| Commit message (Collapse) | Author | Age | Files | Lines |
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A few new PCI ids are added here, and one is removed (0x190B) because it no
longer seems to exist anywhere.
v2-4:
Only use ascii characters (Ilia)
0x1921 is no longer marked as f
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
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Like other gen8+ hardware, the hardware automatically scales up thread counts.
We must be careful about the URB sizes since GT4 adds another slice.
One of the existing PCI IDs is actually mislabeled as GT3. Arguably this is a
real bug since the URB size will be wrong. Because this patch is simply meant to
add the missing IDs, that will be fixed in a later patch.
v2: No longer relevant.
v3: Update the wm thread count to support GT4. The WM thread count is used to
determine the maximum scratch space required. Currently the code always
allocates the maximum amount even though lower GT SKUs require less. The formula
is threads_per_psd * subslices_per_slice * slices
Cc: [email protected]
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
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So I've known this was broken before, cogl has a workaround
for it from what I know, but with the gallium based swrast
drivers BlitFramebuffer from back to front or vice-versa
was pretty broken.
The legacy swrast driver tracks when a front buffer is used
and does the get/put images when it is mapped/unmapped,
so this patch attempts to add the same functionality to the
gallium drivers.
It creates a new context interface to denote when a front
buffer is being created, and passes a private pointer to it,
this pointer is then used to decide on map/unmap if the
contents should be updated from the real frontbuffer using
get/put image.
This is primarily to make gtk's gl code work, the only
thing I've tested so far is the glarea test from
https://github.com/ebassi/glarea-example.git
v2: bump extension version,
check extension version before calling get image. (Ian)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91930
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Samuel Li <[email protected]>
Cc: [email protected]
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Passing NULL to C11 threads functions isn't safe, so there's no need for
our implementation to handle it. Cuts about 1k of .text.
text data bss dec hex filename
5009514 198440 26328 5234282 4fde6a i965_dri.so before
5008346 198440 26328 5233114 4fd9da i965_dri.so after
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This brings in the new ARB extensions.
Acked-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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Update the DRI image interface error codes to reflect the needs of the
EGL_EXT_image_dma_buf_import extension. This means updating the existing error
code documentation and adding a new __DRI_IMAGE_ERROR_BAD_ACCESS error code
so that drivers can correctly reject unsupported pitches and offsets. Hook
the new error code up in EGL to return EGL_BAD_ACCESS.
Cc: <[email protected]>
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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All three of GLX_NV_float_buffer, GLX_EXT_texture_from_pixmap and
GLX_MESA_query_renderer have been in glxext.h for a while now.
As such we can drop this workaround/hack from the header.
v2: Remove the comment about GLX_NV_float_buffer.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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Unsurprisingly doesn't build otherwise with old msvc.
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Reviewed-by: Jose Fonseca <[email protected]>
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EGL_EXT_image_dma_buf_import now supports those formats.
Tests:
- Tested by Piglit ext_image_dma_buf_import-transcode-nv12-as-r8-gr88.
- Tested by Peter in Kodi/XBMC to obtain 60fps NV12 transcode at 4K.
Tested-by: Peter Frühberger <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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v2: use HAVE_LIBDRM macro.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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I also created an bug in Khronos 's bugzilla as you suggested:
https://www.khronos.org/bugzilla/show_bug.cgi?id=1356
I'll let you know if I get feedback from this bug or else where.
Patch with updated error messages:
[PATCH] eglplatform: treat __APPLE__ the same way as __unix__ to handle X11 types
CC eglapi.lo
./egldisplay.h:258:19: error: unknown type name 'Display'
_eglGetX11Display(Display *native_display, const EGLint *attrib_list);
eglapi.c:290:4: error: array size is negative
STATIC_ASSERT(sizeof(void*) == sizeof(nativeDisplay));
eglapi.c:291:25: warning: cast to 'void *' from smaller integer type
'EGLNativeDisplayType' (aka 'int') [-Wint-to-void-pointer-cast]
native_display_ptr = (void*) nativeDisplay;
eglapi.c:307:32: error: use of undeclared identifier 'Display'
dpy = _eglGetX11Display((Display*) native_display, attrib_list);
eglapi.c:776:35: error: use of undeclared identifier 'Window'
native_window = (void*) (* (Window*) native_window);
eglapi.c:847:35: error: use of undeclared identifier 'Pixmap'
native_pixmap = (void*) (* (Pixmap*) native_pixmap);
Bugzilla Mesa: https://bugs.freedesktop.org/show_bug.cgi?id=90249
Bugzilla Khronos: https://www.khronos.org/bugzilla/show_bug.cgi?id=1356
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This patch and its description are inspired from Jose Fonseca
explanations and suggestions.
