| Commit message (Collapse) | Author | Age | Files | Lines |
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This is unusual. Usually IDs listed on early stages of platform
definition are kept there as reserved for later use.
However these IDs here are not listed anymore in any of steppings
and devices IDs tables for Kabylake on configurations overview
section of BSpec.
So it is better removing them before they become used in any
other future platform.
Reviewed-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
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The spec has been updated adding new PCI IDs.
Reviewed-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
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Clean up misrepetitions ('if if', 'the the' etc) found throughout the
comments. This has been done manually, after grepping
case-insensitively for duplicate if, is, the, then, do, for, an,
plus a few other typos corrected in fly-by
v2:
* proper commit message and non-joke title;
* replace two 'as is' followed by 'is' to 'as-is'.
v3:
* 'a integer' => 'an integer' and similar (originally spotted by
Jason Ekstrand, I fixed a few other similar ones while at it)
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
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Earlier MSVC 2013 releases have troubles compiling some of our C99 code,
so make sure we have Update 4 to avoid confusion.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
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This brings in the fixed glClearNamedFramebufferfi definition, as well
as a lot of GLsizei -> GLsizeiptr changes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
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This brings in defines from GL_EXT_window_rectangles and fixes the
glClearNamedFramebufferfi definition.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
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As is there are two places that do the typedefs - dri_interface.h and
this header. As we cannot include the former in here, just drop the
typedefs and use the struct directly (as needed).
This is required because typedef redefinition is C11 feature which is
not supported on all the versions of GCC used to build mesa.
v2: Kill the typedef alltogether, as per Marek.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96236
Cc: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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This allows clear and easy communication between the two.
Caller: Requesting information (struct vN)
Callee: I know how to deal with older version (vN-1) only. Here is your
data and the version I support.
Caller: Older version ? Sure I'll cap all access to the fields provided
by the older version (vN-1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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One cannot use a single version to control both export_in and export_out
versions. Using this forces us to always extend/bump both structs at the
same time.
An alternative scheme is coming with next patch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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Be more explicit what it actually does.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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OCD polish for consistency with other mesa interfaces.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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Using the macro to set the version is wrong and ill-advised. Please don't
do it.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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Analogous to previous commit, but for EGL.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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Since we only need partial information about the GLX symbols we can
forward declare them and drop the include. Obviously each user of the
said API will needs more than what's provides, so they'll include the
GLX header.
If they don't, the compiler will give us a nice warning ;-)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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These come from windows.h, gl.h, glcorearb.h and/or glext.h.
The interop interface is aimed at non-Windows platforms while the macros
are used/derived due to Windows specifics. Thus we can safely remove
them.
Strictly speaking there should be GLXAPIENTRY/EGLAPIENTRY and alike
macros, although a) there is no GLX ones and b) this brings us even
further from decoupling the file from the GLX/EGL header dependency.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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Thus we can preserve the ABI, while avoiding the inclusion of some/all
of the following:
EGL/egl.h
GL/gl.h
GL/glcorearb.h
GLES/gl.h
GLES2/gl2.h
GLES3/gl3.h
GLES3/gl31.h
This will allow us to build/use it alongside any combination of APIs.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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This reverts commit 4e2c9a04354b6b133845b8b93c0c5d34261a91d0.
The solution was incomplete and fragile. An alternative one is coming
shortly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
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Add weak symbol notation for the pthread_mutexattr* symbols, thus making
the linker happy. When building with -O1 or greater the optimiser will
kick in and remove the said functions as they are dead/unreachable code.
Ideally we'll enable the optimisations locally, yet that does not seem
to work atm.
v2: Add the AX_GCC_FUNC_ATTRIBUTE([weak]) hunk in configure.
Cc: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
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Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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3d0fac7aca237bbe8ed8e2a362d3b42d0ef8c46c changed all
VK_PROTOTYPES to VK_NO_PROTOTYPES
This brings the Intel header in line with the rest of the Vulkan code.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
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Add mapImage and unmapImage functions to DRIimage extension for mapping
and unmapping DRIimages for CPU access. The caller provides the region of
the image to map and is returned a pointer to the beginning of the region
and the stride (which could be different from the original).
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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If the mutexattrs are the default one can just pass NULL to
pthread_mutex_init. As the compiler does not know this detail it
unnecessarily creates/destroys the attrs.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Implement presentation interface version 1.2:
* ID3DPresent_ResolutionMismatch
Poll for resolution mismatch.
A third party app might have changed resolution,
which requires a device reset.
