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* fix bad call to FindLine()Brian Paul2006-03-301-1/+1
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* added -f option for full-screeenBrian Paul2006-03-301-1/+8
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* press '0' for glDrawBuffer(GL_NONE)Brian Paul2006-03-301-5/+19
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* fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
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* s/glslnose.c/glslnoise/ (bug 6430)Brian Paul2006-03-291-1/+1
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* Windows makefile to easily build all demo programs.Karl Schultz2006-03-291-0/+118
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* Undef a conflicting symbol in Windows.Karl Schultz2006-03-291-0/+3
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* add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz2006-03-291-0/+2
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* Remove unneeded includes of time.hKarl Schultz2006-03-291-2/+0
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* use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul2006-03-151-8/+42
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* More GLSL code:Michal Krol2006-02-212-37/+37
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-183-23/+203
| | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
* Demonstrate GLSL fragment and vertex shaders.Michal Krol2006-02-152-0/+286
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* use fmod() when incrementing CubeRotBrian Paul2006-01-301-4/+3
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* Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul2006-01-282-0/+487
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* Fix the default target to remake readtex.o if neededAdam Jackson2006-01-131-1/+2
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* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-142-211/+0
| | | | done with fragment programs nowadays.
* 'a' key to toggle animationBrian Paul2005-12-081-9/+19
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* call gluDeleteQuadric() to fix mem leakBrian Paul2005-11-191-0/+2
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* use fmod() to prevent overflow of angle variableBrian Paul2005-09-301-1/+3
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* call glFinish if drawing to front bufferBrian Paul2005-09-291-1/+3
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* Committing in .Jouk Jansen2005-09-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | 1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* use 'f' key to toggle front/back buffer renderingBrian Paul2005-08-311-2/+17
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* Demo of how to do (nearly) flicker-free rendering with a single color buffer.Brian Paul2005-08-252-0/+270
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* fix comment and #if testBrian Paul2005-08-251-2/+3
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* Update the glut idle function after a new window is createdBrian Paul2005-08-251-4/+11
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* Added multi-window support. Press 'n' to create new window, 'k' to killBrian Paul2005-08-241-140/+285
| | | | a window. Good for exercising multi-window rendering.
* free display lists and destroy window upon exitBrian Paul2005-08-091-11/+24
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* Add a mode to test flat shading + separate specular.Keith Whitwell2005-06-011-3/+13
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* Committing in .Jouk Jansen2005-05-201-5/+3
| | | | | | | | | | Update openVMS compile support Modified Files: Mesa/progs/demos/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* move osmesa demos to their own directoryKeith Whitwell2005-05-194-936/+0
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* To better exercise pixel packing, replace regular glReadPixels with fourBrian Paul2005-05-181-3/+57
| | | | ReadPixels that get the image piece by piece.
* assorted warning clean-ups for x86_64, etc (Mikko T.)Brian Paul2005-05-071-1/+1
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-1/+1
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* no need to enable fog or set fog mode with fragment programBrian Paul2005-04-261-8/+0
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* s/Togle/Toggle/Brian Paul2005-04-047-35/+35
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* Add more formats to test.Keith Whitwell2005-03-221-2/+19
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* added osmesa16 stuffBrian Paul2005-01-291-0/+6
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* assorted fixesBrian Paul2005-01-292-18/+35
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* added missing glFinish()Brian Paul2005-01-292-0/+10
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* since we've already messed up this one, let we do it further and make it ↵Daniel Borca2005-01-171-2/+2
| | | | look like a fire...
* VMS updates from Jouk JansenBrian Paul2005-01-111-5/+11
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* rotate at fixed rate, changed fire effect (Marcelo Magallon)Brian Paul2005-01-091-8/+15
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* rotate at fixed rate (Marcelo Magallon)Brian Paul2005-01-091-2/+9
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* use #ifdef to test for extensionBrian Paul2005-01-091-0/+6
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* include readtex.hBrian Paul2005-01-095-4/+6
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* better animate rate (Marcelo Magallon)Brian Paul2005-01-0917-77/+177
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* some new/improved rulesBrian Paul2005-01-091-11/+38
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* include readtex.h instead of readtex.cBrian Paul2005-01-095-5/+5
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* include readtex.h instead of readtex.c (Marcello Magallon)Brian Paul2005-01-092-2/+2
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