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* tokens, functions for GL_MESA_program_debugBrian Paul2003-07-211-0/+27
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* more DOS updates from Daniel BorcaBrian Paul2003-07-171-0/+1
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* DOS updates for new tree (Daniel Borca)Brian Paul2003-06-161-147/+147
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* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+33
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-0516-97/+2
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* updated with new glext.h stuffBrian Paul2003-05-101-1/+79
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* version 18 of glext.hBrian Paul2003-05-101-79/+538
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* remove temporary stuffBrian Paul2003-05-101-91/+0
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* updated for glIsBufferARBBrian Paul2003-04-291-0/+1
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* fix glIsBufferARB() prototypeBrian Paul2003-04-281-1/+1
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* updated with newest functionsBrian Paul2003-04-231-195/+213
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* fix function prototypes for manging (Bill Hoffman)Brian Paul2003-04-232-45/+22
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* added GL_EXT_depth_bounds_testBrian Paul2003-04-211-0/+14
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* more GL_ARB_fragment_program tokensBrian Paul2003-04-181-0/+2
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* temporary GL_ARB_fragment_program tokensBrian Paul2003-04-171-0/+23
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* Added function pointer typedefs for GL_NV_fragment_programBrian Paul2003-04-091-2/+7
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* Added GL_ARB_vertex_buffer_object tokensBrian Paul2003-04-091-0/+32
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* added GL_ARB_vertex_buffer_object functionsBrian Paul2003-03-291-0/+22
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* DOS update (Daniel Borca)Brian Paul2003-03-081-1/+1
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* updated versionBrian Paul2003-02-281-3/+3
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* latest DOS updates (Daniel Borca)Brian Paul2003-02-201-13/+16
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* fix fragment_program for WindowsAlan Hourihane2003-02-101-13/+13
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* DOS updates (Daniel Borca)Brian Paul2003-02-041-5/+12
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* updated with new functions (Bill Hoffman)Brian Paul2003-02-041-57/+190
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* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-0/+8
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* GL_NV_fragment_programBrian Paul2003-01-141-1/+64
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* prototype render-to-textureBrian Paul2003-01-141-1/+14
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* DOS updates from Daniel Borca.Brian Paul2002-12-181-12/+70
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* Updates for DOS driver from Daniel Borca.Brian Paul2002-11-051-8/+10
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* Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz2002-10-171-0/+5
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* Change for Windows only: Make demos and examples build again.Karl Schultz2002-10-172-6/+14
| | | | | | | | | | | | | | | Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
* disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRIBrian Paul2002-10-141-0/+2
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* added missing GLX_TRANSPARENT_RGBBrian Paul2002-10-141-2/+3
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* disable wscx field in __GLimportsRec to be consistant with XFree86Brian Paul2002-10-091-0/+5
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* GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensionsBrian Paul2002-10-081-11/+33
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* added XMesaCreatePBuffer()Brian Paul2002-10-051-3/+13
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* merge updates from 4.0.4Brian Paul2002-09-211-1/+40
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* Updated BeOS support (Philippe Houdoin)Brian Paul2002-09-191-4/+9
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* removed glext.h fix-ups corrected in glext.h version 17Brian Paul2002-09-061-17/+1
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* version 17Brian Paul2002-09-061-24/+385
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* fix up stuff accidentaly checked in a few days agoBrian Paul2002-08-291-107/+231
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* define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul2002-08-271-0/+8
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* added glXAllocate/FreeMemoryNV()Brian Paul2002-08-223-325/+285
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* added glutGetProcAddress()Brian Paul2002-08-171-1/+6
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* GGI driver updates (Filip Spacek)Brian Paul2002-06-101-18/+44
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* version 15 of glext.hBrian Paul2002-06-071-65/+69
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* s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul2002-06-071-1/+1
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* removed experiemental GL_MESA_sprite_point extensionBrian Paul2002-05-271-12/+1
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* Fix up alpha buffer handling for Windows.Karl Schultz2002-04-231-4/+17
| | | | | | | | | - add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
* version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul2002-04-121-4/+27
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