With this patch the following logic applies and only if __APPLE__:
When building mesa, GLhandleARB is defined as unsigned long and
at some point casted to GLuint in gl fuction implementations.
These exact points are where these errors and warnings appear.
When building an application GLhandleARB is defined as void*.
Later when calling a gl function, for example glBindAttribLocationARB,
it will be dispatched to _mesa_BindAttribLocation. So internally
void* will be treated as unsigned long which has the same size.
So the same truncation happens when casting it to GLuint.
Same when GLhandleARB appears as return value.
For mesa it will be GLuint -> unsigned long.
For an application it will be GLuint -> unsigned long -> void*.
Note that the value will be preserved when casting back to GLuint.
When GLhandleARB appears as a pointer there are also separate
entry-points, i.e. _mesa_FuncNameARB. So the same logic can
be applied.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66346
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The thread counts and URB information are all speculative numbers that were
based on some CHV numbers at the time.
v2:
Originally this patch had PCI IDs. I've moved that to a new patch at the end of
the series.
Remove is_cherryview hack.
Add PCI ids. These match the ones defined in the kernel. The only one tested by
us is 0x0a84.
Capitalize the hex string (Mark)
Signed-off-by: Ben Widawsky <[email protected]>
Tested-by: "Lecluse, Philippe" <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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v2: don't remove local Mesa changes
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2: include mesa and chromium extensions in eglext.h so as not to break
existing users
v3: keep PFNEGLSWAPBUFFERSREGIONNOK because piglit uses it
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2: split the commit into 3 patches
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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With earlier commit (7a58262e58d egl: Remove skeleton implementation of
EGL_MESA_screen_surface) we've removed the skeleton implementation of
eglCopyContextMESA(). Just like EGL_MESA_screen_surface this extension
was never implemented in mesa.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Similar to other EGL extensions - guard the function prototypes by
EGL_EGLEXT_PROTOTYPES as the libEGL library does (should) not provide
the symbols statically.
Instead users should call eglGetProcAddress, which returns the function
pointer. The latter of which was missing the type declaration (typedef).
Cc: Dave Airlie <[email protected]>
Cc: Marc-André Lureau <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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No backend wires this up to anything, and the extension spec has been
marked obsolete for 4+ years.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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After talking to Jon Leech he suggested this should be fine.
update spec to the version in the registry.
Signed-off-by: Dave Airlie <[email protected]>
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All CHV devices will be branded as "Intel(r) HD Graphics".
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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The fpclassify stuff either needs std=c99 or _XOPEN_SOURCE=600 passed
to gcc, but when using the latter the lrint family of function will be defined
too.
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Unused as of commit 630ab0d27ba(mesa: remove last of MAX_WIDTH,
MAX_HEIGHT). Update all the remaining references to the defines.
v2: Use the correct variable name in the comments
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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At the moment to get an EGL image to a dma-buf file descriptor,
you have to use EGL_MESA_drm_image, and then use libdrm to
convert this to a file descriptor.
This extension just provides an API modelled on EGL_MESA_drm_image,
to return a dma-buf file descriptor.
v2: update spec for new API proposal
add internal queries to get the fourcc back from intel driver.
v2.1: add gallium pieces.
v2.2: add offsets to spec and API, rename fd->fds, stride->strides
in API. rewrite spec a bit more, add some q/a
v2.3:
add modifiers to query interface and 64-bit type for that (Daniel Stone)
specifiy what happens to num fds vs num planes differences. (Chad Versace)
v2.4:
fix grammar (Daniel Stone)
Signed-off-by: Dave Airlie <[email protected]>
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MSVC 2013 declares these functions, both for C and C++ source files.
