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gallium_va_encpackedheader01
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Author
Age
Files
Lines
*
restore 200x200 window size, animation, version check
Brian
2007-04-11
1
-4
/
+6
*
fix some dependencies, remove some CFLAGS
Brian
2007-04-08
1
-5
/
+10
*
disable MakeTexture()
Brian
2007-03-27
1
-2
/
+8
*
disable assertion
Brian
2007-03-21
1
-1
/
+1
*
Merge branch 'origin' into glsl-compiler-1
Brian
2007-03-09
1
-1
/
+1
|
\
|
*
s/ARB/MESA/ in extension check (bug 10126)
Brian
2007-02-28
1
-1
/
+1
*
|
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-22
1
-4
/
+4
|
\
|
|
*
Fix bug#9673
Xiang, Haihao
2007-01-17
1
-4
/
+4
*
|
Use gl_LightSource[0].position intead of a light position uniform.
Brian
2007-02-21
1
-13
/
+24
*
|
minor fprintf() change
Brian
2007-01-17
1
-1
/
+1
*
|
add texturing, other options
Brian
2007-01-17
1
-6
/
+152
*
|
Use extfuncs.h helper. Added command line options for loading
Brian
2006-12-15
2
-42
/
+173
|
/
*
Make git ignore files only generated at build time.
Michel Dänzer
2006-12-06
1
-0
/
+0
*
added fsligght
Brian Paul
2006-11-03
1
-0
/
+1
*
yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language
Brian Paul
2006-11-03
1
-0
/
+334
*
merge the (rest of) texmem branch
Keith Whitwell
2006-11-01
3
-27
/
+429
*
Add missing call to glutInit.
Ian Romanick
2006-10-24
1
-0
/
+1
*
allocate larger TempImage, use COMBO var to choose test format/type
Brian Paul
2006-09-23
1
-15
/
+16
*
move initialization code aroudn so glPointParameter isn't called before check...
Roland Scheidegger
2006-08-28
1
-3
/
+3
*
check for GL_ARB_point_parameters
Brian Paul
2006-08-28
1
-0
/
+5
*
Change fragment shader to utilize faster vec4 operations.
Michal Krol
2006-08-02
1
-23
/
+38
*
casts and assertions
Brian Paul
2006-08-01
1
-4
/
+9
*
code to draw engine block
Brian Paul
2006-08-01
1
-11
/
+205
*
Optimize shaders.
Michal Krol
2006-07-29
1
-15
/
+30
*
LIB_DIR is now just 'lib' or 'lib64'
Brian Paul
2006-07-13
1
-4
/
+4
*
call glutDestroyWindow() to allow checking for mem leaks upon exit
Brian Paul
2006-07-12
1
-1
/
+3
*
New animated engine demo.
Brian Paul
2006-07-04
2
-0
/
+1107
*
remove occlude.c demo since GL_HP_occlusion_test no longer available
Brian Paul
2006-06-30
1
-1
/
+0
*
use trackball code for mouse rotation
Brian Paul
2006-06-26
2
-49
/
+44
*
Fix command line parsing.
Michel Dänzer
2006-06-13
1
-7
/
+7
*
Add support for GL_APPLE_vertex_array_object. Several test programs
Ian Romanick
2006-06-12
2
-0
/
+324
*
Remove carriage returns.
Michal Krol
2006-04-25
1
-106
/
+106
*
compile fix from Dan Schikore
Brian Paul
2006-04-13
1
-0
/
+2
*
allow rotation w/ mouse
Brian Paul
2006-04-11
1
-1
/
+42
*
re-enable animation
Brian Paul
2006-04-06
1
-1
/
+1
*
Added render to depth texture support with GL_EXT_framebuffer_object.
Brian Paul
2006-04-06
1
-99
/
+227
*
set the texture border color for the depth texture
Brian Paul
2006-04-05
1
-1
/
+5
*
fix bad call to FindLine()
Brian Paul
2006-03-30
1
-1
/
+1
*
added -f option for full-screeen
Brian Paul
2006-03-30
1
-1
/
+8
*
press '0' for glDrawBuffer(GL_NONE)
Brian Paul
2006-03-30
1
-5
/
+19
*
fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)
Brian Paul
2006-03-29
1
-89
/
+99
*
s/glslnose.c/glslnoise/ (bug 6430)
Brian Paul
2006-03-29
1
-1
/
+1
*
Windows makefile to easily build all demo programs.
Karl Schultz
2006-03-29
1
-0
/
+118
*
Undef a conflicting symbol in Windows.
Karl Schultz
2006-03-29
1
-0
/
+3
*
add showbuffer.[ch] which could be in this dir after the targets are built.
Karl Schultz
2006-03-29
1
-0
/
+2
*
Remove unneeded includes of time.h
Karl Schultz
2006-03-29
1
-2
/
+0
*
use 'p' key to toggle use of GL_EXT_packed_depth_stencil
Brian Paul
2006-03-15
1
-8
/
+42
*
More GLSL code:
Michal Krol
2006-02-21
2
-37
/
+37
*
More GLSL code.
Michal Krol
2006-02-18
3
-23
/
+203
*
Demonstrate GLSL fragment and vertex shaders.
Michal Krol
2006-02-15
2
-0
/
+286
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