| Commit message (Collapse) | Author | Age | Files | Lines |
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scons/llvm.py defines inline globally to workaround issues with LLVM C
binding headers, so the only way to is to avoid
aggravating xkeycheck.h errors is to set _ALLOW_KEYWORD_MACROS.
This fixes MSVC 2012 build with LLVM.
Reviewed-by: Brian Paul <[email protected]>
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NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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We were in four already...
NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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The second digit was off by one, which meant we accidentally treated
GTn as GT(n-1). This also meant no support for GT1 at all.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
Note: this is a candidate for the 9.1 branch.
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Add create image from texture extension and bump version.
v8: - Add appropriate image errors codes in DRI interface so we don't
have to use internal EGL functions in driver. Suggested by Chad Versace.
Reviewed-by: Eric Anholt <[email protected]> (v6)
Reviewed-by: Chad Versace <[email protected]> (v8)
Signed-off-by: Abdiel Janulgue <[email protected]>
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Contains a fix for Khronos bug 9557.
Reviewed-by: Jordan Justen <[email protected]>
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This enum corresponds to EGL_OPENGL_ES3_BIT_KHR.
Neither the GLX nor EGL layer use the enum yet.
I don't like the GLES bits. I'd prefer that all GLES APIs be exposed
through a single API bit, as is done in GLX_EXT_create_context_es_profile.
But, we need this GLES3 enum in order to do the plumbing necessary to
correctly support EGL_OPENGL_ES3_BIT_KHR as required by the
EGL_KHR_create_context spec.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This pulls in EGL_EXT_buffer_age.
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GL/gl.h provides some definitions (GL_FALSE, GL_ONE, etc) that have
the same value as other gl headers but are represented differently
(0 vs 0x0 and 1 vs 0x1).
This causes compiler warnings about redefining such definitions when
including GL/gl.h with other gl headers.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=57802
Signed-off-by: Brian Paul <[email protected]>
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The following commit broke the i965 build:
commit 4a486f8bf2ca3d88228f8313282289abe78bc2f8
Author: Marek Olšák <[email protected]>
Date: Fri Nov 23 18:31:42 2012 +0100
glx/dri2: add and use new driver hook flush_with_flags
That commit added a forward declaration of enum __DRI2throttleReason to
dri_interface.h. C++ 98 does not allow forward declarations of enums.
The fix: Move the enum's definition to earlier in the file.
Signed-off-by: Chad Versace <[email protected]>
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Note: this is a candidate for the stable branch.
Signed-off-by: Alex Deucher <[email protected]>
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Not maintained since 2008. Doubtful that it's worked in quite a while.
Also see commit 32ac8cb05 which removed VMS stuff from Makefile in 2009.
Cc: Jouk Jansen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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The version number (14) wasn't updated.
Reviewed-by: Brian Paul <[email protected]>
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Note: this is a candidate for the stable branch.
Signed-off-by: Alex Deucher <[email protected]>
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NOTE: This is a candidate for the stable branches.
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It's been moved to its own repository, found at
http://cgit.freedesktop.org/mesa/glu/
Acked-by: Kenneth Graunke <[email protected]>
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As discussed with Kristian on #wayland. Pushes the decision of components into
the dri driver giving it greater freedom to allow t to implement YUV samplers
in hardware, and which mode to use.
This interface will also allow drivers like SVGA to implement YUV surfaces
without the need to sub-allocate and instead send 3 seperate buffers for each
channel, currently not implemented.
I have tested these changes on Gallium Svga. Scott tested them on both intel
and Gallium Radeon. Kristan and Pekka tested them on intel.
v2: Fix typo in dri2_from_planar.
v3: Merge in intel changes.
Tested-by: Scott Moreau <[email protected]>
Tested-by: Pekka Paalanen <[email protected]>
Tested-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Tested-by: Scott Moreau <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Since its not used by anything anymore and no release has gone out
where it was being used.
Tested-by: Scott Moreau <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Unlike 1.x to 2.0, OpenGL ES 3.0 is backwards compatible with 2.0. Use the
same API flag for both. Applications that specifically want 3.0 will specify
this using the major / minor version attributes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Paulo Zanoni <[email protected]>
Reviewed-by: Rodrigo Vivi <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This typedef is present earlier in the header and isn't part of the
EGL_KHR_stream_cross_process_fd extension. Looks like a Khronos glitch.
