| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts due to DRI1 removal:
src/mesa/drivers/dri/intel/intel_context.c
src/mesa/drivers/dri/intel/intel_screen.c
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Add event support for the GLX swap buffers event, along with DRI2 protocol
support for generating GLX swap buffers events in the direct rendered case.
Signed-off-by: Jesse Barnes <[email protected]>
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Support the new DRI2 protocol request, DRI2SwapBuffers, in both direct
and indirect rendering context. This request allows the display server
to optimize back->front swaps (e.g. through page flipping) and allows us
to more easily support other GLX features like swap interval and the OML
sync extension in DRI2.
Signed-off-by: Jesse Barnes <[email protected]>
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Mark VG and VGU functions as public.
Signed-off-by: Chia-I Wu <[email protected]>
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ad-hoc definitions.
Everybody is using the C99's integer types. Everybody except Microsoft,
which in turns means everybody is including their own definitions of C99
integer types for MSVC, causing duplicate definitions when linking two
projects. This is the case of building Gallium and LLVM with MSVC.
Shipping alternative stdint.h and stdbool.h headers for MSVC allows us
to share a single definition. It also removes clutter from the Gallium
headers.
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Mark EGL API and driver functions as PUBLIC.
Signed-off-by: Chia-I Wu <[email protected]>
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There are two ways to silent this: put inline keyword, or reimplement the
hack as a #define. inline keyword actually varies slightly with compiler
so I've opted by the latter.
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Commit d33c315d9e32584dea12cea683795b498a9f5eca removed a few too many
typedefs. We need the typedefs in glext.h which are protected by #ifdef
GL_VERSION_1_2 but we can exclude the ones protected by
GL_VERSION_1_2_DEPRECATED.
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Conflicts:
Makefile
configs/default
progs/glsl/Makefile
src/gallium/auxiliary/util/u_simple_shaders.c
src/gallium/state_trackers/glx/xlib/xm_api.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/intel/intel_context.h
src/mesa/drivers/dri/intel/intel_pixel.c
src/mesa/drivers/dri/intel/intel_pixel_read.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
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See bug 20413.
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Import of the OpenVG 1.0 state tracker for Gallium.
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Conflicts:
src/mesa/drivers/dri/i915/i915_tex_layout.c
src/mesa/drivers/dri/i965/brw_wm_glsl.c
src/mesa/drivers/dri/intel/intel_buffer_objects.c
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
src/mesa/drivers/dri/intel/intel_pixel_draw.c
src/mesa/main/enums.c
src/mesa/main/texstate.c
src/mesa/vbo/vbo_exec_array.c
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This was misspelt as glFramebufferTexturLayer (missing e), causing
conflicts with the correctly spelt version in glext.h and extfuncs.h.
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A number of the PFNGL* function typedefs are now in glext.h and must be
omitted from the gl.h file. gl.h will be pruned in the next commit.
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Here is a couple of fixes for GNU/Hurd:
- dri_interface.h: no libdrm support either.
- configure.ac:
- GNU/Hurd is a GNU OS with _GNU_SOURCE and PTHREADS.
- GNU needs a couple of flags like other OSes
Signed-off-by: Dan Nicholson <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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It breaks wglext.h as it doesn't define PFNWGLGETEXTENSIONSSTRINGARBPROC.
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This is just temporary until the upstream source is updated.
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Fixes breakage from commit 6dd9c221012d5e091b2ede90d9b2a6f0383abd58
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Signed-off-by: Alan Coopersmith <[email protected]>
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Signed-off-by: Alan Coopersmith <[email protected]>
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This requires upgrading the interface so that the argument to
glXBindTexImageEXT isn't just dropped on the floor. Note that this only
fixes the accelerated path on Intel, as Mesa's texture format support is
missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as a8r8gb8,
but in this case we're not doing the upload so we can't really work around it
that way).
Fixes bugs with compositors trying to use shaders that use alpha channels, on
windows without a valid alpha channel. Bug #19910 and likely others as well.
Reviewed-by: Ian Romanick <[email protected]>
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Needs to return void *
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Signed-off-by: Benjamin Close <[email protected]>
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Just include them, especially such basic header as stdlib.h
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