| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Eric Anholt <[email protected]>
Signed-of-by: Qiang Yu <[email protected]>
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According to Intel website [1], the description of chipset 8086:3E98 is
Intel(R) UHD Graphics 630. Besides, xserver also mentions it as
"Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2)" in commit d3a26bbf
(DRI2: Add another Coffeelake PCI ID) [2].
This patch modifies the description to sync with xserver.
[1]: https://ark.intel.com/content/www/us/en/ark/products/134896/intel-core-i5-9600k-processor-9m-cache-up-to-4-60-ghz.html
[2]: https://gitlab.freedesktop.org/xorg/xserver/commit/d3a26bbf618507e1ca05b2bc99a880075b77db77
Fixes: commit 44f1dcf9b3fd "i965: Add a new CFL PCI ID."
Signed-off-by: Jian-Hong Pan <[email protected]>
Reviewed-by: Sagar Ghuge <[email protected]>
Reviewed-by: Anuj Phogat [email protected]
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Acked-by: Samuel Pitoiset <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
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Two ioctls had wrong DRM_IO* flags.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Rob Herring <[email protected]>
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So we can unmap it later.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Push this format to the pipe driver unchanged.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This backend interacts with the new DRM driver for Midgard GPUs which is
currently in development.
When using this backend, Panfrost has roughly on-par functionality as
when using the non-DRM driver from Arm.
Alyssa Rosenzweig: To do so, we implement additional routines for
runtime GPU version detection and fencing. We cleanup some duplicate
code interfering with the new driver. We fix a long-standing memory leak
which is aggravated on the new driver. Finally, we implement BO
import/export in a way compatible with the new driver. These changes are
squashed to preserve bisectability given the hard-to-track ABI shifts in
the nondrm module
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Most hw on the native platform advertise these
caps this way.
D3DCAPS_READ_SCANLINE: We don't really have hardware
support for that, but many games don't even check the
flag, and expect GetRasterStatus to work, which is
why we emulated it with a timer (like wine). So we
may as well advertise the cap.
D3DCURSORCAPS_LOWRES: I don't know what is the status
of this on X11, but I don't know of any dx9 game
running at height < 400 either.
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: The cap should
correspond to what the current generation of hw is doing.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
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Everything else uses `#include "GL/internal/dri_interface.h"` instead,
and this full path was even already used in other parts of GLX.
While at it, nothing uses `inc_gl_internal` anymore so let's remove it
as well.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Tested-by: Clayton Craft <[email protected]>
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The correct include path is "vulkan/…".
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Instead of relying on the system having it (and the right version).
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Fixes: 114c4aa0c84fc6d00407 "vulkan: update headers/registry to 1.1.102"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Acked-by: Francisco Jerez <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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In addition to adding this format to the dri_interface header,
add an entry in the android and wayland backends as well.
Signed-off-by: Vivek Kasireddy <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Pull new updates from drm-next as of the following commit:
commit a5f2fafece141ef3509e686cea576366d55cabb6
Merge: 71f4e45a4ed3 860433ed2a55
Author: Dave Airlie <[email protected]>
Date: Wed Feb 20 12:16:30 2019 +1000
Merge https://gitlab.freedesktop.org/drm/msm into drm-next
Signed-off-by: Vivek Kasireddy <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This commit introduces a new Gallium driver for Intel Gen8+ GPUs,
named 'iris_dri.so' after the hardware.
Developed by:
- Kenneth Graunke (overall driver)
- Dave Airlie (shaders, conditional render, overflow query, Gen8 port)
- Chris Wilson (fencing, pinned memory, ...)
- Jordan Justen (compute shaders)
- Jason Ekstrand (image load store)
- Caio Marcelo de Oliveira Filho (tessellation control passthrough)
- Rafael Antognolli (auxiliary buffer fixes)
- The rest of the i965 contributors and the Mesa community
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There was an issue recently caused by the system header being included
by mistake, so let's just get rid of this include path and always
explicitly #include "drm-uapi/FOO.h"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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These headers are used by a lot more than just the intel drivers nowadays.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Signed-off-by: Lin Johnson <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Align with kernel commits:
5e0f5a58b167 ("drm/i915/cfl: Adding another PCI Device ID.")
03ca3cf8e9aa ("drm/i915/icl: Adding few more device IDs for Ice Lake")
Cc: José Roberto de Souza <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: Anuj Phogat <[email protected]>
Signed-off-by: Rodrigo Vivi <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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This adds a new interface to the swrast interface to fix an shm put image bug.
The current code adds the x,y src offsets into the offset parameters,
however if the x offset is > 0, and the put image copies up to the height
of the image, this can trigger an X server validation check to fail and
the renderering to get BadMatch.
This patch fixes it to pass the x offset coord in as a src x.
We cannot pass the Y coordinate due to the horrible code mangling the
image w/h vs stride in swrastXPutImage.
v2: drop srcx,y from api
Cc: <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Cheating a tiny bit as these headers aren't in the Khronos repo yet, but
I expect them to be within a couple days.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Add Qualcomm modifier for UBWC
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Acked-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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The TFU lets us format raster and SAND images into formats that can be
read by the texture engine, and do mipmap generation.
The UAPI comes from drm-next e69aa5f9b97f ("Merge tag
'drm-misc-next-2018-12-06' of git://anongit.freedesktop.org/drm/drm-misc
into drm-next")
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Acked-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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v2: Add a AYUV entry android in the android backend (Tapani)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The biggest change here is the rename of VK_NVX_ray_tracing to
VK_NV_ray_tracing and the total removal of VK_KHR_mir_surface.
Acked-by: Samuel Pitoiset <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
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This doesn't include any new features but it does include an XML and
header typo fix for modifiers.
Acked-by: Samuel Pitoiset <[email protected]>
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GetWindowInfo used to be GetWindowSize before gallium
nine was merged. A left-over remained...
Signed-off-by: Axel Davy <[email protected]>
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See commit c0c46ca461f136a0ae1ed69da6c874e850aeeb53 in the Linux kernel,
where José Roberto de Souza added this new PCI ID there.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Rodrigo Vivi <[email protected]>
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These were missing in the last couple of spec updates.
Acked-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Whiskey Lake uses the same gen graphics as Coffe Lake, including some
ids that were previously marked as reserved on Coffe Lake, but that
now are moved to WHL page.
This follows the ids and approach used on kernel's commit
b9be78531d27 ("drm/i915/whl: Introducing Whiskey Lake platform")
and commit c1c8f6fa731b ("drm/i915: Redefine some Whiskey Lake SKUs")
v2: Lionel noticed that GT{1,2,3} on kernel wasn't following
spec when looking to number of EUs, so kernel has been updated.
Cc: Lionel Landwerlin <[email protected]>
Cc: José Roberto de Souza <[email protected]>
Cc: Anuj Phogat <[email protected]>
Signed-off-by: Rodrigo Vivi <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Tapani Pälli <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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No changes here compared to Raven.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Huang Rui <[email protected]>
Signed-off-by: Kenneth Feng <[email protected]>
Signed-off-by: Huang Rui <[email protected]>
Cc: 18.1 18.2 <[email protected]>
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Acked-by: Bas Nieuwenhuizen <[email protected]>
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