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* clean-up the hokey transformation code so that window resizes actually workBrian Paul2004-09-161-31/+13
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-4/+49
* Obsoleted as demos programs build on BeOS with standard Makefile system.Philippe Houdoin2004-08-151-99/+0
* minor anim tweakBrian Paul2004-08-101-2/+3
* silence warningBrian Paul2004-08-101-1/+2
* use 'a' to toggle animationBrian Paul2004-08-101-0/+8
* option to test with display listsBrian Paul2004-06-281-1/+19
* don't pass GL_INTENSITY for <format> to glTexImage2D - it's illegalBrian Paul2004-06-111-1/+2
* small correctionsDaniel Borca2004-06-071-12/+11
* Build the fogcoord demo.Ian Romanick2004-05-271-0/+1
* (Dieter Nuetzel) fix typo in help screenRoland Scheidegger2004-05-211-1/+1
* Modified to use vertex arrays. Vertex arrays and immediate mode callsIan Romanick2004-05-051-30/+94
* don't need auto mipmapsBrian Paul2004-05-051-1/+0
* added -c option to exercise convolution of glTexImage2DBrian Paul2004-05-041-16/+64
* Add fps outputKeith Whitwell2004-04-231-0/+16
* obsoleteBrian Paul2004-04-221-101/+0
* minor fixesBrian Paul2004-03-261-1/+1
* Tweaks for make clean / realclean.Brian Paul2004-03-261-3/+0
* clamp BiasMin, BiasMax to reasonable valuesBrian Paul2004-03-261-0/+8
* New Makefile systemBrian Paul2004-03-261-0/+92
* use GL state vars instead of program parametersBrian Paul2004-03-221-12/+2
* compute fog coord in eye space, not clip spaceBrian Paul2004-02-171-3/+5
* define DO_FRAGMENT_FOG=1 to test fragment program fog optionBrian Paul2004-02-171-1/+28
* glutInitWindowPositionKeith Whitwell2004-02-161-0/+2
* fog_coord demoDaniel Borca2004-02-161-0/+414
* Add comments to make decyphering the faces easierKeith Whitwell2004-02-051-6/+6
* add glutInitWindowPosition callsKeith Whitwell2004-01-282-0/+2
* Add glutInitWindowPosition callKeith Whitwell2004-01-282-0/+2
* Tweak: set z scale to one, else tnl thinks we have a 3d texcoord.Keith Whitwell2004-01-271-1/+1
* exercise glDeleteProgramsARBBrian Paul2004-01-131-0/+6
* DMesa: removed MGA2064W driverDaniel Borca2003-12-191-3/+3
* Windows needs to #define GL_GLEXT_PROTOTYPESKarl Schultz2003-12-041-0/+1
* remove GL_GLEXT_LEGACYBrian Paul2003-11-131-1/+0
* remove some cruftBrian Paul2003-10-141-2/+0
* improved 'clean' targets (Otto Solares)Brian Paul2003-10-031-4/+4
* Add project file for new spriteblast demo. (Update dependency)Karl Schultz2003-09-251-0/+3
* Add project file for new spriteblast demo.Karl Schultz2003-09-252-0/+124
* GL_ARB_point_sprite demoBrian Paul2003-09-242-0/+521
* Create 'all' project to make it easy to build and clean all the programs in t...Karl Schultz2003-09-222-0/+233
* Add remaining demos.Karl Schultz2003-09-221-0/+228
* New visual studio project fiile for building demos.Karl Schultz2003-09-2219-0/+2128
* Make binary - even though this is a text file, common practice is to store MS...Karl Schultz2003-09-1922-2621/+2621
* Now obsolete.Karl Schultz2003-09-181-131/+0
* New visual studio workspace and projects for building demos.Karl Schultz2003-09-1822-0/+2621
* use GL_GLEXT_PROTOTYPESBrian Paul2003-09-081-2/+1
* files for CVS to ignoreBrian Paul2003-09-051-0/+46
* Committing in .Jouk Jansen2003-09-051-0/+1
* s/DP4/DP3/Brian Paul2003-08-311-4/+4
* s/DP4/DP3/Brian Paul2003-08-311-4/+4
* space bar to toggle animationBrian Paul2003-08-281-0/+11