| Commit message (Collapse) | Author | Age | Files | Lines |
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This patches add MESA_copy_sub_buffer support to the dri sw loader and
then to gallium state tracker, llvmpipe, softpipe and other bits.
It reuses the dri1 driver extension interface, and it updates the swrast
loader interface for a new putimage which can take a stride.
I've tested this with gnome-shell with a cogl hacked to reenable sub copies
for llvmpipe and the one piglit test.
I could probably split this patch up as well.
v2: pass a pipe_box, to reduce the entrypoints, as per Jose's review,
add to p_screen doc comments.
v3: finish off winsys interfaces, add swrast classic support as well.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
swrast: add support for copy_sub_buffer
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createContextAttribs is a superset of what createNewContext provides.
Also remove the function typedef, since createNewContext is deprecated
and no longer used in multiple interfaces.
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.0" <[email protected]>
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These provide an interface between the driver and the loader to allocate
color buffers through the DRIimage extension interface rather than through a
loader-specific extension (as is used by DRI2, for instance).
The driver uses the loader 'getBuffers' interface to allocate color buffers.
The loader uses the createNewScreen2, createNewDrawable, createNewContext,
getAPIMask and createContextAttribs APIS (mostly shared with DRI2).
This interface will work with the DRI3 loader, and should also work with GBM
and other loaders so that drivers need not be customized for each new loader
interface, as long as they provide this image interface.
v2: Fix build of i915 and i965 together (by anholt)
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This format will be used by the i965 driver
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This just renames them so that they can be used with the DRI3 extension
without causing too much confusion.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This will be used to let apps query hardware and driver limits before
creating a GL context.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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As we move to megadrivers, we are unable to build multiple drivers with
the same public global symbol per driver (Think an X Server with an intel
and a nouveau driver, and the X Server implementing indirect for both --
we have to actually talk to the right driver). By slipping the
driDriverAPI vtable into the driver's extension list, we can replace the
usage of the global symbol with usage of the loader-dlsym()ed driver
information.
v2: Pull in the hunk to avoid crashing on null driver_extensions. Thanks,
Emil!
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This will allow a megadrivers build to reference the actual driver being
loaded from the shared dri_util screen creation code.
v2: Fix indentation, fallback case in EGL (review by Emil).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]>
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The previous interface relied on a static struct, which meant that the
driver didn't get a chance to edit the struct before the struct got used.
For megadrivers, I want struct specific to the driver being loaded.
v2: Fix the prototype in the docs (caught by Marek). Since the driver
name was in the function, we didn't need to also pass it in.
v3: Fix asprintf error checking (caught by Matt's gcc).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Turns out already we have this nice mechanism for providing optional
things from the driver to the loader, and I was going to have to rename
the public global symbol to avoid conflicts when doing megadrivers.
While the former __driConfigOptions is technically loader interface, this
is the only loader that made use of that symbol. Continue paying
attention to it if we can't find the new option, to retain compatibility
with old drivers.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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We add support for the ARGB2101010 color format to the DRI image extension,
which allows DRI loaders to create a __DRIimage with this color format.
Signed-off-by: Kristian Høgsberg <[email protected]>
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flags to enforce no tiling.
Signed-off-by: Axel Davy <[email protected]>
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v2: do not break ABI, but instead introduce new entry point for
dma buffers and bump up the dri-interface version to eight
v3 (Chad): allow the hook to specify an error originating from the
driver. For now only unsupported format is considered.
I thought about rejecting the hints also as they are
addressing only YUV sampling which is not supported at
the moment but then thought against it as the spec is
not saying one way or the other.
v4 (Eric, Chad): restrict to rgb formatted only
v5: rebased on top of i915/i965 split
v6 (Chad): document using full extension name
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Mark __DRI_ATTRIB_FLOAT_MODE as deprecated, and introduce new flags to
__DRI_ATTRIB_RENDER_TYPE for float modes. Both signed float
(fbconfig_float) and unsigned (packed_float) are introduced. The old
attribute should be set for both float modes.
v2 (idr): Require that the render mode from the DRI attributes matches the
render mode of the config exactly. This is the behavior of the old code.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
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Add create image from texture extension and bump version.
v8: - Add appropriate image errors codes in DRI interface so we don't
have to use internal EGL functions in driver. Suggested by Chad Versace.
Reviewed-by: Eric Anholt <[email protected]> (v6)
Reviewed-by: Chad Versace <[email protected]> (v8)
Signed-off-by: Abdiel Janulgue <[email protected]>
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This enum corresponds to EGL_OPENGL_ES3_BIT_KHR.
Neither the GLX nor EGL layer use the enum yet.
I don't like the GLES bits. I'd prefer that all GLES APIs be exposed
through a single API bit, as is done in GLX_EXT_create_context_es_profile.
