| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Lionel Landwerlin <[email protected]>
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Acked-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Import from commit eb0c1fd on branch 'master'
of https://github.com/KhronosGroup/Vulkan-Headers.git.
Signed-off-by: Tapani Pälli <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Acked-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
Acked-by: Chad Versace <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
Signed-off-by: Alex Smith <[email protected]>
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Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This patch consolidates many potential `#ifdef ANDROID` messes
throughout src/vulkan and src/intel/vulkan into a simple, localized
hack. The hack is an `#ifdef ANDROID` in vk_android_native_buffer.h
that, on non-Android platorms, avoids including the Android platform
headers and typedefs any Android-specific types to void*.
This hack doesn't remove *all* the `#ifdef ANDROID`s in upcoming
patches, but it does remove a lot.
I first tried implementing VK_ANDROID_native_buffer without this hack,
but eventually gave up when the yak shaving became too much.
Reviewed-by: Tapani Pälli <[email protected]>
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Just as Mesa imports the Khronos Vulkan headers, it should import this
Android-private Vulkan header too. This guarantees that Mesa will
continue to build even when upstream Android breaks header
compatibility.
This header is only for *implementers* of Vulkan, not for consumers of
Vulkan.
Imported from tag 'android-7.1.1_r28' in aosp/frameworks/native.
References: https://android.googlesource.com/platform/frameworks/native/+/android-7.1.1_r28/vulkan/include/vulkan/vk_android_native_buffer.h
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Acked-by: Jason Ekstrand <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
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There is one small ANV change here because we used the
VK_ERROR_INVALID_EXTERNAL_HANDLE_KHX enum in the BO cache and that had
to be updated to have the _KHR suffix.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This brings in a bunch of new extensions
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This introduces a bunch of new extension defines.
Acked-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Import from commit f2aeefec on branch 'master'
of https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers.
Reviewed-by: Emil Velikov <[email protected]>
Cc: [email protected]
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I just noticed the new vulkan headers changed a prototype,
so I've decided to import them and fix the drivers to use the
new API.
Acked-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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A few weeks ago, Jose Fonseca suggested [0] we use .editorconfig files
to try and enforce the formatting of the code, to which Michel Dänzer
suggested [1] we start by importing the existing .dir-locals.el
settings. The first draft was discussed in the RFC [2].
These .editorconfig are a first step, one that has the advantage of
requiring little to no intervention from the devs once the settings
files are in place, but the settings are very limited. This does have
the advantage of applying while the code is being written.
This doesn't replace the need for more comprehensive formatting tools
such as clang-format & clang-tidy, but those reformat the code after
the fact.
[0] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121545.html
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121639.html
[2] https://lists.freedesktop.org/archives/mesa-dev/2016-July/123431.html
Acked-by: Nicolai Hähnle <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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3d0fac7aca237bbe8ed8e2a362d3b42d0ef8c46c changed all
VK_PROTOTYPES to VK_NO_PROTOTYPES
This brings the Intel header in line with the rest of the Vulkan code.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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TODO, make use of:
- VkPhysicalDeviceFeatures.drawIndirectFirstInstance,
- VkPhysicalDeviceFeatures.inheritedQueries
- VkPhysicalDeviceLimits.timestampComputeAndGraphics
- VkSubmitInfo.pWaitDstStageMask
- VkSubresourceLayout.arrayPitch
- VkSamplerCreateInfo.anisotropyEnable
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Somehow this got missed in the API update.
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