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* minor fix to glutSetColor prototype (Evgeny Kotsuba)Brian Paul2003-10-271-1/+1
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* documentation update; also new makefiles for Win32 MesaFX buildDaniel Borca2003-10-211-1/+1
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* Define GLAPIENTRYP properly so that GLU compiles on Windows.Karl Schultz2003-10-201-1/+1
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* added GL_ARB_point_sprite tokensBrian Paul2003-10-161-0/+10
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* Minor changes to make linux-solo build againJon Smirl2003-10-161-0/+4
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* Updates to SGI GLU code to get it to compile clean with the Open Watcom ↵Kendall Bennett2003-10-141-1/+1
| | | | | | | | | compiler. Most of the changes were to get rid of warnings, but many of the warnings could not be removed in the code so I also added #pragma's to disable the warnings. Someone really should clean up this code, but I didn't want to mess with it that much (and potentially break it).
* Add missing entry points. (Warren Cashen)Karl Schultz2003-10-101-0/+2
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* updates from Daniel BorcaBrian Paul2003-10-021-2/+3
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* Updates required for building the SciTech SNAP version of Mesa. This includes:Kendall Bennett2003-09-302-1031/+1037
| | | | | | | | | | | | | | | | | | | | | | | 1. Changes to the main header files to exclude some stuff is __SCITECH_SNAP__ is defined. The main GL/gl.h header file in SciTech SNAP is actually a wrapper that defines a bunch of necessary stuff and then included GL/gl_mesa.h which is the normal Mesa GL/gl.h header file renamed. 2. Changed APIENTRY * to APIENTRYP macros in the GL/gl.h and GL/glext.h header files. This will better support other compilers like IBM VisualAge C++. I added a basic macro for APIENTRYP to GL/gl.h (inside the !SNAP block), so existing code will compile the same, but when the SNAP version is being built we will use the correc definitions for the target compiler. 3. Changed a few more void * declarations to GLvoid *'s to avoid Open Watcom compiler complaints. 4. Updates the OPENGL_VERSION macro to include a patch number (set to 0 for now). Probably not necessary, but the original macro was wrong and we use that macro in our code. 5. Changed _tnl_end() to _tnl_end_ctx() to avoid conflicts with _tnl_End when using a compiler that has a case insensitive link.
* new enum values for GL_MESA_program_debugBrian Paul2003-09-231-10/+9
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* Added support for EXT_texture_mirror_clamp and the single wrap modeIan Romanick2003-09-021-0/+12
| | | | | that it addes to ATI_texture_mirror_once. This includes updating the texwrap test to exercise the new mode.
* Updates from Daniel BorcaBrian Paul2003-08-281-1/+1
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* remove a bunch of the extension definitions from the legacy sectionBrian Paul2003-08-281-431/+1
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* fix PFNGLMULTIMODEDRAWARRAYSIBMPROCBrian Paul2003-08-241-1/+1
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* Fix compile problems with `glMultiModeDrawArraysIBM'Jon Smirl2003-08-241-3/+3
| | | | | Adjust makefiles to create depends and not store it in CVS Remove dependency on kernel pci_ids.h
* Add file miniglx.hJon Smirl2003-08-231-0/+400
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* DOS and glide driver updates from Daniel BorcaBrian Paul2003-08-193-5/+7
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* Fix glPixelMap: s/GLint/GLsizei/Brian Paul2003-08-191-3/+3
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* tokens, functions for GL_MESA_program_debugBrian Paul2003-07-211-0/+27
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* more DOS updates from Daniel BorcaBrian Paul2003-07-171-0/+1
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* DOS updates for new tree (Daniel Borca)Brian Paul2003-06-161-147/+147
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* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+33
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-0516-97/+2
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* updated with new glext.h stuffBrian Paul2003-05-101-1/+79
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* version 18 of glext.hBrian Paul2003-05-101-79/+538
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* remove temporary stuffBrian Paul2003-05-101-91/+0
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* updated for glIsBufferARBBrian Paul2003-04-291-0/+1
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* fix glIsBufferARB() prototypeBrian Paul2003-04-281-1/+1
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* updated with newest functionsBrian Paul2003-04-231-195/+213
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* fix function prototypes for manging (Bill Hoffman)Brian Paul2003-04-232-45/+22
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* added GL_EXT_depth_bounds_testBrian Paul2003-04-211-0/+14
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* more GL_ARB_fragment_program tokensBrian Paul2003-04-181-0/+2
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* temporary GL_ARB_fragment_program tokensBrian Paul2003-04-171-0/+23
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* Added function pointer typedefs for GL_NV_fragment_programBrian Paul2003-04-091-2/+7
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* Added GL_ARB_vertex_buffer_object tokensBrian Paul2003-04-091-0/+32
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* added GL_ARB_vertex_buffer_object functionsBrian Paul2003-03-291-0/+22
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* DOS update (Daniel Borca)Brian Paul2003-03-081-1/+1
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* updated versionBrian Paul2003-02-281-3/+3
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* latest DOS updates (Daniel Borca)Brian Paul2003-02-201-13/+16
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* fix fragment_program for WindowsAlan Hourihane2003-02-101-13/+13
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* DOS updates (Daniel Borca)Brian Paul2003-02-041-5/+12
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* updated with new functions (Bill Hoffman)Brian Paul2003-02-041-57/+190
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* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-0/+8
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* GL_NV_fragment_programBrian Paul2003-01-141-1/+64
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* prototype render-to-textureBrian Paul2003-01-141-1/+14
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* DOS updates from Daniel Borca.Brian Paul2002-12-181-12/+70
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* Updates for DOS driver from Daniel Borca.Brian Paul2002-11-051-8/+10
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* Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz2002-10-171-0/+5
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* Change for Windows only: Make demos and examples build again.Karl Schultz2002-10-172-6/+14
| | | | | | | | | | | | | | | Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
* disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRIBrian Paul2002-10-141-0/+2
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