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* vulkan: Update headers and registry to 1.0.64Alex Smith2017-10-261-2/+48
| | | | | Acked-by: Dave Airlie <[email protected]> Signed-off-by: Alex Smith <[email protected]>
* vulkan: update headers & registry to VK 1.0.63Andres Rodriguez2017-10-211-2/+33
| | | | | Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* vulkan: Add #ifdef hack to vk_android_native_buffer.hChad Versace2017-09-181-0/+5
| | | | | | | | | | | | | | | | This patch consolidates many potential `#ifdef ANDROID` messes throughout src/vulkan and src/intel/vulkan into a simple, localized hack. The hack is an `#ifdef ANDROID` in vk_android_native_buffer.h that, on non-Android platorms, avoids including the Android platform headers and typedefs any Android-specific types to void*. This hack doesn't remove *all* the `#ifdef ANDROID`s in upcoming patches, but it does remove a lot. I first tried implementing VK_ANDROID_native_buffer without this hack, but eventually gave up when the yak shaving became too much. Reviewed-by: Tapani Pälli <[email protected]>
* vulkan: Import vk_android_native_buffer.hChad Versace2017-09-181-0/+91
| | | | | | | | | | | | | | | Just as Mesa imports the Khronos Vulkan headers, it should import this Android-private Vulkan header too. This guarantees that Mesa will continue to build even when upstream Android breaks header compatibility. This header is only for *implementers* of Vulkan, not for consumers of Vulkan. Imported from tag 'android-7.1.1_r28' in aosp/frameworks/native. References: https://android.googlesource.com/platform/frameworks/native/+/android-7.1.1_r28/vulkan/include/vulkan/vk_android_native_buffer.h Reviewed-by: Tapani Pälli <[email protected]>
* vulkan: update headers & registry to VK 1.0.61Lionel Landwerlin2017-09-151-58/+460
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* vulkan: import 1.0.59 headers and xml.Dave Airlie2017-08-221-4/+15
| | | | Acked-by: Jason Ekstrand <[email protected]>
* vulkan: Import in the latest 1.0.57 header and XML from KhronosJason Ekstrand2017-08-011-36/+55
| | | | Acked-by: Dave Airlie <[email protected]>
* vulkan: Update to the new 1.0.54 spec XML and headersJason Ekstrand2017-07-151-391/+893
| | | | | | | | | There is one small ANV change here because we used the VK_ERROR_INVALID_EXTERNAL_HANDLE_KHX enum in the BO cache and that had to be updated to have the _KHR suffix. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* vulkan: Update registry and headers to 1.0.49Jason Ekstrand2017-05-161-4/+107
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* vulkan: Bump the header and XML to the latest public versionJason Ekstrand2017-03-311-40/+131
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* vulkan: Update registry and headers to 1.0.42Jason Ekstrand2017-02-271-22/+991
| | | | This brings in a bunch of new extensions
* vulkan: bump vulkan.h to 1.0.39 versionDave Airlie2017-01-241-2/+365
| | | | | | | This introduces a bunch of new extension defines. Acked-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* include: update Vulkan headersLionel Landwerlin2017-01-142-5/+244
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* vulkan: Update vk_icd.h to interface version 3Chad Versace2017-01-121-32/+78
| | | | | | | | Import from commit f2aeefec on branch 'master' of https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers. Reviewed-by: Emil Velikov <[email protected]> Cc: [email protected]
* vulkan: import latest public vulkan headers + and fix drivers.Dave Airlie2016-11-112-57/+411
| | | | | | | | | I just noticed the new vulkan headers changed a prototype, so I've decided to import them and fix the drivers to use the new API. Acked-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* Introduce .editorconfigEric Engestrom2016-08-311-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | A few weeks ago, Jose Fonseca suggested [0] we use .editorconfig files to try and enforce the formatting of the code, to which Michel Dänzer suggested [1] we start by importing the existing .dir-locals.el settings. The first draft was discussed in the RFC [2]. These .editorconfig are a first step, one that has the advantage of requiring little to no intervention from the devs once the settings files are in place, but the settings are very limited. This does have the advantage of applying while the code is being written. This doesn't replace the need for more comprehensive formatting tools such as clang-format & clang-tidy, but those reformat the code after the fact. [0] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121545.html [1] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121639.html [2] https://lists.freedesktop.org/archives/mesa-dev/2016-July/123431.html Acked-by: Nicolai Hähnle <[email protected]> Acked-by: Eric Anholt <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* vk/intel: use negative VK_NO_PROTOTYPES schemeEric Engestrom2016-05-231-1/+1
