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* Updated BeOS support (Philippe Houdoin)Brian Paul2002-09-191-4/+9
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* removed glext.h fix-ups corrected in glext.h version 17Brian Paul2002-09-061-17/+1
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* version 17Brian Paul2002-09-061-24/+385
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* fix up stuff accidentaly checked in a few days agoBrian Paul2002-08-291-107/+231
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* define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul2002-08-271-0/+8
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* added glXAllocate/FreeMemoryNV()Brian Paul2002-08-223-325/+285
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* added glutGetProcAddress()Brian Paul2002-08-171-1/+6
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* GGI driver updates (Filip Spacek)Brian Paul2002-06-101-18/+44
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* version 15 of glext.hBrian Paul2002-06-071-65/+69
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* s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul2002-06-071-1/+1
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* removed experiemental GL_MESA_sprite_point extensionBrian Paul2002-05-271-12/+1
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* Fix up alpha buffer handling for Windows.Karl Schultz2002-04-231-4/+17
| | | | | | | | | - add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
* version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul2002-04-121-4/+27
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* added OSMesaGetProcAddress()Brian Paul2002-04-041-4/+13
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* DOS driver updateBrian Paul2002-04-011-1/+5
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* latest extension headers from SGIBrian Paul2002-03-232-232/+490
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* removed glSamplePass()Brian Paul2002-03-201-3/+1
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* added XMesaResizeBuffers()Brian Paul2002-03-161-3/+12
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* use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-251-11/+11
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* DOS updates from Daniel BorcaBrian Paul2002-02-231-7/+7
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* added new depth_texture/shadow tokens (temporary)Brian Paul2002-02-151-2/+3
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* Daniel Borca's new DOS/DJGPP driver.Brian Paul2002-02-121-0/+73
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* updated gl_mangle.h (Ray Tice)Brian Paul2002-01-181-7/+3
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* new gl_mangle.h with korn shell script to regenerate itself from gl.h and ↵Brian Paul2002-01-161-728/+1043
| | | | glext.h (Ray Tice)
* oops, wrong value for GLX_SAMPLESBrian Paul2001-12-141-2/+2
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* added GLX_SAMPLE_BUFFERS, GLX_SAMPLESBrian Paul2001-12-141-4/+4
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* Added missing entry pointsKarl Schultz2001-12-131-33/+45
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* added enums for GL_ARB_depth_texture/shadow/shadow_ambient (temporary)Brian Paul2001-12-051-20/+38
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* added test implementation of GL_ARB_window_posBrian Paul2001-11-191-2/+41
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* added missing const to glXGetContextIDEXT() prototypeBrian Paul2001-11-181-1/+1
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* fix typedef problem found with MSDev 6.0Brian Paul2001-11-091-4/+4
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* added GLX 1.4 function manglersBrian Paul2001-11-091-21/+6
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* added 1.3 function manglersBrian Paul2001-11-091-2/+50
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* define GL_VERSION_1_3 (doh!)Brian Paul2001-11-091-2/+2
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* updated extensionsBrian Paul2001-10-172-98/+1440
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* removed duplicate GLX_AUX_BUFFERS_BIT definitionBrian Paul2001-09-241-2/+1
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* bump versions to 4.0Brian Paul2001-09-237-26/+26
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* Add GLAPIENTRY to typedef for callback functions (used by tessellator).Karl Schultz2001-09-211-1/+1
| | | | | | This is important now that we're using __stdcall instead of the (default) __cdecl on WIN32. This gets apps using the tessellator working again on Windows.
* added __glCoreCreateContext and __glCoreNopDispatchBrian Paul2001-09-211-1/+7
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* add the same conditional mangling stuff that gl.h has.Karl Schultz2001-09-201-0/+4
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* add mangling for new entry pointsKarl Schultz2001-09-201-1/+10
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* Change UnProject4 prototype to use nearVal and farVal instead of nearKarl Schultz2001-09-201-1/+1
| | | | and far because Windows compiler can get confused over these old keywords.
* remove carriage return charsKarl Schultz2001-09-181-81/+81
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* removed carriage return charsBrian Paul2001-09-151-3096/+3096
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* Win32 updates (Karl Schultz)Brian Paul2001-09-143-3236/+3236
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* more GL 1.3 and GLX 1.4 updatesBrian Paul2001-09-141-1/+13
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* WindML updates (Stephane Raimbault)Brian Paul2001-09-101-206/+39
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* added GLX_RGBA_TYPE, fixed GLX_LARGEST_PBUFFER typoBrian Paul2001-09-011-2/+3
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* added OSMESA_MAX_WIDTH/HEIGHT queriesBrian Paul2001-08-281-3/+6
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* added OpenGL 1.3 tokens and prototypesBrian Paul2001-08-281-76/+268
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