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* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
* casts and assertionsBrian Paul2006-08-011-4/+9
* code to draw engine blockBrian Paul2006-08-011-11/+205
* Optimize shaders.Michal Krol2006-07-291-15/+30
* LIB_DIR is now just 'lib' or 'lib64'Brian Paul2006-07-131-4/+4
* call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul2006-07-121-1/+3
* New animated engine demo.Brian Paul2006-07-042-0/+1107
* remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul2006-06-301-1/+0
* use trackball code for mouse rotationBrian Paul2006-06-262-49/+44
* Fix command line parsing.Michel Dänzer2006-06-131-7/+7
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-122-0/+324
* Remove carriage returns.Michal Krol2006-04-251-106/+106
* compile fix from Dan SchikoreBrian Paul2006-04-131-0/+2
* allow rotation w/ mouseBrian Paul2006-04-111-1/+42
* re-enable animationBrian Paul2006-04-061-1/+1
* Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
* set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
* fix bad call to FindLine()Brian Paul2006-03-301-1/+1
* added -f option for full-screeenBrian Paul2006-03-301-1/+8
* press '0' for glDrawBuffer(GL_NONE)Brian Paul2006-03-301-5/+19
* fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
* s/glslnose.c/glslnoise/ (bug 6430)Brian Paul2006-03-291-1/+1
* Windows makefile to easily build all demo programs.Karl Schultz2006-03-291-0/+118
* Undef a conflicting symbol in Windows.Karl Schultz2006-03-291-0/+3
* add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz2006-03-291-0/+2
* Remove unneeded includes of time.hKarl Schultz2006-03-291-2/+0
* use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul2006-03-151-8/+42
* More GLSL code:Michal Krol2006-02-212-37/+37
* More GLSL code.Michal Krol2006-02-183-23/+203
* Demonstrate GLSL fragment and vertex shaders.Michal Krol2006-02-152-0/+286
* use fmod() when incrementing CubeRotBrian Paul2006-01-301-4/+3
* Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul2006-01-282-0/+487
* Fix the default target to remake readtex.o if neededAdam Jackson2006-01-131-1/+2
* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-142-211/+0
* 'a' key to toggle animationBrian Paul2005-12-081-9/+19
* call gluDeleteQuadric() to fix mem leakBrian Paul2005-11-191-0/+2
* use fmod() to prevent overflow of angle variableBrian Paul2005-09-301-1/+3
* call glFinish if drawing to front bufferBrian Paul2005-09-291-1/+3
* Committing in .Jouk Jansen2005-09-231-1/+1
* use 'f' key to toggle front/back buffer renderingBrian Paul2005-08-311-2/+17
* Demo of how to do (nearly) flicker-free rendering with a single color buffer.Brian Paul2005-08-252-0/+270
* fix comment and #if testBrian Paul2005-08-251-2/+3
* Update the glut idle function after a new window is createdBrian Paul2005-08-251-4/+11
* Added multi-window support. Press 'n' to create new window, 'k' to killBrian Paul2005-08-241-140/+285
* free display lists and destroy window upon exitBrian Paul2005-08-091-11/+24
* Add a mode to test flat shading + separate specular.Keith Whitwell2005-06-011-3/+13
* Committing in .Jouk Jansen2005-05-201-5/+3
* move osmesa demos to their own directoryKeith Whitwell2005-05-194-936/+0
* To better exercise pixel packing, replace regular glReadPixels with fourBrian Paul2005-05-181-3/+57
* assorted warning clean-ups for x86_64, etc (Mikko T.)Brian Paul2005-05-071-1/+1