| Commit message (Collapse) | Author | Age | Files | Lines |
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This used to take GLX tokens, but the DRI interface can't depend on GLX
defines. We fix this by introducing DRI tokens that have the same value
as the GLX texture format tokens.
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Fixup a few issues found through testing:
- update GLX names to match glproto
- register DRI2WireToEvent so it actually gets called
Signed-off-by: Robert Bragg <[email protected]>
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Sun cc 5.9 and later (__SUNPRO_C >= 0x590) support __attribute__ calls
for aligned, always_inline, noinline, pure, const, and malloc.
This commit includes updates to files that were regenerated by gl_XML.py
after adding the __SUNPRO_C checks to it
Signed-off-by: Alan Coopersmith <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Conflicts due to DRI1 removal:
src/mesa/drivers/dri/intel/intel_context.c
src/mesa/drivers/dri/intel/intel_screen.c
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Add event support for the GLX swap buffers event, along with DRI2 protocol
support for generating GLX swap buffers events in the direct rendered case.
Signed-off-by: Jesse Barnes <[email protected]>
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Support the new DRI2 protocol request, DRI2SwapBuffers, in both direct
and indirect rendering context. This request allows the display server
to optimize back->front swaps (e.g. through page flipping) and allows us
to more easily support other GLX features like swap interval and the OML
sync extension in DRI2.
Signed-off-by: Jesse Barnes <[email protected]>
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There are two ways to silent this: put inline keyword, or reimplement the
hack as a #define. inline keyword actually varies slightly with compiler
so I've opted by the latter.
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Commit d33c315d9e32584dea12cea683795b498a9f5eca removed a few too many
typedefs. We need the typedefs in glext.h which are protected by #ifdef
GL_VERSION_1_2 but we can exclude the ones protected by
GL_VERSION_1_2_DEPRECATED.
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Conflicts:
src/mesa/drivers/dri/i915/i915_tex_layout.c
src/mesa/drivers/dri/i965/brw_wm_glsl.c
src/mesa/drivers/dri/intel/intel_buffer_objects.c
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
src/mesa/drivers/dri/intel/intel_pixel_draw.c
src/mesa/main/enums.c
src/mesa/main/texstate.c
src/mesa/vbo/vbo_exec_array.c
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This was misspelt as glFramebufferTexturLayer (missing e), causing
conflicts with the correctly spelt version in glext.h and extfuncs.h.
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A number of the PFNGL* function typedefs are now in glext.h and must be
omitted from the gl.h file. gl.h will be pruned in the next commit.
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Here is a couple of fixes for GNU/Hurd:
- dri_interface.h: no libdrm support either.
- configure.ac:
- GNU/Hurd is a GNU OS with _GNU_SOURCE and PTHREADS.
- GNU needs a couple of flags like other OSes
Signed-off-by: Dan Nicholson <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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It breaks wglext.h as it doesn't define PFNWGLGETEXTENSIONSSTRINGARBPROC.
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This is just temporary until the upstream source is updated.
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This requires upgrading the interface so that the argument to
glXBindTexImageEXT isn't just dropped on the floor. Note that this only
fixes the accelerated path on Intel, as Mesa's texture format support is
missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as a8r8gb8,
but in this case we're not doing the upload so we can't really work around it
that way).
Fixes bugs with compositors trying to use shaders that use alpha channels, on
windows without a valid alpha channel. Bug #19910 and likely others as well.
Reviewed-by: Ian Romanick <[email protected]>
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Needs to return void *
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Just include them, especially such basic header as stdlib.h
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_DLL is defined by MSVC when building against a DLL version of the CRT
library. It bears no relation to whether we are building a DLL or not. That
is, we can build a DLL against a static CRT, or a static lib against a
dynamicaly linked CRT. See more detail at
http://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx
This gets DLL version of glut linking correctly both with MinGW and MSVC.
PS: GL/gl.h (and others) must be fixed too.
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Trying to override windows headers is a recipe for disaster. Especially
when using with glew. Also the windows headers in recent MinGW are complete
enough that they don't need patching up.
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From glew 1.5.1 release.
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GLEW does some defining/undefining of GLAPIENTRY making it unreliable. GLEW
should also be fixed, but removing the dependency on this symbol.
This also restores the ability for GLUT to be used with -fvisibility=hidden.
The downside of this is that ld warns of:
Warning: size of symbol `glutBitmapXXXXX' changed from 4 in glut_xxx.o to 16 in glut_xxxx.o
Due to the fonts being declared void * (*4 bytes), but defined as 16byte static
structure. I'll fix that in a later commit.
See also commits:
- f321f16e83cae427d6496c11955fd1c898d0395c
- d084982240bafba0169c4a6cacf02d45d6cfd8c1
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windows.h header recent MinGW versions already declare the WGL API, and
including mesa_wgl.h actually cause build failures.
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Conflicts:
docs/install.html
docs/relnotes-7.3.html
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_preprocess.c
src/mesa/shader/slang/slang_preprocess.h
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