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* added ShowAlphaBuffer feature - 'a' keyBrian Paul2001-04-251-2/+8
* Add more options, including '-10','-100' and '-1000' to limit nr of vertices.Keith Whitwell2001-04-191-11/+50
* More informative display of texture parameters.Gareth Hughes2001-03-281-5/+34
* added rules for readtex.c and readtex.hBrian Paul2001-03-271-2/+11
* double buffer by default. if drawSmooth, use 50% alpha at top of polygonBrian Paul2001-03-271-3/+7
* set initial window posBrian Paul2001-03-271-1/+5
* clean-up of tunnel demosBrian Paul2001-03-274-103/+411
* moved shadow code into teapot.cBrian Paul2001-03-273-138/+78
* Initial demo of GL_EXT_texture_filter_anisotropic extension.Gareth Hughes2001-03-222-3/+223
* Modified Files:Jouk Jansen2001-03-221-1/+1
* Fix compilation with GLU 1.1Gareth Hughes2001-03-211-3/+7
* Make ESC quit.Gareth Hughes2001-03-211-1/+2
* Revert back to new tessellator, check version string to be sure we'reGareth Hughes2001-03-211-249/+343
* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
* added shadowtexBrian Paul2001-02-202-5/+7
* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393
* added n-key to toggle nice fog, other minor clean-upsBrian Paul2001-02-161-5/+33
* Force texture download every time to handle lazy texture downloads.Gareth Hughes2001-02-071-16/+16
* space-bar = pause animationBrian Paul2001-01-231-13/+19
* Add GL_POINTS as a primitive, including with CVA DrawElements. UsefulGareth Hughes2001-01-061-146/+177
* Committing in .Jouk Jansen2001-01-021-1/+1
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.pesco2000-12-2417-28/+132
* call glFinish() before getting t1 timeBrian Paul2000-12-071-2/+6
* Add basic timing information.Gareth Hughes2000-11-301-140/+154
* update for separate libOSMesa.so libBrian Paul2000-11-011-2/+9
* print number of texture unitsBrian Paul2000-11-011-1/+8
* added a glFinish() callBrian Paul2000-10-261-3/+7
* added idle() func, enable fog by defaultBrian Paul2000-10-231-3/+11
* added a proper idle() functionBrian Paul2000-10-211-1/+8
* use gray background, memset TempImage to white to help with debuggingBrian Paul2000-10-161-3/+21
* brighter colorsBrian Paul2000-10-051-4/+37
* Committing in .Jouk Jansen2000-10-051-3/+4
* improved to test alpha blending with texture paletteBrian Paul2000-10-041-17/+113
* added fps outputBrian Paul2000-09-291-1/+20
* use GL_NEAREST texture filterBrian Paul2000-09-261-2/+2
* set default window pos, changed 4 to GL_RGBABrian Paul2000-09-151-1/+2
* added FPS calculationBrian Paul2000-09-151-1/+16
* added cursor key info to instructionsBrian Paul2000-09-131-6/+13
* better FPS calculationBrian Paul2000-09-127-165/+93
* terrain demo dataBrian Paul2000-09-121-0/+1
* better fps computationBrian Paul2000-09-121-9/+15
* added dither key optionBrian Paul2000-09-081-3/+13
* Use OSMesaCreateContextExt() if using Mesa 3.5 or laterBrian Paul2000-09-081-2/+25
* changed default Shininess to 6Brian Paul2000-08-291-2/+2
* Committing in .Jouk Jansen2000-08-241-1/+1
* changed quad vertex colors to be tessellation invariantBrian Paul2000-08-211-4/+8
* print UNDEFINED MODE over samples that are undefined in the GL specBrian Paul2000-08-211-1/+12
* added missing radius multiplication factor to sphere codeBrian Paul2000-08-161-29/+6