| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Documentation list all of those as "UHD".
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111629
BSpec: 33266
Acked-by: Tapani Pälli <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Integrating headers from upstream registry [0] master branch. Effective
GL registry commit integrated:
9d534f9312e56c72df763207e449c6719576fd54
Keeping the following quirks local to Mesa:
- glext.h: BUILDING_MESA guard (see !1492)
- glxext.h: glXQueryGLXPbufferSGIX: 'int' return type (Mesa) vs while
'void' (GL registry)
- glxext.h: GLX_RENDERER_ID_MESA is still expected by some mesa tests,
even though its token has been removed from the spec (see
docs/specs/MESA_query_renderer.spec)
- glxext.h: glXGetTransparentIndexSUN / PFNGLXGETTRANSPARENTINDEXSUNPROC
argument pTransparentIndex has type 'unsigned long *' (Mesa) vs. 'long
*' (GL registry)
[0] https://github.com/KhronosGroup/OpenGL-Registry
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This adds the ability for intel devices that:
* Only load on i965
* Only load on iris
* First attempt i965, and try iris next
* First attempt iris, and try i965 next
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Minor fixups required to keep the prototypes matching and to remove
mention of retired enums.
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Define and set a new loader cap DRI_LOADER_CAP_FP16, indicating that gbm can
handle fp16 formats.
Signed-off-by: Kevin Strasser <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Add dri formats for RGBA ordered 64 bpp IEEE 754 half precision floating
point. Leverage existing offscreen render support for
MESA_FORMAT_RGBA_FLOAT16 and MESA_FORMAT_RGBX_FLOAT16.
Signed-off-by: Kevin Strasser <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The existing mask attributes can only support up to 32 bpp. Introduce
per-channel SHIFT attributes that indicate how many bits, from lsb towards
msb, the bit field is offset. A shift of -1 will indicate that there is no
bit field set for the channel.
As old loaders will still be looking for masks, we set the masks to 0 for
any formats wider than 32 bpp.
Signed-off-by: Kevin Strasser <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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From drm-next commit 88ab9c76d191ad8645b483f31e2b394b0f3e280e
Signed-off-by: Kevin Strasser <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Sync the panfrost_drm.h UAPI header with the latest from the kernel.
This adds madvise ioctl and GPU feature params.
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Tomeu Vizoso <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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Add a new DRI2_BufferDamage interface to support the
EGL_KHR_partial_update extension, informing the driver of an overriding
scissor region for a particular drawable.
Based on a commit originally authored by:
Harish Krupo <[email protected]>
renamed extension, retargeted at DRI drawable instead of context,
rewritten description
Signed-off-by: Daniel Stone <[email protected]>
Signed-off-by: Boris Brezillon <[email protected]>
Acked-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
Tested-by: Qiang Yu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Unless a BO has the EXECUTABLE flag, mark it as NOEXEC.
v2: - Rework version detection (Alyssa).
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Right now, all it does is provide the new standard `static_assert()` name.
Fixes: fbf7c38da35afe7f1de0 ("egl/wayland: use bitset.h for `formats` bit set")
Signed-off-by: Eric Engestrom <[email protected]>
Tested-by: Bhushan Shah <[email protected]>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Taken off https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-9.0.0_r45/vulkan/include/vulkan/vk_android_native_buffer.h
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Back when autotools and scons were the two build systems, it kinda made
sense to call scons "not autoconf", but autoconf's been gone for a while
now and other build systems have been added (android.mk and meson), so
the name really doesn't make any sense anymore.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Some headers were not dragged in the last update(s).
Fixes: 465ec0b145c ("vulkan: Update the XML and headers to 1.1.113")
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Acked-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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We hadn't updated the kernel header after the driver got into mainline.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Guido Günther <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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it's the same design
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This diverged back in f1374805a86d ("drm-uapi: use local files, not system
libdrm") to point at drm-uapi's copy, which we don't need now that we're
actually in drm-uapi.
Reviewed-by: Rob Clark <[email protected]>
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The new location matches other drivers, and has a README about the rules
for updating it.
Reviewed-by: Rob Clark <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
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Pull i915_drm.h to include
kernel commit ba4fda620a5f7db521aa9e0262cf49854c1b1d9c
Author: Chris Wilson <[email protected]>
Date: Mon Feb 18 10:58:21 2019 +0000
drm/i915: Optionally disable automatic recovery after a GPU reset
for improved resilience in handling GPU hangs.
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For HW cursors, "cursor.pos" doesn't hold the current position of the
pointer, just the position of the last call to SetCursorPosition().
Skip the check against stale values and bump the d3dadapter9 drm version
to expose this change of behaviour.
Signed-off-by: Andre Heider <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
Signed-of-by: Qiang Yu <[email protected]>
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According to Intel website [1], the description of chipset 8086:3E98 is
Intel(R) UHD Graphics 630. Besides, xserver also mentions it as
"Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2)" in commit d3a26bbf
(DRI2: Add another Coffeelake PCI ID) [2].
This patch modifies the description to sync with xserver.
[1]: https://ark.intel.com/content/www/us/en/ark/products/134896/intel-core-i5-9600k-processor-9m-cache-up-to-4-60-ghz.html
[2]: https://gitlab.freedesktop.org/xorg/xserver/commit/d3a26bbf618507e1ca05b2bc99a880075b77db77
Fixes: commit 44f1dcf9b3fd "i965: Add a new CFL PCI ID."
Signed-off-by: Jian-Hong Pan <[email protected]>
Reviewed-by: Sagar Ghuge <[email protected]>
Reviewed-by: Anuj Phogat [email protected]
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Acked-by: Samuel Pitoiset <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
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Two ioctls had wrong DRM_IO* flags.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Rob Herring <[email protected]>
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So we can unmap it later.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Push this format to the pipe driver unchanged.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This backend interacts with the new DRM driver for Midgard GPUs which is
currently in development.
When using this backend, Panfrost has roughly on-par functionality as
when using the non-DRM driver from Arm.
Alyssa Rosenzweig: To do so, we implement additional routines for
runtime GPU version detection and fencing. We cleanup some duplicate
code interfering with the new driver. We fix a long-standing memory leak
which is aggravated on the new driver. Finally, we implement BO
import/export in a way compatible with the new driver. These changes are
squashed to preserve bisectability given the hard-to-track ABI shifts in
the nondrm module
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Most hw on the native platform advertise these
caps this way.
D3DCAPS_READ_SCANLINE: We don't really have hardware
support for that, but many games don't even check the
flag, and expect GetRasterStatus to work, which is
why we emulated it with a timer (like wine). So we
may as well advertise the cap.
D3DCURSORCAPS_LOWRES: I don't know what is the status
of this on X11, but I don't know of any dx9 game
running at height < 400 either.
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: The cap should
correspond to what the current generation of hw is doing.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
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Everything else uses `#include "GL/internal/dri_interface.h"` instead,
and this full path was even already used in other parts of GLX.
While at it, nothing uses `inc_gl_internal` anymore so let's remove it
as well.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Tested-by: Clayton Craft <[email protected]>
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