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* mesa: call glutDestroyWindow()Brian Paul2008-05-201-1/+3
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* disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul2008-04-291-0/+1
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* mesa: test code to exercise more GLSL functionsBrian2008-04-041-27/+18
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* mesa: destroy window upon exitBrian2008-04-011-1/+4
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* mesa: call glutDestroyWindow (help find mem leaks)Brian Paul2008-03-241-1/+4
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* Convert crlf->lf line endings.José Fonseca2008-02-281-119/+119
| | | | Windows/DOS users should enable core.autocrlf from now on.
* Remove files of unsupported build systems.José Fonseca2008-02-251-90/+0
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* press 0,1,2,etc keys for specific bias valuesBrian2008-02-121-0/+12
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* push out far clip plane to 200Brian2008-01-281-1/+1
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* Added d/D keys to change viewing distance, 'a' to toggle animationBrian2008-01-281-6/+29
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* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-291-1/+1
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* Fix fragment shader.michal2007-10-271-1/+1
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* Optimize fragment program.michal2007-10-271-13/+20
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* Ignore generated files.José Fonseca2007-10-251-1/+13
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* hack in some code to test loops, breakBrian2007-09-291-1/+11
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* temporary hack to test nested conditionalsBrian2007-09-281-0/+14
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* call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
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* use larger point/sprite sizeBrian2007-06-281-11/+11
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* Add support for shadow mapping with vertex and fragment programsIan Romanick2007-06-071-4/+216
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* Refactor shadow map modelview and projection codeIan Romanick2007-06-071-22/+50
| | | | | | | Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
* Remove '#if defined' tests for ARB extensions.Ian Romanick2007-06-071-18/+1
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* Windows updatesBrian2007-04-261-5/+18
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* move #include <GL/glut.h> after other #includes for WindowsBrian2007-04-261-1/+1
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* use sqrt(), not sqrtf() for WindowsBrian2007-04-262-2/+2
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* Fix FBO completeness bug in shadowtex.Ian Romanick2007-04-211-2/+15
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* destroy window upon exitBrian2007-04-212-4/+6
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* lots of changes, fixes, clean-upsBrian2007-04-161-179/+185
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* restore 200x200 window size, animation, version checkBrian2007-04-111-4/+6
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* fix some dependencies, remove some CFLAGSBrian2007-04-081-5/+10
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* disable MakeTexture()Brian2007-03-271-2/+8
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* disable assertionBrian2007-03-211-1/+1
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* Merge branch 'origin' into glsl-compiler-1Brian2007-03-091-1/+1
|\ | | | | | | | | | | Conflicts: src/mesa/main/context.c
| * s/ARB/MESA/ in extension check (bug 10126)Brian2007-02-281-1/+1
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* | Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-4/+4
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
| * Fix bug#9673Xiang, Haihao2007-01-171-4/+4
| | | | | | | | | | Cast from pointer to unsinged long and cast to pointer from unsinged long
* | Use gl_LightSource[0].position intead of a light position uniform.Brian2007-02-211-13/+24
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* | minor fprintf() changeBrian2007-01-171-1/+1
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* | add texturing, other optionsBrian2007-01-171-6/+152
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* | Use extfuncs.h helper. Added command line options for loadingBrian2006-12-152-42/+173
|/ | | | vertex/fragment shaders from files.
* Make git ignore files only generated at build time.Michel Dänzer2006-12-061-0/+0
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* added fsligghtBrian Paul2006-11-031-0/+1
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* yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul2006-11-031-0/+334
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* merge the (rest of) texmem branchKeith Whitwell2006-11-013-27/+429
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* Add missing call to glutInit.Ian Romanick2006-10-241-0/+1
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* allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul2006-09-231-15/+16
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* move initialization code aroudn so glPointParameter isn't called before ↵Roland Scheidegger2006-08-281-3/+3
| | | | checking the extension is present
* check for GL_ARB_point_parametersBrian Paul2006-08-281-0/+5
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* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
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* casts and assertionsBrian Paul2006-08-011-4/+9
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* code to draw engine blockBrian Paul2006-08-011-11/+205
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