| Commit message (Collapse) | Author | Age | Files | Lines |
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MSVC 2013 declares these functions, both for C and C++ source files.
This was caught with MSVC in analyze mode.
Reviewed-by: Brian Paul <[email protected]>
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I didn't actually hit the issue in practice, but just happen to notice
while looking at the code.
Reviewed-by: Brian Paul <[email protected]>
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v2: Use #error in the #else clause, per Jose.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89342
Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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MSVC 2008 (shipped with Windows SDK 7.0.7600) is the oldest we
need to support. At least on llvmpipe, gallium/auxiliary, and util
modules. For the remaining modules (particular all OpenGL specific
code) can be built with MSVC 2013.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Start getting rid of some imports.h macros. Use the c99 functions instead.
Reviewed-by: Matt Turner <[email protected]>
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The alternative would be to include math.h in c99_compat.h but that
seems heavy-handed.
This patch also replaces INLINE with inline in the c99 math function
wrappers.
Fixes MSVC build.
Acked-by: Matt Turner <[email protected]>
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