Commit message (Collapse) | Author | Age | Files | Lines | |
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* | updated for glIsBufferARB | Brian Paul | 2003-04-29 | 1 | -0/+1 |
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* | fix glIsBufferARB() prototype | Brian Paul | 2003-04-28 | 1 | -1/+1 |
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* | updated with newest functions | Brian Paul | 2003-04-23 | 1 | -195/+213 |
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* | fix function prototypes for manging (Bill Hoffman) | Brian Paul | 2003-04-23 | 2 | -45/+22 |
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* | added GL_EXT_depth_bounds_test | Brian Paul | 2003-04-21 | 1 | -0/+14 |
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* | more GL_ARB_fragment_program tokens | Brian Paul | 2003-04-18 | 1 | -0/+2 |
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* | temporary GL_ARB_fragment_program tokens | Brian Paul | 2003-04-17 | 1 | -0/+23 |
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* | Added function pointer typedefs for GL_NV_fragment_program | Brian Paul | 2003-04-09 | 1 | -2/+7 |
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* | Added GL_ARB_vertex_buffer_object tokens | Brian Paul | 2003-04-09 | 1 | -0/+32 |
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* | added GL_ARB_vertex_buffer_object functions | Brian Paul | 2003-03-29 | 1 | -0/+22 |
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* | DOS update (Daniel Borca) | Brian Paul | 2003-03-08 | 1 | -1/+1 |
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* | updated version | Brian Paul | 2003-02-28 | 1 | -3/+3 |
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* | latest DOS updates (Daniel Borca) | Brian Paul | 2003-02-20 | 1 | -13/+16 |
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* | fix fragment_program for Windows | Alan Hourihane | 2003-02-10 | 1 | -13/+13 |
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* | DOS updates (Daniel Borca) | Brian Paul | 2003-02-04 | 1 | -5/+12 |
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* | updated with new functions (Bill Hoffman) | Brian Paul | 2003-02-04 | 1 | -57/+190 |
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* | GL_ATI_texture_env_combine3 extension | Brian Paul | 2003-01-21 | 1 | -0/+8 |
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* | GL_NV_fragment_program | Brian Paul | 2003-01-14 | 1 | -1/+64 |
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* | prototype render-to-texture | Brian Paul | 2003-01-14 | 1 | -1/+14 |
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* | DOS updates from Daniel Borca. | Brian Paul | 2002-12-18 | 1 | -12/+70 |
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* | Updates for DOS driver from Daniel Borca. | Brian Paul | 2002-11-05 | 1 | -8/+10 |
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* | Put back the include of windows.h so we are back to version 17 of the file. | Karl Schultz | 2002-10-17 | 1 | -0/+5 |
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* | Change for Windows only: Make demos and examples build again. | Karl Schultz | 2002-10-17 | 2 | -6/+14 |
| | | | | | | | | | | | | | | | Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants. | ||||
* | disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRI | Brian Paul | 2002-10-14 | 1 | -0/+2 |
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* | added missing GLX_TRANSPARENT_RGB | Brian Paul | 2002-10-14 | 1 | -2/+3 |
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* | disable wscx field in __GLimportsRec to be consistant with XFree86 | Brian Paul | 2002-10-09 | 1 | -0/+5 |
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* | GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensions | Brian Paul | 2002-10-08 | 1 | -11/+33 |
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* | added XMesaCreatePBuffer() | Brian Paul | 2002-10-05 | 1 | -3/+13 |
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* | merge updates from 4.0.4 | Brian Paul | 2002-09-21 | 1 | -1/+40 |
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* | Updated BeOS support (Philippe Houdoin) | Brian Paul | 2002-09-19 | 1 | -4/+9 |
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* | removed glext.h fix-ups corrected in glext.h version 17 | Brian Paul | 2002-09-06 | 1 | -17/+1 |
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* | version 17 | Brian Paul | 2002-09-06 | 1 | -24/+385 |
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* | fix up stuff accidentaly checked in a few days ago | Brian Paul | 2002-08-29 | 1 | -107/+231 |
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* | define GLAPIENTRY and GLAPI if not defined in gl.h | Brian Paul | 2002-08-27 | 1 | -0/+8 |
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* | added glXAllocate/FreeMemoryNV() | Brian Paul | 2002-08-22 | 3 | -325/+285 |
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* | added glutGetProcAddress() | Brian Paul | 2002-08-17 | 1 | -1/+6 |
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* | GGI driver updates (Filip Spacek) | Brian Paul | 2002-06-10 | 1 | -18/+44 |
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* | version 15 of glext.h | Brian Paul | 2002-06-07 | 1 | -65/+69 |
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* | s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/ | Brian Paul | 2002-06-07 | 1 | -1/+1 |
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* | removed experiemental GL_MESA_sprite_point extension | Brian Paul | 2002-05-27 | 1 | -12/+1 |
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* | Fix up alpha buffer handling for Windows. | Karl Schultz | 2002-04-23 | 1 | -4/+17 |
| | | | | | | | | | - add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively. | ||||
* | version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token values | Brian Paul | 2002-04-12 | 1 | -4/+27 |
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* | added OSMesaGetProcAddress() | Brian Paul | 2002-04-04 | 1 | -4/+13 |
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* | DOS driver update | Brian Paul | 2002-04-01 | 1 | -1/+5 |
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* | latest extension headers from SGI | Brian Paul | 2002-03-23 | 2 | -232/+490 |
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* | removed glSamplePass() | Brian Paul | 2002-03-20 | 1 | -3/+1 |
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* | added XMesaResizeBuffers() | Brian Paul | 2002-03-16 | 1 | -3/+12 |
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* | use official enum values for GL_ARB_depth_texture and GL_ARB_shadow | Brian Paul | 2002-02-25 | 1 | -11/+11 |
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* | DOS updates from Daniel Borca | Brian Paul | 2002-02-23 | 1 | -7/+7 |
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* | added new depth_texture/shadow tokens (temporary) | Brian Paul | 2002-02-15 | 1 | -2/+3 |
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