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* use sqrt(), not sqrtf() for WindowsBrian2007-04-261-1/+1
* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
* Remove carriage returns.Michal Krol2006-04-251-106/+106
* More GLSL code:Michal Krol2006-02-211-21/+22
* More GLSL code.Michal Krol2006-02-181-23/+26
* Demonstrate GLSL fragment and vertex shaders.Michal Krol2006-02-151-0/+285