| | | | | | | | | | 3d0fac7aca237bbe8ed8e2a362d3b42d0ef8c46c changed all VK_PROTOTYPES to VK_NO_PROTOTYPES This brings the Intel header in line with the rest of the Vulkan code. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* Update to the latest Vulkan header from KhronosJason Ekstrand2016-03-222-15/+141
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* vulkan: Bump the header to 1.0.3Jason Ekstrand2016-02-021-2/+5
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* vulkan: Import vk_icd.hJason Ekstrand2016-01-291-0/+85
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* vulkan.h: Update to 1.0.2Jason Ekstrand2016-01-271-4/+5
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* vulkan.h: Pull in 1.0.1 headerJason Ekstrand2016-01-141-855/+855
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* vulkan-1.0.0: Bump the version to 1.0.0Jason Ekstrand2016-01-141-1/+1
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* vulkan-1.0.0: Rework memory barriersJason Ekstrand2016-01-141-4/+12
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* vulkan-1.0.0: No-op WSI changesJason Ekstrand2016-01-141-1/+2
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* vulkan-1.0.0: Make extents unsignedJason Ekstrand2016-01-141-5/+5
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* vulkan-1.0.0: Rework blits to use four offsetsJason Ekstrand2016-01-141-4/+2
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* vulkan-1.0.0: Split out command buffer inheritance infoJason Ekstrand2016-01-141-9/+16
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* vulkan-1.0.0: Re-order some structs in the headerJason Ekstrand2016-01-141-27/+27
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* vulkan-1.0.0: Misc. field and argument renamesJason Ekstrand2016-01-141-15/+15
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* vulkan-1.0.0: Get rid of MIPMAP_MODE_BASEJason Ekstrand2016-01-141-5/+4
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* vulkan-1.0.0: Convert pPreserveAttachments to a uint32_tJason Ekstrand2016-01-141-1/+1
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* WIP: Partially upgrade to vulkan v0.221.0BogDan Vatra2016-01-141-100/+173
| | | | | | | | | | TODO, make use of: - VkPhysicalDeviceFeatures.drawIndirectFirstInstance, - VkPhysicalDeviceFeatures.inheritedQueries - VkPhysicalDeviceLimits.timestampComputeAndGraphics - VkSubmitInfo.pWaitDstStageMask - VkSubresourceLayout.arrayPitch - VkSamplerCreateInfo.anisotropyEnable
* vulkan: Pull in the 0.210.1 vk_platform headerJason Ekstrand2015-12-091-13/+25
| | | | Somehow this got missed in the API update.
* vk: Add new WSI support and bump the API to 0.210.1Jason Ekstrand2015-12-033-364/+497
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* vk/0.210.0: Advertise version 0.210.0Jason Ekstrand2015-12-033-6123/+1
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* vk/0.210.0: Update queries to the new APIJason Ekstrand2015-12-031-33/+29
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* vk/0.210.0: Update the VkFormat enumJason Ekstrand2015-12-031-154/+165
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* vk/0.210.0: Rework vkQueueSubmitJason Ekstrand2015-12-031-3/+14
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* vk/0.210.0: Remove depth clip and add depth clampJason Ekstrand2015-12-031-1/+1
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* vk/0.210.0: Rework device features and limitsJason Ekstrand2015-12-031-42/+53
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* vk/0.210.0: Rework QueueFamilyPropertiesJason Ekstrand2015-12-031-1/+2
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* vk/0.210.0: Rework result and structure type enumsJason Ekstrand2015-12-031-55/+58
| | | | | | By and large, this is just moving enum values around. However, it also removed VK_UNSUPPORTED which we were returning a number of places. Those places now return VK_ERROR_INCOMPATABLE_DRIVER.
* vk/0.210.0: Remove the VkShaderStage enumJason Ekstrand2015-12-031-14/+1
| | | | | | This made for an unfortunately large amount of work since we were using it fairly heavily internally. However, gl_shader_stage does basically the same things, so it's not too bad.
* vk/0.210.0: Remove VkShaderJason Ekstrand2015-12-031-24/+2
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* vk/0.210.0: Rework memory property flagsJason Ekstrand2015-12-031-6/+5
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* vk/0.210.0: Remove some unused enum valuesJason Ekstrand2015-12-031-6/+0
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* vk/0.210.0: Update VkPipelineStageFlagBitsJason Ekstrand2015-12-031-2/+2
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* vk/0.210.0: Trivial function argument name changeJason Ekstrand2015-12-031-1/+1
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* vk/0.210.0: We now allocate command buffers; not create themJason Ekstrand2015-12-031-11/+13
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