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ir_variable.cpp
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Author
Age
Files
Lines
*
Bump GL_MAX_TEXTURE_COORDS from 2 to 4
Ian Romanick
2010-06-07
1
-9
/
+12
*
Add builtin gl_LightSource[].
Eric Anholt
2010-06-01
1
-1
/
+10
*
Quiet warnings about ir_shader not being handled in places it's not needed.
Eric Anholt
2010-05-03
1
-0
/
+5
*
Implement gl_TextureMatrix built-in uniform
Ian Romanick
2010-04-26
1
-3
/
+8
*
Put static pointers to vec[234]_types along with the static float_type.
Eric Anholt
2010-04-23
1
-9
/
+3
*
Add missing break statement
Ian Romanick
2010-04-21
1
-0
/
+1
*
Mark some variables as having usage beyond the shader's scope.
Eric Anholt
2010-04-19
1
-2
/
+18
*
Add support for GL_ARB_draw_buffers extension
Ian Romanick
2010-04-07
1
-6
/
+37
*
Call glsl_type::get_instance correctly: the number of rows must be at least 1
Ian Romanick
2010-04-07
1
-2
/
+2
*
Add gl_ClipDistance in fragment shader
Ian Romanick
2010-04-07
1
-3
/
+6
*
Add definition of gl_ClipDistance[]
Eric Anholt
2010-04-05
1
-3
/
+7
*
Make built-in gl_TexCoord available in vertex and fragment shaders
Ian Romanick
2010-04-02
1
-14
/
+42
*
Add definitions for 1.10 built-in uniforms for ff state.
Eric Anholt
2010-03-29
1
-0
/
+33
*
Add support for builtin deprecated fs varyings.
Eric Anholt
2010-03-29
1
-0
/
+8
*
Set up fragment shader builtin variables.
Eric Anholt
2010-03-25
1
-0
/
+53
*
Use glsl_symbol_table instead of using _mesa_symbol_table directly
Ian Romanick
2010-03-19
1
-8
/
+7
*
IR variable: Initial work to support GLSL built-in variables
Ian Romanick
2010-03-10
1
-0
/
+144