| Commit message (Collapse) | Author | Age | Files | Lines |
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These provide an interface between the driver and the loader to allocate
color buffers through the DRIimage extension interface rather than through a
loader-specific extension (as is used by DRI2, for instance).
The driver uses the loader 'getBuffers' interface to allocate color buffers.
The loader uses the createNewScreen2, createNewDrawable, createNewContext,
getAPIMask and createContextAttribs APIS (mostly shared with DRI2).
This interface will work with the DRI3 loader, and should also work with GBM
and other loaders so that drivers need not be customized for each new loader
interface, as long as they provide this image interface.
v2: Fix build of i915 and i965 together (by anholt)
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This format will be used by the i965 driver
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This just renames them so that they can be used with the DRI3 extension
without causing too much confusion.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used to let apps query hardware and driver limits before
creating a GL context.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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* Goodbye BeOS, we hardly knew thee
* As BeOS was gcc2 only, there was little chance
of this being useful.
* Doesn't effect Haiku in any meaningful way
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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IIRC, this is MacOS 9.x stuff.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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As we move to megadrivers, we are unable to build multiple drivers with
the same public global symbol per driver (Think an X Server with an intel
and a nouveau driver, and the X Server implementing indirect for both --
we have to actually talk to the right driver). By slipping the
driDriverAPI vtable into the driver's extension list, we can replace the
usage of the global symbol with usage of the loader-dlsym()ed driver
information.
v2: Pull in the hunk to avoid crashing on null driver_extensions. Thanks,
Emil!
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This will allow a megadrivers build to reference the actual driver being
loaded from the shared dri_util screen creation code.
v2: Fix indentation, fallback case in EGL (review by Emil).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]>
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The previous interface relied on a static struct, which meant that the
driver didn't get a chance to edit the struct before the struct got used.
For megadrivers, I want struct specific to the driver being loaded.
v2: Fix the prototype in the docs (caught by Marek). Since the driver
name was in the function, we didn't need to also pass it in.
v3: Fix asprintf error checking (caught by Matt's gcc).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Turns out already we have this nice mechanism for providing optional
things from the driver to the loader, and I was going to have to rename
the public global symbol to avoid conflicts when doing megadrivers.
While the former __driConfigOptions is technically loader interface, this
is the only loader that made use of that symbol. Continue paying
attention to it if we can't find the new option, to retain compatibility
with old drivers.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The code for this was removed from Mesa some time ago.
Reviewed-by: Ian Romanick <[email protected]>
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This extension never saw any real use so remove it.
v2: also update tests/num_strings.cpp for 'make check'
Reviewed-by: Ian Romanick <[email protected]>
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Fixes this build error.
CC clientattrib.lo
In file included from ../../include/GL/glx.h:333,
from glxclient.h:45,
from clientattrib.c:32:
../../include/GL/glxext.h:275: error: redefinition of typedef ‘GLXContextID’
../../include/GL/glx.h:171: note: previous declaration of ‘GLXContextID’ was here
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70591
Signed-off-by: Vinson Lee <[email protected]>
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Fixes error about duplicated typedefs (also in glext.h) reported on
NetBSD 6.1
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70546
Tested-by: Vinson Lee <[email protected]>
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The diff is huge but the actual changes are few:
* Whitespace changes
* Items are reordered
* extern qualifiers dropped
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Only two notable changes in this revision:
* GLvoid has been replaced by void.
* Added the GL_NV_blend_equation_advanced extension.
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We add support for the ARGB2101010 color format to the DRI image extension,
which allows DRI loaders to create a __DRIimage with this color format.
Signed-off-by: Kristian Høgsberg <[email protected]>
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flags to enforce no tiling.
Signed-off-by: Axel Davy <[email protected]>
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v2: do not break ABI, but instead introduce new entry point for
dma buffers and bump up the dri-interface version to eight
v3 (Chad): allow the hook to specify an error originating from the
driver. For now only unsupported format is considered.
I thought about rejecting the hints also as they are
addressing only YUV sampling which is not supported at
the moment but then thought against it as the spec is
not saying one way or the other.
v4 (Eric, Chad): restrict to rgb formatted only
v5: rebased on top of i915/i965 split
v6 (Chad): document using full extension name
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Mark __DRI_ATTRIB_FLOAT_MODE as deprecated, and introduce new flags to
__DRI_ATTRIB_RENDER_TYPE for float modes. Both signed float
(fbconfig_float) and unsigned (packed_float) are introduced. The old
attribute should be set for both float modes.
v2 (idr): Require that the render mode from the DRI attributes matches the
render mode of the config exactly. This is the behavior of the old code.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This update fixes the problem with duplicated typedefs for
GLclampf and GLclampd in the previous version.
It also changes some parameter types for glDebugMessageCallbackARB()
and glTransformFeedbackVaryingsEXT().
Note we should someday update the glapi-gen code so that it
understands void pointer parameters. Currently, the Python code
only understands "GLvoid *" but not "void *". Luckily, the
compilers don't seem to complain about mixing GLvoid and void.
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Reviewed-by: Brian Paul <[email protected]>
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In glapi_priv.h we always need the typedef for the GLclampx type
since GL_OES_fixed_point is now defined in glext.h but the
GLclampx type is not. GLclampx is not used by anything in glext.h
but we need it for GL ES dispatch.
This is a huge patch because the structure of the file has been
changed.