* ID3DPresent_CreateThread
Create a thread in WINE to allow nine to use Windows API
functions. Required for multi-threaded presentation.
In single-threaded presentation mode the calling thread is
already known to WINE.
* ID3DPresent_WaitForThread
Wait for a wine thread to terminate.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
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There is a mistake in the online documentation,
the function only has 2 arguments.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
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Version 0.1 allows to assume that the second
element of the IDirect3D* structures will
be a pointer to the internal nine vtable.
This is useful if the gallium nine user wants
to wrap some interfaces.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
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As Emil pointed out, only gcc, clang and MSVC compatibility is required.
Hence the check for GNUC can be skipped, as __i386__ and __x86_64__ are
only defined for gcc/clang, not for MSVC.
Remove the #undef which has been there for historic reasons, when wine
dlls for nine have been built inside mesa. Instead use #ifndef in order
to avoid redefining WINAPI from MSVC's headers.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Axel Davy <axel.davy@ens.fr>
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Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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These were being defined in SCons, but it's not practical:
- we actually need to include Gallium headers from external source trees, with
completely disjoint build infrastructure, and it's unsustainable to
replicate the HAVE_xxx checks or even hard-coded defines across
everywhere.
- checking compiler version via command line doesn't really work due to
Clang essentially being like a cameleon which can fake either GCC or
MSVC
There's no change for autoconf.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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v2: - use const
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v2: - use "enum" to define stuff
v3: - more comments, define MESA_GLINTEROP_UNSUPPORTED
v4: - add mesa_glinterop_device_info::interop_version
- more comments
- remove #define MESA_GLINTEROP_VERSION
- use const for "in"
v4.1: - use version numbers for structures
- add "out_driver_data_written"
v4.2: - buf_offset & buf_size affect GL_ARRAY_BUFFER too, this is required
for sharing suballocations within a larger buffer
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Starting from C++11, several math functions, like isinf, moved into the std
namespace. Since cmath undefines those functions before redefining them inside
the namespace, and glibc 2.23 defines the C variants as macros, the C variants
in global namespace are not accessible any longer.
v2: Move the fix outside of Nouveau, as suggested by Jose Fonseca, since anyone
might need it when GCC switches to C++14 by default with GCC 6.0.
v3:
* Put the code directly inside c99_math.h rather than creating a new header
file, as asked by Jose Fonseca;
* Guard the code behind glibc version checks, as only glibc > =2.23 defines
isinf & co. as functions, as suggested by Jose Fonseca.
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Signed-off-by: Jose Fonseca <jfonseca@vmware.com>
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Currently mesa fails building with the x32 abi as ms_abi is not defined
in such a case.
The patch uses ms_abi only for amd64 targets and stdcall only for i386
targets to be sure that those are defined.
This patch additionally checks for __GNUC__ to guarantee that
__attribute__ is available.
CC: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Schmidbauer <ch.schmidbauer@gmail.com>
Acked-by: Axel Davy <axel.davy@ens.fr>
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Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (Polaris10)
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (Polaris11)
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"Braswell" is a Cherryview based *thing*. It unfortunately requires extra
information to determine its marketing name. Unlike all previous products, and
hopefully all future ones, there is no unique 1:1 mapping of PCI device ID to
brand string.
I put up a fight about adding any complexity to our GL renderer string code for
a very long time. However, a wise man made a comment to me that I couldn't argue
with: if a user installs Windows on their hardware, the brand string should be
the same as what we display in Linux. The Windows driver apparently does this
check, so we should too.
Note that I did manage to find a good use for this info anyway in the compute
shader thread counts.
v2: memcpy instead of strncpy, and some minor changes (Matt)
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com
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Last set in st/egl, unused in mesa-demos and superseded by
EGL_KHR_platform_gbm.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
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This will be used by the next commit.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Add the virtio-gpu PCI ID for virtio 1.0 (according to the
specification, "the PCI Device ID is calculated by adding 0x1040 to the
Virtio Device ID")
Support for virtio 1.0 was added in qemu 2.4 (same time virtio-gpu
landed).
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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Also adds some of the Iris/Pro parts which we previously didn't have named.
v2: 0x192d is gt3, not gt4
Adding some 'e' tags for eDRAM parts
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Michał Winiarski <michal.winiarski@intel.com>
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The Iris part is left unbranded because we did not have these with original SKL.
v2: 0x192d is gt3, not gt4
v3: Forgot to update the temporary brand string when I did v2.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Michał Winiarski <michal.winiarski@intel.com>
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