| * re-enable animationBrian Paul2006-04-061-1/+1
| * Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
| * set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
| * fix bad call to FindLine()Brian Paul2006-03-301-1/+1
| * added -f option for full-screeenBrian Paul2006-03-301-1/+8
| * press '0' for glDrawBuffer(GL_NONE)Brian Paul2006-03-301-5/+19
| * fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
| * s/glslnose.c/glslnoise/ (bug 6430)Brian Paul2006-03-291-1/+1
| * Windows makefile to easily build all demo programs.Karl Schultz2006-03-291-0/+118
| * Undef a conflicting symbol in Windows.Karl Schultz2006-03-291-0/+3
| * add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz2006-03-291-0/+2
| * Remove unneeded includes of time.hKarl Schultz2006-03-291-2/+0
| * use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul2006-03-151-8/+42
| * More GLSL code:Michal Krol2006-02-212-37/+37
| * More GLSL code.Michal Krol2006-02-183-23/+203
| * Demonstrate GLSL fragment and vertex shaders.Michal Krol2006-02-152-0/+286
| * use fmod() when incrementing CubeRotBrian Paul2006-01-301-4/+3
| * Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul2006-01-282-0/+487
| * Fix the default target to remake readtex.o if neededAdam Jackson2006-01-131-1/+2
| * Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-142-211/+0
| * 'a' key to toggle animationBrian Paul2005-12-081-9/+19
| * call gluDeleteQuadric() to fix mem leakBrian Paul2005-11-191-0/+2
| * use fmod() to prevent overflow of angle variableBrian Paul2005-09-301-1/+3
| * call glFinish if drawing to front bufferBrian Paul2005-09-291-1/+3
| * Committing in .Jouk Jansen2005-09-231-1/+1
| * use 'f' key to toggle front/back buffer renderingBrian Paul2005-08-311-2/+17
| * Demo of how to do (nearly) flicker-free rendering with a single color buffer.Brian Paul2005-08-252-0/+270