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* use sqrt(), not sqrtf() for WindowsBrian2007-04-261-1/+1
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* restore 200x200 window size, animation, version checkBrian2007-04-111-4/+6
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* disable MakeTexture()Brian2007-03-271-2/+8
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* disable assertionBrian2007-03-211-1/+1
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* Use gl_LightSource[0].position intead of a light position uniform.Brian2007-02-211-13/+24
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* minor fprintf() changeBrian2007-01-171-1/+1
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* add texturing, other optionsBrian2007-01-171-6/+152
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* Use extfuncs.h helper. Added command line options for loadingBrian2006-12-151-42/+166
| | | | vertex/fragment shaders from files.
* yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul2006-11-031-0/+334