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* added GL_ARB_vertex_buffer_object functionsBrian Paul2003-03-291-0/+22
* DOS update (Daniel Borca)Brian Paul2003-03-081-1/+1
* updated versionBrian Paul2003-02-281-3/+3
* latest DOS updates (Daniel Borca)Brian Paul2003-02-201-13/+16
* fix fragment_program for WindowsAlan Hourihane2003-02-101-13/+13
* DOS updates (Daniel Borca)Brian Paul2003-02-041-5/+12
* updated with new functions (Bill Hoffman)Brian Paul2003-02-041-57/+190
* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-0/+8
* GL_NV_fragment_programBrian Paul2003-01-141-1/+64
* prototype render-to-textureBrian Paul2003-01-141-1/+14
* DOS updates from Daniel Borca.Brian Paul2002-12-181-12/+70
* Updates for DOS driver from Daniel Borca.Brian Paul2002-11-051-8/+10
* Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz2002-10-171-0/+5
* Change for Windows only: Make demos and examples build again.Karl Schultz2002-10-172-6/+14
* disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRIBrian Paul2002-10-141-0/+2
* added missing GLX_TRANSPARENT_RGBBrian Paul2002-10-141-2/+3
* disable wscx field in __GLimportsRec to be consistant with XFree86Brian Paul2002-10-091-0/+5
* GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensionsBrian Paul2002-10-081-11/+33
* added XMesaCreatePBuffer()Brian Paul2002-10-051-3/+13
* merge updates from 4.0.4Brian Paul2002-09-211-1/+40
* Updated BeOS support (Philippe Houdoin)Brian Paul2002-09-191-4/+9
* removed glext.h fix-ups corrected in glext.h version 17Brian Paul2002-09-061-17/+1
* version 17Brian Paul2002-09-061-24/+385
* fix up stuff accidentaly checked in a few days agoBrian Paul2002-08-291-107/+231
* define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul2002-08-271-0/+8
* added glXAllocate/FreeMemoryNV()Brian Paul2002-08-223-325/+285
* added glutGetProcAddress()Brian Paul2002-08-171-1/+6
* GGI driver updates (Filip Spacek)Brian Paul2002-06-101-18/+44
* version 15 of glext.hBrian Paul2002-06-071-65/+69
* s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul2002-06-071-1/+1
* removed experiemental GL_MESA_sprite_point extensionBrian Paul2002-05-271-12/+1
* Fix up alpha buffer handling for Windows.Karl Schultz2002-04-231-4/+17
* version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul2002-04-121-4/+27
* added OSMesaGetProcAddress()Brian Paul2002-04-041-4/+13
* DOS driver updateBrian Paul2002-04-011-1/+5
* latest extension headers from SGIBrian Paul2002-03-232-232/+490
* removed glSamplePass()Brian Paul2002-03-201-3/+1
* added XMesaResizeBuffers()Brian Paul2002-03-161-3/+12
* use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-251-11/+11
* DOS updates from Daniel BorcaBrian Paul2002-02-231-7/+7
* added new depth_texture/shadow tokens (temporary)Brian Paul2002-02-151-2/+3
* Daniel Borca's new DOS/DJGPP driver.Brian Paul2002-02-121-0/+73
* updated gl_mangle.h (Ray Tice)Brian Paul2002-01-181-7/+3
* new gl_mangle.h with korn shell script to regenerate itself from gl.h and gle...Brian Paul2002-01-161-728/+1043
* oops, wrong value for GLX_SAMPLESBrian Paul2001-12-141-2/+2
* added GLX_SAMPLE_BUFFERS, GLX_SAMPLESBrian Paul2001-12-141-4/+4
* Added missing entry pointsKarl Schultz2001-12-131-33/+45
* added enums for GL_ARB_depth_texture/shadow/shadow_ambient (temporary)Brian Paul2001-12-051-20/+38
* added test implementation of GL_ARB_window_posBrian Paul2001-11-191-2/+41
* added missing const to glXGetContextIDEXT() prototypeBrian Paul2001-11-181-1/+1
