| Commit message (Collapse) | Author | Age | Files | Lines |
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In the gallium code, the assert() macro could come from either the
system's assert.h file (via c11/threads.h) or from gallium's u_debug.h.
It looks like all known assert.h files unconditionally #undef assert
before defining their own version. So the assert you get depends on
whether threads.h or u_debug.h was included last.
In the gallium code we really want to use the assert() from u_debug.h
(it behaves better on Windows). In gallium, c11/threads.h is only
included after u_debug.h in the os_thread.h wrapper. So Adding
an #ifndef assert test in the threads*.h files avoids using the system's
assert().
Cc: "10.1" <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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There are a lot of different pci ids supported by nouveau, and more are
added all the time. The relevant distinguisher between drivers is the
chipset id.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.1" <[email protected]>
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This pulls in EGL_EXT_platform_base, EGL_EXT_platform_wayland,
EGL_EXT_platform_x11, and EGL_MESA_platform_gbm.
This patch has a lot of churn because Khronos recently changed its
method of generating headers. Khronos now generates it headers from XML.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This extension provides a way for an application to render to multiple
surfaces with different buffer formats without having to use multiple
contexts. An EGLContext can be created without an EGLConfig by passing
EGL_NO_CONFIG_MESA. In that case there are no restrictions on the surfaces
that can be used with the context apart from that they must be using the same
EGLDisplay.
_mesa_initialze_context can now take a NULL gl_config which will mark the
context as ‘configless’. It will memset the visual to zero in that case.
Previously the i965 and i915 drivers were explicitly creating a zeroed visual
whenever 0 is passed for the EGLConfig. Mesa needs to be aware that the
context is configless because it affects the initial value to use for
glDrawBuffer. The first time the context is bound it will set the initial
value for configless contexts depending on whether the framebuffer used is
double-buffered.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Adel Gadllah <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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GetCurrentThread() returns a pseudo-handle (a constant which only makes
sense when used within the calling thread) and not a real handle.
DuplicateHandle() will return a real handle, but it will create a new
handle every time we call. Calling DuplicateHandle() here means we will
leak handles, which can cause serious problems.
In short, the Windows implementation of thrd_t needs a thorough make
over, and it won't be pretty. It looks like C11 committee
over-simplified things: it would be much better to have seperate objects
for threads and thread IDs like C++11 does.
For now, just comment out the thrd_current() implementation, so we get
build errors if anybody tries to use it.
Thanks to Brian Paul for spotting and diagnosing this problem.
Cc: "10.0" "10.1" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Per https://gist.github.com/yohhoy/2223710/#comment-710118
Cc: "10.0" "10.1" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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The spec incorrectly used void as return type, when it should have
been GLboolean. This has now been fixed. According to Nvidia, their
implementation always used GLboolean.
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Note the member function releaseTexBuffer was added without
bumping spec version, and currently no drivers implement it.
v2: releaseTexBuffer was introduced by version 3
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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__DRIswrastLoaderExtensionRec::putImage2
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This has been wrong for many years. It was originally 0x000FFFFF and long
ago there was discussion about whether GL_ALL_ATTRIB_BITS should include
the then-new GL_MULTISAMPLE_BIT bit. Eventually the ARB decided that
glPushAttrib(GL_ALL_ATTRIB_BITS) should save all current and future
attribute groups (hence ~0). Unfortunately, Mesa's gl.h was never updated.
This was just recently spotted by Eric Anholt and reported as a bug to the
ARB. Ian, Jon Leech and I discussed it at the ARB meeting and decided to
change Mesa's value to reflect the ARB's decision.
Acked-by: Eric Anholt <[email protected]>
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This puts the PCI IDs in place so it's easy to enable support. However,
it doesn't actually enable support since it's very preliminary still,
and a few crucial pieces (such as BLORP) are still missing.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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The __DRIimage createImageFromFds function takes a fourcc code, but there was
no fourcc code that match __DRI_IMAGE_FORMAT_SARGB8. This adds a define for
that format, adds a translation in DRI3 from __DRI_IMAGE_FORMAT_SARGB8 to
__DRI_IMAGE_FOURCC_SARGB8888 and then adds translations *back* to
__IMAGE_FORMAT_SARGB8 in both the i915 and i965 drivers.
I'll refrain from comments on whether I think having two separate sets of
format defines in dri_interface.h is a good idea or not...
Fixes piglit glx-tfp and glx-visuals-depth
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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For malloc/free.
Silences gcc mingw warnings.
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It readds the GLXContextID typedef, but under #ifndef GLX_VERSION_1_3
and glx.h already defines GLX_VERSION_1_3.
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=11454
Reviewed-by: Ian Romanick <[email protected]>
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* Our atomic calls changed recently and no longer want atomic int
pointers to be volatile
* Spellcheck
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This patch fixes the NetBSD build.
