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* updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambientBrian Paul2002-02-161-6/+43
* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393