| Commit message (Collapse) | Author | Age | Files | Lines |
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MSVC 2013 declares these functions, both for C and C++ source files.
This was caught with MSVC in analyze mode.
Reviewed-by: Brian Paul <[email protected]>
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I didn't actually hit the issue in practice, but just happen to notice
while looking at the code.
Reviewed-by: Brian Paul <[email protected]>
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Previously PTHREAD_MUTEX_RECURSIVE_NP had been used on linux for
compatibility with old glibc. Since mesa defines __GNU_SOURCE__
on linux PTHREAD_MUTEX_RECURSIVE is also available since at least
1998. So we can unconditionally use the portable version
PTHREAD_MUTEX_RECURSIVE.
Cc: "10.5" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88534
Reviewed-by: Emil Velikov <[email protected]>
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v2: Use #error in the #else clause, per Jose.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This is just to help repro and fixing these issues with any C++ compiler --
Commiting this will of course wait until all issues are addressed.
$ scons src/glsl/
scons: Reading SConscript files ...
Checking for GCC ... yes
Checking for Clang ... no
Checking for X11 (x11 xext xdamage xfixes glproto >= 1.4.13)... yes
Checking for XCB (x11-xcb xcb-glx >= 1.8.1 xcb-dri2 >= 1.8)... yes
Checking for XF86VIDMODE (xxf86vm)... yes
Checking for DRM (libdrm >= 2.4.38)... yes
Checking for UDEV (libudev >= 151)... yes
warning: LLVM disabled: not building llvmpipe
scons: done reading SConscript files.
scons: Building targets ...
scons: building associated VariantDir targets: build/linux-x86_64-debug/glsl
Compiling src/glsl/ast_array_index.cpp ...
Compiling src/glsl/ast_expr.cpp ...
Compiling src/glsl/ast_function.cpp ...
Compiling src/glsl/ast_to_hir.cpp ...
Compiling src/glsl/ast_type.cpp ...
Compiling src/glsl/builtin_functions.cpp ...
In file included from include/c99_compat.h:28:0,
from src/mapi/u_compiler.h:4,
from src/mapi/u_thread.h:47,
from src/mapi/glapi/glapi.h:47,
from src/mesa/main/mtypes.h:42,
from src/mesa/main/errors.h:47,
from src/mesa/main/imports.h:41,
from src/mesa/main/core.h:44,
from src/glsl/builtin_functions.cpp:58:
include/no_extern_c.h:48:1: error: template with C linkage
template<class T> class _IncludeInsideExternCNotPortable;
^
In file included from include/c99_compat.h:28:0,
from include/c11/threads.h:38,
from src/mapi/u_thread.h:49,
from src/mapi/glapi/glapi.h:47,
from src/mesa/main/mtypes.h:42,
from src/mesa/main/errors.h:47,
from src/mesa/main/imports.h:41,
from src/mesa/main/core.h:44,
from src/glsl/builtin_functions.cpp:58:
include/no_extern_c.h:48:1: error: template with C linkage
template<class T> class _IncludeInsideExternCNotPortable;
^
Compiling src/glsl/builtin_types.cpp ...
Compiling src/glsl/builtin_variables.cpp ...
scons: *** [build/linux-x86_64-debug/glsl/builtin_functions.os] Error 1
scons: building terminated because of errors.
Reviewed-by: Mark Janes <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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This classic driver is so far behind Gallium softpipe/llvmpipe based
one, that's hard to imagine ever being useful.
v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil
Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Reviewed-by: Alan Coopersmith <[email protected]>
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Fix build on FreeBSD.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89364
Signed-off-by: Vinson Lee <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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As with MSVC, include malloc.h but don't redefine alloca.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89364
Reviewed-by: José Fonseca <[email protected]>
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This is to enable the code to build with -Werror=vla in the short term,
and enable the code to build with MSVC2013 soon after.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89342
Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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MSVC 2008 (shipped with Windows SDK 7.0.7600) is the oldest we
need to support. At least on llvmpipe, gallium/auxiliary, and util
modules. For the remaining modules (particular all OpenGL specific
code) can be built with MSVC 2013.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Start getting rid of some imports.h macros. Use the c99 functions instead.
Reviewed-by: Matt Turner <[email protected]>
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The alternative would be to include math.h in c99_compat.h but that
seems heavy-handed.
This patch also replaces INLINE with inline in the c99 math function
wrappers.
Fixes MSVC build.
Acked-by: Matt Turner <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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a001 and a011 are pineview chips. Say so.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Signed-off-by: Tiziano Bacocco <[email protected]>
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Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Tiziano Bacocco <[email protected]>
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Add returncode E_FAIL.
Return E_FAIL for any vertexdeclaration element with type unused.
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Patrick Rudolph <[email protected]>
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ATOC is an hack for Alpha to coverage
that is supported by NV and Intel.
You need to check the support for it
with CheckDeviceFormat.
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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This D3D hack allows to resolve a multisampled
depth buffer into a single sampled one.
Note that the implementation is slightly incorrect.
When querying the content of D3DRS_POINTSIZE,
it should return the resz code if it has been set.
This behaviour will be implemented when state changes
will be reworked. For now the current behaviour is ok,
since apps use the D3DCREATE_PUREDEVICE flag when creating
the device, which means they won't read states and in exchange
get better performance.
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Khronos modified glext.h to get rid of GL_TEXTURE_BINDING, a special enum
added for ARB_direct_state_access. This enum was ruled unimplementable.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Laura Ekstrand <[email protected]>
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Khronos Revision 29537 fixes ARB_direct_state_access function prototypes that
had GLsizei where they should have had GLsizeiptr. The mainly affects
functions related to buffer objects.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
Cc: "10.4" <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Xavier Bouchoux <[email protected]>
Cc: "10.4" <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Xavier Bouchoux <[email protected]>
Cc: "10.4" <[email protected]>
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This is part of the EGL spec, and is useful for a tiled renderer to avoid
the memory bandwidth cost of storing the depth/stencil buffers.
Reviewed-by: Jose Fonseca <[email protected]>
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* This is the cleaned up work of the Haiku GCI student
Adrián Arroyo Calle [email protected]
* Several patches were consolidated to prevent
unnecessary touching of non-related code
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GCC >=3.3 has been required since 9aa3aa71386394725ce88df463d6183f62777ee5
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Kristian Høgsberg <[email protected]>
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Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
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The main incentive to do this is to get the defines for the
GL_KHR_context_flush_control extension.
Reviewed-by: Ian Romanick <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The header is used by DRI1 drivers, which we've removed a while
back. Now only the dri1 loader in libGL is using it, so let's
move it in src/glx, and prefix it accordingly.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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Signed-off-by: Alex Deucher <[email protected]>
Cc: [email protected]
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We should assert when either the function or the flag pointer
is null or we'll end up with a null reference a few lines later.
Currently unused by mesa thus it has gone unnoticed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Apps that only want to use core functionality should #include this
header. This version covers everything up to OpenGL 4.5.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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This brings in the new OpenGL 4.5 features.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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