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This is necessary for EGL_KHR_create_context work (including writing
piglit tests).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Note: this is a candidate for the stable branches.
Signed-off-by: Alex Deucher <[email protected]>
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We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new
planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and
EGL_TEXTURE_Y_XUXV_WL.
Signed-off-by: Kristian Høgsberg <[email protected]>
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This generalizes and replaces gbm_bo_create_for_egl_image. gbm_bo_import
will create a gbm_bo from either an EGLImage or a struct wl_buffer.
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This lets us specify the plane to create the image for for multiplanar
wl_buffers.
Signed-off-by: Kristian Høgsberg <[email protected]>
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The additions in version 5 enables creating EGLImages for different planes
of a YUV buffer. createImageFromName is still used to create the containing
__DRIimage, and createSubImage can then be used no that __DRIimage to create
__DRIimages that correspond to the y, u, and v planes (__DRI_IMAGE_FORMAT_R8)
or the uv planes (__DRI_IMAGE_FORMAT_RG88) for formats such as NV12 where
the u and v components are interleaved. Packed formats such as YUYV etc
doesn't require any special treatment, we just sample those as a regular
ARGB texture.
Signed-off-by: Kristian Høgsberg <[email protected]>
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Add the infrastructure required for this extension. There is no
xserver support and no driver support yet. Drivers can enable this be
advertising DRI2 version 4 and accepting the
__DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag and the
__DRI_CTX_ATTRIB_RESET_STRATEGY attribute in create context.
Some additional Mesa infrastructure is needed before drivers can do
this. The GL_ARB_robustness spec, which all Mesa drivers already
advertise, requires:
"If the behavior is LOSE_CONTEXT_ON_RESET_ARB, a graphics reset
will result in the loss of all context state, requiring the
recreation of all associated objects."
It is necessary to land this infrastructure now so that the related
infrastructure can land in the xserver. The xserver has very long
release schedules, and the remaining Mesa parts should land long, long
before the next xserver merge window opens.
v2: Expose robustness as a DRI2 extension rather than bumping
__DRI_DRI2_VERSION.
v3: Add a comment explaining why dri2->base.version >= 3 is also
required for GLX_ARB_create_context_robustness.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Redo this commit, and remove the inclusion of gl2ext.h
from src/mapi/glapi/glapi_priv.h. The include was added in
8f3be339850ead96f9c6200db4e0db1f74e39d13 to fix a missing prototype for
glDrawBuffersNV and others, but it's not possible to include both
glext.h and gl2ext.h from the same file.
I don't see the missing prototype here (with or without shared glapi)
so I'm just removing the offending #include.
Also, since we're redoing this, update to the most recent gl2ext.2.
Signed-off-by: Kristian Høgsberg <[email protected]>
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This reverts commit 8818b88748bde6de5a4a98ad237c85151b44c774.
I get a lot of errors like this one:
In file included from ../../../src/mapi/glapi/glapi_priv.h:49:0,
from glapi_dispatch.c:40:
../../../include/GLES2/gl2ext.h:1074:28: error: redefinition of typedef ‘PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC’
../../../include/GL/glext.h:10237:25: note: previous declaration of ‘PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC’ was here
This with a clean build (with git clean -fdX).
I don't get the errors on my other machine. I didn't investigate why,
a wild guess is that this depends on the version of gcc.
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Signed-off-by: Alex Deucher <[email protected]>
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Note this is a candidate for the stable branch.
Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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This new gbm entry point allows writing data into a gbm bo. The bo has
to be created with the GBM_BO_USE_WRITE flag, and it's only required to
work for GBM_BO_USE_CURSOR_64X64 bos.
The gbm API is designed to be the glue layer between EGL and KMS, but there
was never a mechanism initialize a buffer suitable for use with KMS
hw cursors. The hw cursor bo is typically not compatible with anything EGL
can render to, and thus there's no way to get data into such a bo.
gbm_bo_write() fills that gap while staying out of the efficient
cpu->gpu pixel transfer business.
Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
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Add new format __DRI_IMAGE_FORMAT_XBGR8888 to __DRI_IMAGE.
HAL_PIXEL_FORMAT_RGBX_8888 now maps to __DRI_IMAGE_FORMAT_XBGR8888.
Signed-off-by: Sean V Kelley <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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