The following extensions are new, however:
GL_AMD_interleaved_elements
GL_AMD_shader_trinary_minmax
GL_IBM_static_data
GL_INTEL_map_texture
GL_NV_compute_program5
GL_NV_deep_texture3D
GL_NV_draw_texture
GL_NV_shader_atomic_counters
GL_NV_shader_storage_buffer_object
GL_NVX_conditional_render
GL_OES_byte_coordinates
GL_OES_compressed_paletted_texture
GL_OES_fixed_point
GL_OES_query_matrix
GL_OES_single_precision
And these extensions were removed:
GL_FfdMaskSGIX
GL_INGR_palette_buffer
GL_INTEL_texture_scissor
GL_SGI_depth_pass_instrument
GL_SGIX_fog_scale
GL_SGIX_impact_pixel_texture
GL_SGIX_texture_select
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
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Add create image from texture extension and bump version.
v8: - Add appropriate image errors codes in DRI interface so we don't
have to use internal EGL functions in driver. Suggested by Chad Versace.
Reviewed-by: Eric Anholt <[email protected]> (v6)
Reviewed-by: Chad Versace <[email protected]> (v8)
Signed-off-by: Abdiel Janulgue <[email protected]>
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This enum corresponds to EGL_OPENGL_ES3_BIT_KHR.
Neither the GLX nor EGL layer use the enum yet.
I don't like the GLES bits. I'd prefer that all GLES APIs be exposed
through a single API bit, as is done in GLX_EXT_create_context_es_profile.
But, we need this GLES3 enum in order to do the plumbing necessary to
correctly support EGL_OPENGL_ES3_BIT_KHR as required by the
EGL_KHR_create_context spec.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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GL/gl.h provides some definitions (GL_FALSE, GL_ONE, etc) that have
the same value as other gl headers but are represented differently
(0 vs 0x0 and 1 vs 0x1).
This causes compiler warnings about redefining such definitions when
including GL/gl.h with other gl headers.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=57802
Signed-off-by: Brian Paul <[email protected]>
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The following commit broke the i965 build:
commit 4a486f8bf2ca3d88228f8313282289abe78bc2f8
Author: Marek Olšák <[email protected]>
Date: Fri Nov 23 18:31:42 2012 +0100
glx/dri2: add and use new driver hook flush_with_flags
That commit added a forward declaration of enum __DRI2throttleReason to
dri_interface.h. C++ 98 does not allow forward declarations of enums.
The fix: Move the enum's definition to earlier in the file.
Signed-off-by: Chad Versace <[email protected]>
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Not maintained since 2008. Doubtful that it's worked in quite a while.
Also see commit 32ac8cb05 which removed VMS stuff from Makefile in 2009.
Cc: Jouk Jansen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
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NOTE: This is a candidate for the stable branches.
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It's been moved to its own repository, found at
http://cgit.freedesktop.org/mesa/glu/
Acked-by: Kenneth Graunke <[email protected]>
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As discussed with Kristian on #wayland. Pushes the decision of components into
the dri driver giving it greater freedom to allow t to implement YUV samplers
in hardware, and which mode to use.
This interface will also allow drivers like SVGA to implement YUV surfaces
without the need to sub-allocate and instead send 3 seperate buffers for each
channel, currently not implemented.
I have tested these changes on Gallium Svga. Scott tested them on both intel
and Gallium Radeon. Kristan and Pekka tested them on intel.
v2: Fix typo in dri2_from_planar.
v3: Merge in intel changes.
Tested-by: Scott Moreau <[email protected]>
Tested-by: Pekka Paalanen <[email protected]>
Tested-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Tested-by: Scott Moreau <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Since its not used by anything anymore and no release has gone out
where it was being used.
Tested-by: Scott Moreau <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Unlike 1.x to 2.0, OpenGL ES 3.0 is backwards compatible with 2.0. Use the
same API flag for both. Applications that specifically want 3.0 will specify
this using the major / minor version attributes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This generalizes and replaces gbm_bo_create_for_egl_image. gbm_bo_import
will create a gbm_bo from either an EGLImage or a struct wl_buffer.
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The additions in version 5 enables creating EGLImages for different planes
of a YUV buffer. createImageFromName is still used to create the containing
__DRIimage, and createSubImage can then be used no that __DRIimage to create
__DRIimages that correspond to the y, u, and v planes (__DRI_IMAGE_FORMAT_R8)
or the uv planes (__DRI_IMAGE_FORMAT_RG88) for formats such as NV12 where
the u and v components are interleaved. Packed formats such as YUYV etc
doesn't require any special treatment, we just sample those as a regular
ARGB texture.
Signed-off-by: Kristian Høgsberg <[email protected]>
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Add the infrastructure required for this extension. There is no
xserver support and no driver support yet. Drivers can enable this be
advertising DRI2 version 4 and accepting the
__DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag and the
__DRI_CTX_ATTRIB_RESET_STRATEGY attribute in create context.
Some additional Mesa infrastructure is needed before drivers can do
this. The GL_ARB_robustness spec, which all Mesa drivers already
advertise, requires:
"If the behavior is LOSE_CONTEXT_ON_RESET_ARB, a graphics reset
will result in the loss of all context state, requiring the
recreation of all associated objects."
It is necessary to land this infrastructure now so that the related
infrastructure can land in the xserver. The xserver has very long
release schedules, and the remaining Mesa parts should land long, long
before the next xserver merge window opens.
v2: Expose robustness as a DRI2 extension rather than bumping
__DRI_DRI2_VERSION.
v3: Add a comment explaining why dri2->base.version >= 3 is also
required for GLX_ARB_create_context_robustness.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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