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gallium_va_encpackedheader01
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path:
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main.cpp
Commit message (
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Author
Age
Files
Lines
*
Make the main compiler call the preprocessor.
Kenneth Graunke
2010-06-21
1
-3
/
+11
*
Complain and exit if the given shader file doesn't exist.
Kenneth Graunke
2010-06-21
1
-0
/
+4
*
Print out the info log if compilation fails.
Kenneth Graunke
2010-06-19
1
-0
/
+1
*
Initialize the shader info log
Ian Romanick
2010-06-19
1
-0
/
+7
*
Make shader a talloc context.
Kenneth Graunke
2010-06-19
1
-2
/
+6
*
Rename prog to shader. Less confusing.
Kenneth Graunke
2010-06-19
1
-27
/
+27
*
Don't link shaders by default
Ian Romanick
2010-06-17
1
-1
/
+3
*
linker: Initial bits of the linker
Ian Romanick
2010-06-17
1
-0
/
+5
*
Use glsl_program instead of an open-coded vector of shaders
Ian Romanick
2010-06-17
1
-8
/
+8
*
Change glsl_program to glsl_shader
Ian Romanick
2010-06-17
1
-5
/
+5
*
Compile multiple shaders listed on the command line
Ian Romanick
2010-06-17
1
-18
/
+36
*
Extract compilation to a separate routine
Ian Romanick
2010-06-17
1
-47
/
+63
*
Printing LIR is optional
Ian Romanick
2010-06-15
1
-1
/
+3
*
Printing the AST is optional
Ian Romanick
2010-06-15
1
-8
/
+24
*
Minor bits of code rearranging
Ian Romanick
2010-06-15
1
-7
/
+7
*
Infer shader type from suffix on filename
Ian Romanick
2010-06-15
1
-16
/
+21
*
Remove ability to read "IR shaders" from stand-alone compiler
Ian Romanick
2010-06-14
1
-25
/
+11
*
Move stand-alone compiler main routine to main.cpp
Ian Romanick
2010-06-14
1
-0
/
+175