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* use sqrt(), not sqrtf() for WindowsBrian2007-04-261-1/+1
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* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
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* Remove carriage returns.Michal Krol2006-04-251-106/+106
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* More GLSL code:Michal Krol2006-02-211-21/+22
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-181-23/+26
| | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
* Demonstrate GLSL fragment and vertex shaders.Michal Krol2006-02-151-0/+285