NetBSD does not have pthread_mutex_timedlock.
CC glapi_dispatch.lo
threads_posix.h: In function 'mtx_timedlock':
threads_posix.h:216:5: error: implicit declaration of function 'pthread_mutex_timedlock'
Signed-off-by: Vinson Lee <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Implementation is based of https://gist.github.com/2223710 with the
following modifications:
- inline implementatation
- retain XP compatability
- add temporary hack for static mutex initializers (as they are not part
of the stack but still widely used internally)
- make TIME_UTC a conditional macro (some system headers already define
it, so this prevents conflict)
- respect HAVE_PTHREAD macro
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Ian Romanick <[email protected]>
Acked-by: Chad Versace <[email protected]>
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As per original approach by Rob, each user of the loader lib should include
loader.h and the pci_id_driver_map.h header will be used exclusively by the
loader.
Add back the include guard __IS_LOADER and remove no longer needed include
folder in the scons build.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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This patch fixes this build error with gcc <= 4.5 and clang <= 3.1.
CC clientattrib.lo
In file included from ../../include/GL/glx.h:333:0,
from glxclient.h:45,
from clientattrib.c:32:
../../include/GL/glxext.h:275:13: error: redefinition of typedef 'GLXContextID'
../../include/GL/glx.h:171:13: note: previous declaration of 'GLXContextID' was here
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70591
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This reverts commit 136a12ac98868d82c2ae9fcc80d11044a7ec56d1.
According to belak51 on IRC, this commit broke Allegro, which would no
longer compile. Applications apparently expect the GLXContextID typedef
to exist in glx.h; removing it breaks them. A bit of searching around
the internet revealed other complaints since upgrading to Mesa 10.
Cc: "10.0" <[email protected]>
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0x9649 is sumo2, not sumo.
Signed-off-by: Alex Deucher <[email protected]>
CC: "9.2" "10.0" <[email protected]>
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* These make up the base of what C++ GL Haiku applications
use for 3D rendering.
* Not placed in includes/GL to prevent Haiku headers from
getting installed on non-Haiku systems.
Acked-by: Brian Paul <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
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This patches add MESA_copy_sub_buffer support to the dri sw loader and
then to gallium state tracker, llvmpipe, softpipe and other bits.
It reuses the dri1 driver extension interface, and it updates the swrast
loader interface for a new putimage which can take a stride.
I've tested this with gnome-shell with a cogl hacked to reenable sub copies
for llvmpipe and the one piglit test.
I could probably split this patch up as well.
v2: pass a pipe_box, to reduce the entrypoints, as per Jose's review,
add to p_screen doc comments.
v3: finish off winsys interfaces, add swrast classic support as well.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
swrast: add support for copy_sub_buffer
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glext.h has had all the necessary bits for years.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds an extension called EGL_WL_create_wayland_buffer_from_image
which adds the following single function:
struct wl_buffer *
eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image);
The function creates a wl_buffer which shares its contents with the given
EGLImage. The expected use case for this is in a nested Wayland compositor
which is using subsurfaces to present buffers from its clients. Using this
extension it can attach the client buffers directly to the subsurface without
having to blit the contents into an intermediate buffer. The compositing can
then be done in the parent compositor.
The extension is only implemented in the Wayland EGL platform because of
course it wouldn't make sense anywhere else.
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Add new OSMesaPostprocess() function to allow using the gallium
postprocessing filters. This only works for OSMesa with gallium
drivers, not the legacy swrast OSMesa.
Bump OSMESA_MAJOR/MINOR_VERSION numbers to 10.0
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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createContextAttribs is a superset of what createNewContext provides.
Also remove the function typedef, since createNewContext is deprecated
and no longer used in multiple interfaces.
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.0" <[email protected]>
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These provide an interface between the driver and the loader to allocate
color buffers through the DRIimage extension interface rather than through a
loader-specific extension (as is used by DRI2, for instance).
The driver uses the loader 'getBuffers' interface to allocate color buffers.
The loader uses the createNewScreen2, createNewDrawable, createNewContext,
getAPIMask and createContextAttribs APIS (mostly shared with DRI2).
This interface will work with the DRI3 loader, and should also work with GBM
and other loaders so that drivers need not be customized for each new loader
interface, as long as they provide this image interface.
v2: Fix build of i915 and i965 together (by anholt)
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This format will be used by the i965 driver
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This just renames them so that they can be used with the DRI3 extension
without causing too much confusion.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used to let apps query hardware and driver limits before
creating a GL context.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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* Goodbye BeOS, we hardly knew thee
* As BeOS was gcc2 only, there was little chance
of this being useful.
* Doesn't effect Haiku in any meaningful way
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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IIRC, this is MacOS 9.x stuff.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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