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* ir_variable: Set locations for shader built-in variablesIan Romanick2010-06-231-12/+19
* Include stdio.h and stdlib.h everywhere, and don't cook our own #define NULL.Eric Anholt2010-06-221-2/+1
* Bump GL_MAX_TEXTURE_COORDS from 2 to 4Ian Romanick2010-06-071-9/+12
* Add builtin gl_LightSource[].Eric Anholt2010-06-011-1/+10
* Quiet warnings about ir_shader not being handled in places it's not needed.Eric Anholt2010-05-031-0/+5
* Implement gl_TextureMatrix built-in uniformIan Romanick2010-04-261-3/+8
* Put static pointers to vec[234]_types along with the static float_type.Eric Anholt2010-04-231-9/+3
* Add missing break statementIan Romanick2010-04-211-0/+1
* Mark some variables as having usage beyond the shader's scope.Eric Anholt2010-04-191-2/+18
* Add support for GL_ARB_draw_buffers extensionIan Romanick2010-04-071-6/+37
* Call glsl_type::get_instance correctly: the number of rows must be at least 1Ian Romanick2010-04-071-2/+2
* Add gl_ClipDistance in fragment shaderIan Romanick2010-04-071-3/+6
* Add definition of gl_ClipDistance[]Eric Anholt2010-04-051-3/+7
* Make built-in gl_TexCoord available in vertex and fragment shadersIan Romanick2010-04-021-14/+42
* Add definitions for 1.10 built-in uniforms for ff state.Eric Anholt2010-03-291-0/+33
* Add support for builtin deprecated fs varyings.Eric Anholt2010-03-291-0/+8
* Set up fragment shader builtin variables.Eric Anholt2010-03-251-0/+53
* Use glsl_symbol_table instead of using _mesa_symbol_table directlyIan Romanick2010-03-191-8/+7
* IR variable: Initial work to support GLSL built-in variablesIan Romanick2010-03-101-0/+144