| Commit message (Collapse) | Author | Age | Files | Lines |
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Note that I had to add support for testing the packed attribute to
m4/ax_gcc_func_attribute.m4.
Reviewed-by: Jason Ekstrand <[email protected]> [C bits]
Reviewed-by: Ian Romanick <[email protected]>
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It is quite hard to meet the dependency of the libxml2 python bindings
outside Linux, and in particularly on MacOSX; whereas ElementTree is
part of Python's standard library. ElementTree is more limited than
libxml2: no DTD verification, defaults from DTD, or XInclude support,
but none of these limitations is serious enough to justify using
libxml2.
In fact, it was easier to refactor the code to use ElementTree than to
try to get libxml2 python bindings.
In the process, gl_item_factory class was refactored so that there is
one method for each kind of object to be created, as it simplifies
things substantially.
I confirmed that precisely the same output is generated for GL/GLX/GLES.
v2: Remove m4/ax_python_module.m4 as suggested by Matt Turner.
Reviewed-by: Ian Romanick <[email protected]>
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v2:
- Remove unnecessary AC_SUBST
Reviewed-by: Matt Turner <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72708
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Lauri Kasanen <[email protected]>
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Now that builtin_compiler is gone, nothing uses these.
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Paul Berry <[email protected]>
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This is required in case a wrapper or symlink is used. This patch
has also been sent upstream, awaiting moderation.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Andreas Oberritter <[email protected]>
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Tested-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47248
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No one tests yacc/byacc. Let's just request bison specifically.
Tested-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46815
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configure.ac sets up a PYTHON2 variable, which is what we want
AX_PYTHON_MODULE to use (since we only use Python 2 for now).
NOTE: This is a candidate for the 9.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31598
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
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configure should warn if libxml2 is not found.
libxml2 is needed by glapi/gen.
Fixes error during build in src/mapi/glapi/gen:
ImportError: No module named libxml2
NOTE: This is a candidate for the 9.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31598
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Override the cross_compiling and ac_tool_prefix variables by reassigning
to them instead of redefining the macros. Redefining them will actually
cause the variable names to be replaced instead of their content.
Furthermore push the definition of CPPFLAGS before running the checks
for the build tools to avoid the host CPPFLAGS from leaking into the
build CPPFLAGS.
While at it drop the redefinition of AC_TRY_COMPILER which hasn't been
used since autoconf 2.50 and make sure that all definitions are properly
popped when done (LDFLAGS, ac_cv_prog_CPP, ac_cv_prog_CXXCPP).
Acked-by: Matt Turner <[email protected]>
Signed-off-by: Thierry Reding <[email protected]>
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The builtin_compiler binary is used during the build process to generate
code for the builtin GLSL functions. Since this binary needs to be run
on the build host, it must not be cross-compiled.
This patch fixes the build system to compile a second version of the
source files and the builtin_compiler binary itself for the build
system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD
variables, which are searched for by the configure script and point to
the location of native C and C++ compilers.
In order for this to work properly, builtin_function.cpp is removed
from BUILT_SOURCES, otherwise the build system would try to generate it
before having had a chance to descend into the builtin_compiler
subdirectory. With the builtin_compiler and glsl_compiler now being
generated at different stages, the build instructions for glsl_compiler
can be simplified a bit.
Signed-off-by: Thierry Reding <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Adam Jackson <[email protected]>
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