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* vulkan: Update the XML and headers to 1.1.97Jason Ekstrand2019-01-071-1/+1
| | | | Acked-by: Samuel Pitoiset <[email protected]>
* vulkan: Update the XML and headers to 1.1.91Jason Ekstrand2018-11-061-6/+0
| | | | | | | | The biggest change here is the rename of VK_NVX_ray_tracing to VK_NV_ray_tracing and the total removal of VK_KHR_mir_surface. Acked-by: Samuel Pitoiset <[email protected]> Acked-by: Lionel Landwerlin <[email protected]>
* vulkan: Add the fuchsia headersJason Ekstrand2018-10-151-0/+4
| | | | | | These were missing in the last couple of spec updates. Acked-by: Lionel Landwerlin <[email protected]>
* vulkan: Update the XML and headers to 1.1.70Jason Ekstrand2018-03-071-6976/+23
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* vulkan: Rename multiview from KHX to KHRJason Ekstrand2018-03-071-12/+12
| | | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* vulkan: Update the XML and headers to 1.0.68Jason Ekstrand2018-01-251-5/+49
| | | | | | Acked-by: Dave Airlie <[email protected]> Acked-by: Samuel Pitoiset <[email protected]> Acked-by: Chad Versace <[email protected]>
* vulkan: Update the XML and headers to 1.0.66Jason Ekstrand2017-11-271-9/+60
| | | | Acked-by: Dave Airlie <[email protected]>
* vulkan: Update headers and registry to 1.0.64Alex Smith2017-10-261-2/+48
| | | | | Acked-by: Dave Airlie <[email protected]> Signed-off-by: Alex Smith <[email protected]>
* vulkan: update headers & registry to VK 1.0.63Andres Rodriguez2017-10-211-2/+33
| | | | | Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* vulkan: update headers & registry to VK 1.0.61Lionel Landwerlin2017-09-151-58/+460
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* vulkan: import 1.0.59 headers and xml.Dave Airlie2017-08-221-4/+15
| | | | Acked-by: Jason Ekstrand <[email protected]>
* vulkan: Import in the latest 1.0.57 header and XML from KhronosJason Ekstrand2017-08-011-36/+55
| | | | Acked-by: Dave Airlie <[email protected]>
* vulkan: Update to the new 1.0.54 spec XML and headersJason Ekstrand2017-07-151-391/+893
| | | | | | | | | There is one small ANV change here because we used the VK_ERROR_INVALID_EXTERNAL_HANDLE_KHX enum in the BO cache and that had to be updated to have the _KHR suffix. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* vulkan: Update registry and headers to 1.0.49Jason Ekstrand2017-05-161-4/+107
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* vulkan: Bump the header and XML to the latest public versionJason Ekstrand2017-03-311-40/+131
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* vulkan: Update registry and headers to 1.0.42Jason Ekstrand2017-02-271-22/+991
| | | | This brings in a bunch of new extensions
* vulkan: bump vulkan.h to 1.0.39 versionDave Airlie2017-01-241-2/+365
| | | | | | | This introduces a bunch of new extension defines. Acked-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* include: update Vulkan headersLionel Landwerlin2017-01-141-4/+243
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* vulkan: import latest public vulkan headers + and fix drivers.Dave Airlie2016-11-111-34/+395
| | | | | | | | | I just noticed the new vulkan headers changed a prototype, so I've decided to import them and fix the drivers to use the new API. Acked-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* Update to the latest Vulkan header from KhronosJason Ekstrand2016-03-221-12/+138
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* vulkan: Bump the header to 1.0.3Jason Ekstrand2016-02-021-2/+5
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* vulkan.h: Update to 1.0.2Jason Ekstrand2016-01-271-4/+5
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* vulkan.h: Pull in 1.0.1 headerJason Ekstrand2016-01-141-855/+855
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* vulkan-1.0.0: Bump the version to 1.0.0Jason Ekstrand2016-01-141-1/+1
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* vulkan-1.0.0: Rework memory barriersJason Ekstrand2016-01-141-4/+12
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* vulkan-1.0.0: No-op WSI changesJason Ekstrand2016-01-141-1/+2
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* vulkan-1.0.0: Make extents unsignedJason Ekstrand2016-01-141-5/+5
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* vulkan-1.0.0: Rework blits to use four offsetsJason Ekstrand2016-01-141-4/+2
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* vulkan-1.0.0: Split out command buffer inheritance infoJason Ekstrand2016-01-141-9/+16
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* vulkan-1.0.0: Re-order some structs in the headerJason Ekstrand2016-01-141-27/+27
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* vulkan-1.0.0: Misc. field and argument renamesJason Ekstrand2016-01-141-15/+15
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* vulkan-1.0.0: Get rid of MIPMAP_MODE_BASEJason Ekstrand2016-01-141-5/+4
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* vulkan-1.0.0: Convert pPreserveAttachments to a uint32_tJason Ekstrand2016-01-141-1/+1
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* WIP: Partially upgrade to vulkan v0.221.0BogDan Vatra2016-01-141-100/+173
| | | | | | | | | | TODO, make use of: - VkPhysicalDeviceFeatures.drawIndirectFirstInstance, - VkPhysicalDeviceFeatures.inheritedQueries - VkPhysicalDeviceLimits.timestampComputeAndGraphics - VkSubmitInfo.pWaitDstStageMask - VkSubresourceLayout.arrayPitch - VkSamplerCreateInfo.anisotropyEnable
* vk: Add new WSI support and bump the API to 0.210.1Jason Ekstrand2015-12-031-1/+497
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* vk/0.210.0: Advertise version 0.210.0Jason Ekstrand2015-12-031-1/+1
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* vk/0.210.0: Update queries to the new APIJason Ekstrand2015-12-031-33/+29
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* vk/0.210.0: Update the VkFormat enumJason Ekstrand2015-12-031-154/+165
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* vk/0.210.0: Rework vkQueueSubmitJason Ekstrand2015-12-031-3/+14
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* vk/0.210.0: Remove depth clip and add depth clampJason Ekstrand2015-12-031-1/+1
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* vk/0.210.0: Rework device features and limitsJason Ekstrand2015-12-031-42/+53
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* vk/0.210.0: Rework QueueFamilyPropertiesJason Ekstrand2015-12-031-1/+2
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* vk/0.210.0: Rework result and structure type enumsJason Ekstrand2015-12-031-55/+58
| | | | | | By and large, this is just moving enum values around. However, it also removed VK_UNSUPPORTED which we were returning a number of places. Those places now return VK_ERROR_INCOMPATABLE_DRIVER.
* vk/0.210.0: Remove the VkShaderStage enumJason Ekstrand2015-12-031-14/+1
| | | | | | This made for an unfortunately large amount of work since we were using it fairly heavily internally. However, gl_shader_stage does basically the same things, so it's not too bad.
* vk/0.210.0: Remove VkShaderJason Ekstrand2015-12-031-24/+2
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* vk/0.210.0: Rework memory property flagsJason Ekstrand2015-12-031-6/+5
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* vk/0.210.0: Remove some unused enum valuesJason Ekstrand2015-12-031-6/+0
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* vk/0.210.0: Update VkPipelineStageFlagBitsJason Ekstrand2015-12-031-2/+2
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* vk/0.210.0: Trivial function argument name changeJason Ekstrand2015-12-031-1/+1
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* vk/0.210.0: We now allocate command buffers; not create themJason Ekstrand2015-12-031-11/+13
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