| Commit message (Expand) | Author | Age | Files | Lines |
* | fix assorted bugs, works now | Brian | 2008-05-21 | 1 | -12/+13 |
* | mesa: call glutDestroyWindow() | Brian Paul | 2008-05-20 | 1 | -2/+3 |
* | mesa: call glutDestroyWindow() | Brian Paul | 2008-05-20 | 1 | -1/+3 |
* | disable GL_TEXTURE_1D at end of frame to fix failed assertion | Brian Paul | 2008-04-29 | 1 | -0/+1 |
* | mesa: test code to exercise more GLSL functions | Brian | 2008-04-04 | 1 | -27/+18 |
* | mesa: destroy window upon exit | Brian | 2008-04-01 | 1 | -1/+4 |
* | mesa: call glutDestroyWindow (help find mem leaks) | Brian Paul | 2008-03-24 | 1 | -1/+4 |
* | Convert crlf->lf line endings. | José Fonseca | 2008-02-28 | 1 | -119/+119 |
* | Remove files of unsupported build systems. | José Fonseca | 2008-02-25 | 1 | -90/+0 |
* | press 0,1,2,etc keys for specific bias values | Brian | 2008-02-12 | 1 | -0/+12 |
* | push out far clip plane to 200 | Brian | 2008-01-28 | 1 | -1/+1 |
* | Added d/D keys to change viewing distance, 'a' to toggle animation | Brian | 2008-01-28 | 1 | -6/+29 |
* | Rename 'mms-config.' to 'mms.config'. | Michal Krol | 2007-10-29 | 1 | -1/+1 |
* | Fix fragment shader. | michal | 2007-10-27 | 1 | -1/+1 |
* | Optimize fragment program. | michal | 2007-10-27 | 1 | -13/+20 |
* | Ignore generated files. | José Fonseca | 2007-10-25 | 1 | -1/+13 |
* | hack in some code to test loops, break | Brian | 2007-09-29 | 1 | -1/+11 |
* | temporary hack to test nested conditionals | Brian | 2007-09-28 | 1 | -0/+14 |
* | call glutInit(), bug 11486 | Xavier Bachelot | 2007-07-06 | 5 | -7/+6 |
* | use larger point/sprite size | Brian | 2007-06-28 | 1 | -11/+11 |
* | Add support for shadow mapping with vertex and fragment programs | Ian Romanick | 2007-06-07 | 1 | -4/+216 |
* | Refactor shadow map modelview and projection code | Ian Romanick | 2007-06-07 | 1 | -22/+50 |
* | Remove '#if defined' tests for ARB extensions. | Ian Romanick | 2007-06-07 | 1 | -18/+1 |
* | Windows updates | Brian | 2007-04-26 | 1 | -5/+18 |
* | move #include <GL/glut.h> after other #includes for Windows | Brian | 2007-04-26 | 1 | -1/+1 |
* | use sqrt(), not sqrtf() for Windows | Brian | 2007-04-26 | 2 | -2/+2 |
* | Fix FBO completeness bug in shadowtex. | Ian Romanick | 2007-04-21 | 1 | -2/+15 |
* | destroy window upon exit | Brian | 2007-04-21 | 2 | -4/+6 |
* | lots of changes, fixes, clean-ups | Brian | 2007-04-16 | 1 | -179/+185 |
* | restore 200x200 window size, animation, version check | Brian | 2007-04-11 | 1 | -4/+6 |
* | fix some dependencies, remove some CFLAGS | Brian | 2007-04-08 | 1 | -5/+10 |
* | disable MakeTexture() | Brian | 2007-03-27 | 1 | -2/+8 |
* | disable assertion | Brian | 2007-03-21 | 1 | -1/+1 |
* | Merge branch 'origin' into glsl-compiler-1 | Brian | 2007-03-09 | 1 | -1/+1 |
|\ |
|
| * | s/ARB/MESA/ in extension check (bug 10126) | Brian | 2007-02-28 | 1 | -1/+1 |
* | | Merge branch 'origin' into glsl-compiler-1 | Brian | 2007-02-22 | 1 | -4/+4 |
|\| |
|
| * | Fix bug#9673 | Xiang, Haihao | 2007-01-17 | 1 | -4/+4 |
* | | Use gl_LightSource[0].position intead of a light position uniform. | Brian | 2007-02-21 | 1 | -13/+24 |
* | | minor fprintf() change | Brian | 2007-01-17 | 1 | -1/+1 |
* | | add texturing, other options | Brian | 2007-01-17 | 1 | -6/+152 |
* | | Use extfuncs.h helper. Added command line options for loading | Brian | 2006-12-15 | 2 | -42/+173 |
|/ |
|
* | Make git ignore files only generated at build time. | Michel Dänzer | 2006-12-06 | 1 | -0/+0 |
* | added fsligght | Brian Paul | 2006-11-03 | 1 | -0/+1 |
* | yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language | Brian Paul | 2006-11-03 | 1 | -0/+334 |
* | merge the (rest of) texmem branch | Keith Whitwell | 2006-11-01 | 3 | -27/+429 |
* | Add missing call to glutInit. | Ian Romanick | 2006-10-24 | 1 | -0/+1 |
* | allocate larger TempImage, use COMBO var to choose test format/type | Brian Paul | 2006-09-23 | 1 | -15/+16 |
* | move initialization code aroudn so glPointParameter isn't called before check... | Roland Scheidegger | 2006-08-28 | 1 | -3/+3 |
* | check for GL_ARB_point_parameters | Brian Paul | 2006-08-28 | 1 | -0/+5 |
* | Change fragment shader to utilize faster vec4 operations. | Michal Krol | 2006-08-02 | 1 | -23/+38 |