This was caught with MSVC in analyze mode.
Reviewed-by: Brian Paul <[email protected]>
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I didn't actually hit the issue in practice, but just happen to notice
while looking at the code.
Reviewed-by: Brian Paul <[email protected]>
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Previously PTHREAD_MUTEX_RECURSIVE_NP had been used on linux for
compatibility with old glibc. Since mesa defines __GNU_SOURCE__
on linux PTHREAD_MUTEX_RECURSIVE is also available since at least
1998. So we can unconditionally use the portable version
PTHREAD_MUTEX_RECURSIVE.
Cc: "10.5" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88534
Reviewed-by: Emil Velikov <[email protected]>
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v2: Use #error in the #else clause, per Jose.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This is just to help repro and fixing these issues with any C++ compiler --
Commiting this will of course wait until all issues are addressed.
$ scons src/glsl/
scons: Reading SConscript files ...
Checking for GCC ... yes
Checking for Clang ... no
Checking for X11 (x11 xext xdamage xfixes glproto >= 1.4.13)... yes
Checking for XCB (x11-xcb xcb-glx >= 1.8.1 xcb-dri2 >= 1.8)... yes
Checking for XF86VIDMODE (xxf86vm)... yes
Checking for DRM (libdrm >= 2.4.38)... yes
Checking for UDEV (libudev >= 151)... yes
warning: LLVM disabled: not building llvmpipe
scons: done reading SConscript files.
scons: Building targets ...
scons: building associated VariantDir targets: build/linux-x86_64-debug/glsl
Compiling src/glsl/ast_array_index.cpp ...
Compiling src/glsl/ast_expr.cpp ...
Compiling src/glsl/ast_function.cpp ...
Compiling src/glsl/ast_to_hir.cpp ...
Compiling src/glsl/ast_type.cpp ...
Compiling src/glsl/builtin_functions.cpp ...
In file included from include/c99_compat.h:28:0,
from src/mapi/u_compiler.h:4,
from src/mapi/u_thread.h:47,
from src/mapi/glapi/glapi.h:47,
from src/mesa/main/mtypes.h:42,
from src/mesa/main/errors.h:47,
from src/mesa/main/imports.h:41,
from src/mesa/main/core.h:44,
from src/glsl/builtin_functions.cpp:58:
include/no_extern_c.h:48:1: error: template with C linkage
template<class T> class _IncludeInsideExternCNotPortable;
^
In file included from include/c99_compat.h:28:0,
from include/c11/threads.h:38,
from src/mapi/u_thread.h:49,
from src/mapi/glapi/glapi.h:47,
from src/mesa/main/mtypes.h:42,
from src/mesa/main/errors.h:47,
from src/mesa/main/imports.h:41,
from src/mesa/main/core.h:44,
from src/glsl/builtin_functions.cpp:58:
include/no_extern_c.h:48:1: error: template with C linkage
template<class T> class _IncludeInsideExternCNotPortable;
^
Compiling src/glsl/builtin_types.cpp ...
Compiling src/glsl/builtin_variables.cpp ...
scons: *** [build/linux-x86_64-debug/glsl/builtin_functions.os] Error 1
scons: building terminated because of errors.
Reviewed-by: Mark Janes <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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This classic driver is so far behind Gallium softpipe/llvmpipe based
one, that's hard to imagine ever being useful.
v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil
Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Reviewed-by: Alan Coopersmith <[email protected]>
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Fix build on FreeBSD.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89364
Signed-off-by: Vinson Lee <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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As with MSVC, include malloc.h but don't redefine alloca.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89364
Reviewed-by: José Fonseca <[email protected]>
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This is to enable the code to build with -Werror=vla in the short term,
and enable the code to build with MSVC2013 soon after.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89342
Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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MSVC 2008 (shipped with Windows SDK 7.0.7600) is the oldest we
need to support. At least on llvmpipe, gallium/auxiliary, and util
modules. For the remaining modules (particular all OpenGL specific
code) can be built with MSVC 2013.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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