| Commit message (Collapse) | Author | Age | Files | Lines |
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0x9649 is sumo2, not sumo.
Signed-off-by: Alex Deucher <[email protected]>
CC: "9.2" "10.0" <[email protected]>
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* These make up the base of what C++ GL Haiku applications
use for 3D rendering.
* Not placed in includes/GL to prevent Haiku headers from
getting installed on non-Haiku systems.
Acked-by: Brian Paul <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
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This patches add MESA_copy_sub_buffer support to the dri sw loader and
then to gallium state tracker, llvmpipe, softpipe and other bits.
It reuses the dri1 driver extension interface, and it updates the swrast
loader interface for a new putimage which can take a stride.
I've tested this with gnome-shell with a cogl hacked to reenable sub copies
for llvmpipe and the one piglit test.
I could probably split this patch up as well.
v2: pass a pipe_box, to reduce the entrypoints, as per Jose's review,
add to p_screen doc comments.
v3: finish off winsys interfaces, add swrast classic support as well.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
swrast: add support for copy_sub_buffer
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glext.h has had all the necessary bits for years.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds an extension called EGL_WL_create_wayland_buffer_from_image
which adds the following single function:
struct wl_buffer *
eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image);
The function creates a wl_buffer which shares its contents with the given
EGLImage. The expected use case for this is in a nested Wayland compositor
which is using subsurfaces to present buffers from its clients. Using this
extension it can attach the client buffers directly to the subsurface without
having to blit the contents into an intermediate buffer. The compositing can
then be done in the parent compositor.
The extension is only implemented in the Wayland EGL platform because of
course it wouldn't make sense anywhere else.
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Add new OSMesaPostprocess() function to allow using the gallium
postprocessing filters. This only works for OSMesa with gallium
drivers, not the legacy swrast OSMesa.
Bump OSMESA_MAJOR/MINOR_VERSION numbers to 10.0
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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createContextAttribs is a superset of what createNewContext provides.
Also remove the function typedef, since createNewContext is deprecated
and no longer used in multiple interfaces.
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.0" <[email protected]>
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These provide an interface between the driver and the loader to allocate
color buffers through the DRIimage extension interface rather than through a
loader-specific extension (as is used by DRI2, for instance).
The driver uses the loader 'getBuffers' interface to allocate color buffers.
The loader uses the createNewScreen2, createNewDrawable, createNewContext,
getAPIMask and createContextAttribs APIS (mostly shared with DRI2).
This interface will work with the DRI3 loader, and should also work with GBM
and other loaders so that drivers need not be customized for each new loader
interface, as long as they provide this image interface.
v2: Fix build of i915 and i965 together (by anholt)
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This format will be used by the i965 driver
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This just renames them so that they can be used with the DRI3 extension
without causing too much confusion.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used to let apps query hardware and driver limits before
creating a GL context.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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* Goodbye BeOS, we hardly knew thee
* As BeOS was gcc2 only, there was little chance
of this being useful.
* Doesn't effect Haiku in any meaningful way
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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IIRC, this is MacOS 9.x stuff.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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As we move to megadrivers, we are unable to build multiple drivers with
the same public global symbol per driver (Think an X Server with an intel
and a nouveau driver, and the X Server implementing indirect for both --
we have to actually talk to the right driver). By slipping the
driDriverAPI vtable into the driver's extension list, we can replace the
usage of the global symbol with usage of the loader-dlsym()ed driver
information.
v2: Pull in the hunk to avoid crashing on null driver_extensions. Thanks,
Emil!
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This will allow a megadrivers build to reference the actual driver being
loaded from the shared dri_util screen creation code.
v2: Fix indentation, fallback case in EGL (review by Emil).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]>
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The previous interface relied on a static struct, which meant that the
driver didn't get a chance to edit the struct before the struct got used.
For megadrivers, I want struct specific to the driver being loaded.
v2: Fix the prototype in the docs (caught by Marek). Since the driver
name was in the function, we didn't need to also pass it in.
v3: Fix asprintf error checking (caught by Matt's gcc).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Turns out already we have this nice mechanism for providing optional
things from the driver to the loader, and I was going to have to rename
the public global symbol to avoid conflicts when doing megadrivers.
While the former __driConfigOptions is technically loader interface, this
is the only loader that made use of that symbol. Continue paying
attention to it if we can't find the new option, to retain compatibility
with old drivers.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Cc: "9.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The code for this was removed from Mesa some time ago.
Reviewed-by: Ian Romanick <[email protected]>
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This extension never saw any real use so remove it.
v2: also update tests/num_strings.cpp for 'make check'
Reviewed-by: Ian Romanick <[email protected]>
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Fixes this build error.
