Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'origin' into glsl-compiler-1 | Brian | 2007-03-09 | 1 | -1/+1 |
|\ | | | | | | | | | | | Conflicts: src/mesa/main/context.c | ||||
| * | s/ARB/MESA/ in extension check (bug 10126) | Brian | 2007-02-28 | 1 | -1/+1 |
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* | | Merge branch 'origin' into glsl-compiler-1 | Brian | 2007-02-22 | 1 | -4/+4 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | ||||
| * | Fix bug#9673 | Xiang, Haihao | 2007-01-17 | 1 | -4/+4 |
| | | | | | | | | | | Cast from pointer to unsinged long and cast to pointer from unsinged long | ||||
* | | Use gl_LightSource[0].position intead of a light position uniform. | Brian | 2007-02-21 | 1 | -13/+24 |
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* | | minor fprintf() change | Brian | 2007-01-17 | 1 | -1/+1 |
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* | | add texturing, other options | Brian | 2007-01-17 | 1 | -6/+152 |
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* | | Use extfuncs.h helper. Added command line options for loading | Brian | 2006-12-15 | 2 | -42/+173 |
|/ | | | | vertex/fragment shaders from files. | ||||
* | Make git ignore files only generated at build time. | Michel Dänzer | 2006-12-06 | 1 | -0/+0 |
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* | added fsligght | Brian Paul | 2006-11-03 | 1 | -0/+1 |
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* | yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language | Brian Paul | 2006-11-03 | 1 | -0/+334 |
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* | merge the (rest of) texmem branch | Keith Whitwell | 2006-11-01 | 3 | -27/+429 |
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* | Add missing call to glutInit. | Ian Romanick | 2006-10-24 | 1 | -0/+1 |
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* | allocate larger TempImage, use COMBO var to choose test format/type | Brian Paul | 2006-09-23 | 1 | -15/+16 |
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* | move initialization code aroudn so glPointParameter isn't called before ↵ | Roland Scheidegger | 2006-08-28 | 1 | -3/+3 |
| | | | | checking the extension is present | ||||
* | check for GL_ARB_point_parameters | Brian Paul | 2006-08-28 | 1 | -0/+5 |
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* | Change fragment shader to utilize faster vec4 operations. | Michal Krol | 2006-08-02 | 1 | -23/+38 |
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* | casts and assertions | Brian Paul | 2006-08-01 | 1 | -4/+9 |
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* | code to draw engine block | Brian Paul | 2006-08-01 | 1 | -11/+205 |
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* | Optimize shaders. | Michal Krol | 2006-07-29 | 1 | -15/+30 |
| | | | | Use frame counter. | ||||
* | LIB_DIR is now just 'lib' or 'lib64' | Brian Paul | 2006-07-13 | 1 | -4/+4 |
| | | | | | Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets. Patch by Hanno Böck. | ||||
* | call glutDestroyWindow() to allow checking for mem leaks upon exit | Brian Paul | 2006-07-12 | 1 | -1/+3 |
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* | New animated engine demo. | Brian Paul | 2006-07-04 | 2 | -0/+1107 |
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* | remove occlude.c demo since GL_HP_occlusion_test no longer available | Brian Paul | 2006-06-30 | 1 | -1/+0 |
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* | use trackball code for mouse rotation | Brian Paul | 2006-06-26 | 2 | -49/+44 |
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* | Fix command line parsing. | Michel Dänzer | 2006-06-13 | 1 | -7/+7 |
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* | Add support for GL_APPLE_vertex_array_object. Several test programs | Ian Romanick | 2006-06-12 | 2 | -0/+324 |
| | | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required. | ||||
* | Remove carriage returns. | Michal Krol | 2006-04-25 | 1 | -106/+106 |
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* | compile fix from Dan Schikore | Brian Paul | 2006-04-13 | 1 | -0/+2 |
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* | allow rotation w/ mouse | Brian Paul | 2006-04-11 | 1 | -1/+42 |
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* | re-enable animation | Brian Paul | 2006-04-06 | 1 | -1/+1 |
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* | Added render to depth texture support with GL_EXT_framebuffer_object. | Brian Paul | 2006-04-06 | 1 | -99/+227 |
| | | | | | Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions. | ||||
* | set the texture border color for the depth texture | Brian Paul | 2006-04-05 | 1 | -1/+5 |
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* | fix bad call to FindLine() | Brian Paul | 2006-03-30 | 1 | -1/+1 |
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* | added -f option for full-screeen | Brian Paul | 2006-03-30 | 1 | -1/+8 |
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* | press '0' for glDrawBuffer(GL_NONE) | Brian Paul | 2006-03-30 | 1 | -5/+19 |
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* | fix GETPROCADDRESS usage, remove carriage return chars (bug 6430) | Brian Paul | 2006-03-29 | 1 | -89/+99 |
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* | s/glslnose.c/glslnoise/ (bug 6430) | Brian Paul | 2006-03-29 | 1 | -1/+1 |
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* | Windows makefile to easily build all demo programs. | Karl Schultz | 2006-03-29 | 1 | -0/+118 |
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* | Undef a conflicting symbol in Windows. | Karl Schultz | 2006-03-29 | 1 | -0/+3 |
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* | add showbuffer.[ch] which could be in this dir after the targets are built. | Karl Schultz | 2006-03-29 | 1 | -0/+2 |
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* | Remove unneeded includes of time.h | Karl Schultz | 2006-03-29 | 1 | -2/+0 |
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* | use 'p' key to toggle use of GL_EXT_packed_depth_stencil | Brian Paul | 2006-03-15 | 1 | -8/+42 |
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* | More GLSL code: | Michal Krol | 2006-02-21 | 2 | -37/+37 |
| | | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | ||||
* | More GLSL code. | Michal Krol | 2006-02-18 | 3 | -23/+203 |
| | | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | ||||
* | Demonstrate GLSL fragment and vertex shaders. | Michal Krol | 2006-02-15 | 2 | -0/+286 |
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* | use fmod() when incrementing CubeRot | Brian Paul | 2006-01-30 | 1 | -4/+3 |
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* | Test glCopyTexSubImage2D by drawing gears as texture on sides of a box. | Brian Paul | 2006-01-28 | 2 | -0/+487 |
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* | Fix the default target to remake readtex.o if needed | Adam Jackson | 2006-01-13 | 1 | -1/+2 |
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* | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | 2005-12-14 | 2 | -211/+0 |
| | | | | done with fragment programs nowadays. |