Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient | Brian Paul | 2002-02-16 | 1 | -6/+43 |
| | |||||
* | Now there's four possible display modes: | Brian Paul | 2001-02-28 | 1 | -17/+126 |
| | | | | | | | 1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source | ||||
* | added filtering option, compute shadow tex size from window size | Brian Paul | 2001-02-26 | 1 | -13/+36 |
| | |||||
* | added extension #ifdef/#endifs | Brian Paul | 2001-02-20 | 1 | -2/+5 |
| | |||||
* | demo of GL_SGIX_shadow | Brian Paul | 2001-02-20 | 1 | -0/+393 |