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path: root/progs/demos/shadowtex.c
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* disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul2008-04-291-0/+1
* Support cards that have ARB_fp but not ARB_shadow.Ian Romanick2007-10-171-13/+49
* Add support for shadow mapping with vertex and fragment programsIan Romanick2007-06-071-4/+216
* Refactor shadow map modelview and projection codeIan Romanick2007-06-071-22/+50
* Remove '#if defined' tests for ARB extensions.Ian Romanick2007-06-071-18/+1
* Fix FBO completeness bug in shadowtex.Ian Romanick2007-04-211-2/+15
* re-enable animationBrian Paul2006-04-061-1/+1
* Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
* set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
* use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul2006-03-151-8/+42
* better animate rate (Marcelo Magallon)Brian Paul2005-01-091-2/+8
* fix minor warningsBrian Paul2003-04-211-3/+1
* Pedantic compiler fixes (Sven Panne)Brian Paul2002-07-121-3/+3
* exercise GL_EXT_shadow_funcsBrian Paul2002-03-231-1/+32
* updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambientBrian Paul2002-02-161-6/+43
* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393