span>>Bug 46739</a> - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46834">Bug 46834</a> - small performance when playing flightgear (swrast fallback through GTT mapping)</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47126">Bug 47126</a> - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48218">Bug 48218</a> - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48545">Bug 48545</a> - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49124">Bug 49124</a> - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage-&gt;FetchTexel' failed.</li> <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> </ul> <h2>Changes</h2> <p>The full set of changes can be viewed by using the following GIT command:</p> <pre> git log mesa-8.0.2..mesa-8.0.3 </pre> <p>Alban Browaeys (1):</p> <ul> <li>dri/i915: Fix off-by-one in i830 clip region size.</li> </ul> <p>Alex Deucher (2):</p> <ul> <li>r200: fix fog coordinate emit</li> <li>radeon: fix fog coordinate emit</li> </ul> <p>Alexander von Gluck (4):</p> <ul> <li>llvmpipe: fix symbol conflict on Haiku</li> <li>svga: fix typedef conflicts on Haiku</li> <li>mesa: Don't use newlocale on Haiku</li> <li>glsl: Don't use newlocale on Haiku</li> </ul> <p>Anuj Phogat (4):</p> <ul> <li>mesa: fix issues with texture border and array textures</li> <li>mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()</li> <li>mesa: Fix the cause of piglit test fbo-array failure</li> <li>intel: Fix a case when mapping large texture fails</li> </ul> <p>Brian Paul (17):</p> <ul> <li>mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()</li> <li>mesa/gdi: remove wmesa_set_renderbuffer_funcs() function</li> <li>mesa/gdi: remove clear_color() function</li> <li>mesa: bump version to 8.0.2 in configs/default</li> <li>swrast: include s_fragprog.h to silence warnings</li> <li>mesa: remove LSB-first pixel packing check in glReadPixels</li> <li>mesa: fix error in _mesa_format_matches_format_and_type() for RGB888</li> <li>mesa: add BGR888 code in _mesa_format_matches_format_and_type()</li> <li>vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()</li> <li>mesa: add missing texture integer test in glTexSubImage()</li> <li>mesa: add missing return after _mesa_error() in update_array()</li> <li>glsl: propagate MaxUnrollIterations to the optimizer's loop unroller</li> <li>st/mesa: set MaxUnrollIterations = 255</li> <li>st/mesa: no-op glCopyPixels if source region is out of bounds</li> <li>mesa: do more teximage error checking for generic compressed formats</li> <li>mesa: fix/add error check in _mesa_ColorMaterial()</li> <li>mesa: fix glMaterial / dlist bug</li> </ul> <p>Chad Versace (3):</p> <ul> <li>glsl: Fix Android build</li> <li>main: Fix memory leak in _mesa_make_extension_string()</li> <li>intel: Disable ARB_framebuffer_object in ES contexts</li> </ul> <p>Chris Wilson (1):</p> <ul> <li>i830: Compute initial number of vertices from remaining batch space</li> </ul> <p>Dave Airlie (4):</p> <ul> <li>mesa/format_unpack: add LUMINANCE 8/16 UINT/INT</li> <li>glx/drisw: avoid segfaults when we fail to get visual</li> <li>drisw: fix image stride calculation for 16-bit.</li> <li>intel: fix TFP at 16-bpp</li> </ul> <p>Dylan Noblesmith (7):</p> <ul> <li>intel: fix null dereference processing HiZ buffer</li> <li>util: fix undefined behavior</li> <li>util: fix uninitialized table</li> <li>egl: fix uninitialized values</li> <li>st/vega: fix uninitialized values</li> <li>egl-static: fix printf warning</li> <li>i965: fix typo</li> </ul> <p>Eric Anholt (19):</p> <ul> <li>i965/fs: Jump from discard statements to the end of the program when done.</li> <li>intel: Fix rendering from textures after RenderTexture().</li> <li>mesa: Fix handling of glCopyBufferSubData() for src == dst.</li> <li>i965/fs: Move GL_CLAMP handling to coordinate setup.</li> <li>i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.</li> <li>mesa: Fix push/pop of multisample coverage invert.</li> <li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.</li> <li>mesa: Fix display list handling for GL_ARB_draw_instanced.</li> <li>mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.</li> <li>mesa: Add missing error check for first &lt; 0 in glDrawArraysInstanced().</li> <li>i915: Fix piglit fbo-nodepth-test on i830.</li> <li>intel: Return success when asked to allocate a 0-width/height renderbuffer.</li> <li>mesa: Throw error on glGetActiveUniform inside Begin/End.