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* remove test codeAlan Hourihane2002-05-021-9/+7
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* glutSwapBuffers implicitly does a glFinish when swapping back to the frontAlan Hourihane2002-05-021-7/+11
| | | | | | | buffer. We now issue a glFinish when not issuing SwapBuffers to ensure the pipeline is complete. (Problem found with Chromium).
* removed CVS $Log commentsBrian Paul2002-04-2212-370/+11
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* Added -perf option to measure frame rate. This is useful for measuringKarl Schultz2002-04-051-8/+37
| | | | Mesa in a more environment-independent way.
* exercise GL_EXT_shadow_funcsBrian Paul2002-03-231-1/+32
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* updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambientBrian Paul2002-02-161-6/+43
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* include string.h to silence warningBrian Paul2002-02-151-0/+1
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* now supports > 2 texture unitsBrian Paul2002-02-131-182/+123
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* added fog and raster Z position controlsBrian Paul2002-01-261-3/+40
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* Demo updates for Windows (Robert Bergkvist)Karl Schultz2002-01-166-17/+70
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* added some assertions to exercise glIsTexture()Brian Paul2002-01-041-1/+5
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* - Clean up state bitmask.Gareth Hughes2002-01-041-39/+52
| | | | | - Add (somewhat broken) PolygonMode bit, toggles between GL_FILL and GL_LINE. Somewhat useful in mimicking certain Viewperf tests.
* added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul2001-11-061-1/+8
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* Copy the readtex.[ch] files from ../utilKarl Schultz2001-10-261-10/+8
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* Allow to compile in Windows.Karl Schultz2001-10-042-2/+9
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* Build a few demos that now work with Windows.Karl Schultz2001-10-041-5/+19
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* Fix up Windows makefiles so that the debug build leaves debugger infoKarl Schultz2001-09-251-2/+2
| | | | | in the libraries. Make with NODEBUG=1 builds optimized without debug info (doc'ed in top level Makefile.win).
* use OSMESA_* enums for OSMesaCreateContext instead of GL_*.Karl Schultz2001-09-241-3/+3
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* clean up makefiles some more for WindowsKarl Schultz2001-09-181-7/+7
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* remove carriage return charsKarl Schultz2001-09-181-86/+86
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* Win32 updates (Karl Schultz)Brian Paul2001-09-141-0/+86
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* Get rid of unfinished demo.Gareth Hughes2001-08-212-223/+2
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* replace PI with piBrian Paul2001-08-131-2/+2
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* minor tweaksBrian Paul2001-07-131-3/+7
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* also print GL_MAX_TEXTURE_SIZEBrian Paul2001-06-201-2/+8
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* moved glTexEnvi calls to better logical locationsBrian Paul2001-06-131-9/+8
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* fixed some GL_POINTS probsKeith Whitwell2001-06-041-26/+42
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* fix a couple of small bugsKeith Whitwell2001-05-111-4/+9
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* made render path selection more flexibleKeith Whitwell2001-05-111-181/+233
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* fixed FP underflow problem in kfact computationBrian Paul2001-05-091-8/+5
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* check for tiny values in dir[] vector in calcposobjs(), prevents FP ↵Brian Paul2001-05-096-0/+42
| | | | underflows later
* added ShowAlphaBuffer feature - 'a' keyBrian Paul2001-04-251-2/+8
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* Add more options, including '-10','-100' and '-1000' to limit nr of vertices.Keith Whitwell2001-04-191-11/+50
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* More informative display of texture parameters.Gareth Hughes2001-03-281-5/+34
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* added rules for readtex.c and readtex.hBrian Paul2001-03-271-2/+11
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* double buffer by default. if drawSmooth, use 50% alpha at top of polygonBrian Paul2001-03-271-3/+7
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* set initial window posBrian Paul2001-03-271-1/+5
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* clean-up of tunnel demosBrian Paul2001-03-274-103/+411
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* moved shadow code into teapot.cBrian Paul2001-03-273-138/+78
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* Initial demo of GL_EXT_texture_filter_anisotropic extension.Gareth Hughes2001-03-222-3/+223
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* Modified Files:Jouk Jansen2001-03-221-1/+1
| | | | | | | | | | | | | | Mesa/descrip.mms Mesa/mms-config Mesa/demos/descrip.mms Mesa/si-glu/include/gluos.h Mesa/si-glu/libnurbs/internals/bufpool.h Mesa/si-glu/libnurbs/internals/mysetjmp.h Mesa/src-glut/descrip.mms Added Files: Mesa/si-glu/descrip.mms Mesa/si-glu/mesaglu.opt changes needed to compile SI-GLU on VMS. ----------------------------------------------------------------------
* Fix compilation with GLU 1.1Gareth Hughes2001-03-211-3/+7
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* Make ESC quit.Gareth Hughes2001-03-211-1/+2
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* Revert back to new tessellator, check version string to be sure we'reGareth Hughes2001-03-211-249/+343
| | | | running with a valid GLU library.
* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
| | | | | | | 1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
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* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
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* added shadowtexBrian Paul2001-02-202-5/+7
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* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393
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* added n-key to toggle nice fog, other minor clean-upsBrian Paul2001-02-161-5/+33
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