Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix fragment shader. | michal | 2007-10-27 | 1 | -1/+1 |
| | |||||
* | hack in some code to test loops, break | Brian | 2007-09-29 | 1 | -1/+11 |
| | |||||
* | temporary hack to test nested conditionals | Brian | 2007-09-28 | 1 | -0/+14 |
| | |||||
* | use sqrt(), not sqrtf() for Windows | Brian | 2007-04-26 | 1 | -1/+1 |
| | |||||
* | Change fragment shader to utilize faster vec4 operations. | Michal Krol | 2006-08-02 | 1 | -23/+38 |
| | |||||
* | Remove carriage returns. | Michal Krol | 2006-04-25 | 1 | -106/+106 |
| | |||||
* | More GLSL code: | Michal Krol | 2006-02-21 | 1 | -21/+22 |
| | | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | ||||
* | More GLSL code. | Michal Krol | 2006-02-18 | 1 | -23/+26 |
| | | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | ||||
* | Demonstrate GLSL fragment and vertex shaders. | Michal Krol | 2006-02-15 | 1 | -0/+285 |