</li> <li>i965/vs: Fix up swizzle for dereference_array of matrices.</li> <li>glsl: Fix indentation of switch code.</li> <li>glsl: Let the constructor figure out the types of switch-related expressions.</li> <li>glsl: Reject non-scalar switch expressions.</li> <li>glsl: Fix assertion failure on handling switch on uint expressions.</li> <li>mesa: Check for framebuffer completeness before looking at the rb.</li> </ul> <p>Eugeni Dodonov (1):</p> <ul> <li>intel: add PCI IDs for Ivy Bridge GT2 server variant</li> </ul> <p>Han Shen(沈涵) (1):</p> <ul> <li>bin/mklib: remove '-m32' for arm linux</li> </ul> <p>Ian Romanick (1):</p> <ul> <li>mesa: Bump version number to 8.0.3</li> </ul> <p>Jakob Bornecrantz (1):</p> <ul> <li>docs: Add 8.0.2 md5sums</li> </ul> <p>Jeremy Huddleston (7):</p> <ul> <li>darwin: Eliminate a pthread mutex leak</li> <li>darwin: Fix an error message</li> <li>darwin: Make reported errors more user-friendly</li> <li>darwin: Use ASL for logging</li> <li>darwin: Unlock our mutex before destroying it</li> <li>darwin: Eliminate a possible race condition while destroying a surface</li> <li>darwin: Address a build failure on Leopard and earlier OS versions</li> </ul> <p>Jon TURNEY (1):</p> <ul> <li>Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does</li> </ul> <p>Jonas Maebe (2):</p> <ul> <li>glapi: Correct size of allocated _glapi_table struct</li> <li>apple: Fix a use after free</li> </ul> <p>Jordan Justen (1):</p> <ul> <li>mesa: Add primitive restart support to glArrayElement</li> </ul> <p>Kenneth Graunke (12):</p> <ul> <li>i965: Actually upload sampler state pointers for the VS unit on Gen6.</li> <li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.</li> <li>vbo: Remove pedantic warning about 'end' beind out of bounds.</li> <li>vbo: Ignore invalid element ranges which are outside VBO bounds.</li> <li>vbo: Rework checking of 'end' against _MaxElement.</li> <li>vbo: Eliminate short-circuiting in invalid-start case.</li> <li>i965: Fix GPU hangs in the dummy fragment shader.</li> <li>i965: Make the dummy fragment shader work in SIMD16 mode.</li> <li>drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.</li> <li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li> <li>intel: Remove pointless software fallback for glBitmap on Gen6.</li> <li>glsl: Fix broken constant expression handling for &lt;, &lt;=, &gt;, and &gt;=.</li> </ul> <p>Kurt Roeckx (2):</p> <ul> <li>i915: Compute maximum number of verts using the actual batchbuffer size.</li> <li>i915: Fix i830 polygon stipple from PBOs.</li> </ul> <p>Marek Olšák (5):</p> <ul> <li>r300g/swtcl: don't print an error when getting ClipVertex</li> <li>r300g/swtcl: don't enter u_vbuf_mgr</li> <li>r300g/swtcl: don't expose shader subroutine support</li> <li>r300g/swtcl: fix polygon offset</li> <li>r300g/swtcl: fix crash when back color is present in vertex shader</li> </ul> <p>Mathias Fröhlich (1):</p> <ul> <li>glsl: Avoid excessive loop unrolling.</li> </ul> <p>Matt Turner (1):</p> <ul> <li>Remove -ffast-math from default CFLAGS</li> </ul> <p>Paul Berry (1):</p> <ul> <li>i915: Initialize swrast_texture_image structure fields.</li> </ul> <p>Roland Scheidegger (1):</p> <ul> <li>mesa: check_index_bounds off-by-one fix</li> </ul> <p>Tom Stellard (2):</p> <ul> <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li> <li>r300/compiler: Copy all instruction attributes during local transfoms</li> </ul> <p>Vinson Lee (5):</p> <ul> <li>mesa: Fix memory leak in _mesa_get_uniform_location.</li> <li>linker: Fix memory leak in count_uniform_size::visit_field.</li> <li>swrast: Fix memory leaks in blit_linear.</li> <li>ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.</li> <li>mesa: Fix memory leak in generate_mipmap_compressed.</li> </ul> <p>Yuanhan Liu (2):</p> <ul> <li>i915: set SPRITE_POINT_ENABLE bit correctly</li> <li>i965: fix wrong cube/3D texture layout</li> </ul> </div> </body> </html>