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* Optimize shaders.Michal Krol2006-07-291-15/+30
| | | | Use frame counter.
* fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
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* More GLSL code:Michal Krol2006-02-211-16/+15
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-181-0/+176
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.