CC clientattrib.lo
In file included from ../../include/GL/glx.h:333,
from glxclient.h:45,
from clientattrib.c:32:
../../include/GL/glxext.h:275: error: redefinition of typedef ‘GLXContextID’
../../include/GL/glx.h:171: note: previous declaration of ‘GLXContextID’ was here
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70591
Signed-off-by: Vinson Lee <[email protected]>
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Fixes error about duplicated typedefs (also in glext.h) reported on
NetBSD 6.1
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70546
Tested-by: Vinson Lee <[email protected]>
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The diff is huge but the actual changes are few:
* Whitespace changes
* Items are reordered
* extern qualifiers dropped
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Only two notable changes in this revision:
* GLvoid has been replaced by void.
* Added the GL_NV_blend_equation_advanced extension.
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We add support for the ARGB2101010 color format to the DRI image extension,
which allows DRI loaders to create a __DRIimage with this color format.
Signed-off-by: Kristian Høgsberg <[email protected]>
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I removed this a while ago, since we never used it, but I'm finally
resurrecting the idea in the next commits.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing uses the #define name, and it's not terribly useful - the
numerical ID serves the same purpose. The only thing we could really do
with it is generate slightly prettier preprocessed code. But who looks
at that?
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This enables querying of wl_buffer's orientation
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Signed-off-by: Alex Deucher <[email protected]>
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flags to enforce no tiling.
Signed-off-by: Axel Davy <[email protected]>
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Since Wayland 1.2, struct wl_buffer and a few functions are deprecated.
References to wl_buffer are replaced with wl_resource and some getter
functions and calls to deprecated functions are replaced with the proper
new API. The latter changes are related to resource versioning.
Signed-off-by: Ander Conselvan de Oliveira <[email protected]>
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v2: do not break ABI, but instead introduce new entry point for
dma buffers and bump up the dri-interface version to eight
v3 (Chad): allow the hook to specify an error originating from the
driver. For now only unsupported format is considered.
I thought about rejecting the hints also as they are
addressing only YUV sampling which is not supported at
the moment but then thought against it as the spec is
not saying one way or the other.
v4 (Eric, Chad): restrict to rgb formatted only
v5: rebased on top of i915/i965 split
v6 (Chad): document using full extension name
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Mark __DRI_ATTRIB_FLOAT_MODE as deprecated, and introduce new flags to
__DRI_ATTRIB_RENDER_TYPE for float modes. Both signed float
(fbconfig_float) and unsigned (packed_float) are introduced. The old
attribute should be set for both float modes.
v2 (idr): Require that the render mode from the DRI attributes matches the
render mode of the config exactly. This is the behavior of the old code.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This update fixes the problem with duplicated typedefs for
GLclampf and GLclampd in the previous version.
It also changes some parameter types for glDebugMessageCallbackARB()
and glTransformFeedbackVaryingsEXT().
Note we should someday update the glapi-gen code so that it
understands void pointer parameters. Currently, the Python code
only understands "GLvoid *" but not "void *". Luckily, the
compilers don't seem to complain about mixing GLvoid and void.
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In the generic Unix case use the "unsigned long" type instead of 32-bit
integers so that the type sizes are consistant on 64-bit machines between X11
and not-X11.
Signed-off-by: Ross Burton <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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In glapi_priv.h we always need the typedef for the GLclampx type
since GL_OES_fixed_point is now defined in glext.h but the
GLclampx type is not. GLclampx is not used by anything in glext.h
but we need it for GL ES dispatch.
This is a huge patch because the structure of the file has been
changed.
The following extensions are new, however:
GL_AMD_interleaved_elements
GL_AMD_shader_trinary_minmax
GL_IBM_static_data
GL_INTEL_map_texture
GL_NV_compute_program5
GL_NV_deep_texture3D
GL_NV_draw_texture
GL_NV_shader_atomic_counters
GL_NV_shader_storage_buffer_object
GL_NVX_conditional_render
GL_OES_byte_coordinates
GL_OES_compressed_paletted_texture
GL_OES_fixed_point
GL_OES_query_matrix
GL_OES_single_precision
And these extensions were removed:
GL_FfdMaskSGIX
GL_INGR_palette_buffer
GL_INTEL_texture_scissor
GL_SGI_depth_pass_instrument
GL_SGIX_fog_scale
GL_SGIX_impact_pixel_texture
GL_SGIX_texture_select
Reviewed-by: José Fonseca <[email protected]>
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