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* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
| | | | | | | 1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
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* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
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* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393