But, we need this GLES3 enum in order to do the plumbing necessary to
correctly support EGL_OPENGL_ES3_BIT_KHR as required by the
EGL_KHR_create_context spec.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The following commit broke the i965 build:
commit 4a486f8bf2ca3d88228f8313282289abe78bc2f8
Author: Marek Olšák <[email protected]>
Date: Fri Nov 23 18:31:42 2012 +0100
glx/dri2: add and use new driver hook flush_with_flags
That commit added a forward declaration of enum __DRI2throttleReason to
dri_interface.h. C++ 98 does not allow forward declarations of enums.
The fix: Move the enum's definition to earlier in the file.
Signed-off-by: Chad Versace <[email protected]>
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As discussed with Kristian on #wayland. Pushes the decision of components into
the dri driver giving it greater freedom to allow t to implement YUV samplers
in hardware, and which mode to use.
This interface will also allow drivers like SVGA to implement YUV surfaces
without the need to sub-allocate and instead send 3 seperate buffers for each
channel, currently not implemented.
I have tested these changes on Gallium Svga. Scott tested them on both intel
and Gallium Radeon. Kristan and Pekka tested them on intel.
v2: Fix typo in dri2_from_planar.
v3: Merge in intel changes.
Tested-by: Scott Moreau <[email protected]>
Tested-by: Pekka Paalanen <[email protected]>
Tested-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Tested-by: Scott Moreau <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Since its not used by anything anymore and no release has gone out
where it was being used.
Tested-by: Scott Moreau <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Unlike 1.x to 2.0, OpenGL ES 3.0 is backwards compatible with 2.0. Use the
same API flag for both. Applications that specifically want 3.0 will specify
this using the major / minor version attributes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This generalizes and replaces gbm_bo_create_for_egl_image. gbm_bo_import
will create a gbm_bo from either an EGLImage or a struct wl_buffer.
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The additions in version 5 enables creating EGLImages for different planes
of a YUV buffer. createImageFromName is still used to create the containing
__DRIimage, and createSubImage can then be used no that __DRIimage to create
__DRIimages that correspond to the y, u, and v planes (__DRI_IMAGE_FORMAT_R8)
or the uv planes (__DRI_IMAGE_FORMAT_RG88) for formats such as NV12 where
the u and v components are interleaved. Packed formats such as YUYV etc
doesn't require any special treatment, we just sample those as a regular
ARGB texture.
Signed-off-by: Kristian Høgsberg <[email protected]>
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Add the infrastructure required for this extension. There is no
xserver support and no driver support yet. Drivers can enable this be
advertising DRI2 version 4 and accepting the
__DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag and the
__DRI_CTX_ATTRIB_RESET_STRATEGY attribute in create context.
Some additional Mesa infrastructure is needed before drivers can do
this. The GL_ARB_robustness spec, which all Mesa drivers already
advertise, requires:
"If the behavior is LOSE_CONTEXT_ON_RESET_ARB, a graphics reset
will result in the loss of all context state, requiring the
recreation of all associated objects."
It is necessary to land this infrastructure now so that the related
infrastructure can land in the xserver. The xserver has very long
release schedules, and the remaining Mesa parts should land long, long
before the next xserver merge window opens.
v2: Expose robustness as a DRI2 extension rather than bumping
__DRI_DRI2_VERSION.
v3: Add a comment explaining why dri2->base.version >= 3 is also
required for GLX_ARB_create_context_robustness.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This new gbm entry point allows writing data into a gbm bo. The bo has
to be created with the GBM_BO_USE_WRITE flag, and it's only required to
work for GBM_BO_USE_CURSOR_64X64 bos.
The gbm API is designed to be the glue layer between EGL and KMS, but there
was never a mechanism initialize a buffer suitable for use with KMS
hw cursors. The hw cursor bo is typically not compatible with anything EGL
can render to, and thus there's no way to get data into such a bo.
gbm_bo_write() fills that gap while staying out of the efficient
cpu->gpu pixel transfer business.
Reviewed-by: Ander Conselvan de Oliveira <[email protected]>
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Add new format __DRI_IMAGE_FORMAT_XBGR8888 to __DRI_IMAGE.
HAL_PIXEL_FORMAT_RGBX_8888 now maps to __DRI_IMAGE_FORMAT_XBGR8888.
Signed-off-by: Sean V Kelley <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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GBM needs the buffer format in order to communicate with DRM and clients
for things like scanout.
So track the DRI format requested in the various back ends and use it to
return the DRI format back to GBM when requested. GBM will then map
this into the GBM surface type (which is in turn based on the DRM fb
format list).
Signed-off-by: Jesse Barnes <[email protected]>
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The entry point is supposed to validate that the EGLImage is suitable for
the passed in usage flags, but that was never implemented.
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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The X server has limited throttle support on the server side,
but doing this in the client has some benefits:
1) X server throttling is per client. Client side throttling can be done
per drawable.
2) It's easier to control the throttling based on what client is run,
for example using "driconf".
3) X server throttling requires drm swap complete events.
So implement a dri2 throttling extension intended to be used by direct
rendering clients.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Add a new format token, __DRI_IMAGE_FORMAT_ABGR8888, to __DRI_IMAGE. It
maps to MESA_FORMAT_RGBA8888_REV in core mesa or
PIPE_FORMAT_R8G8B8A8_UNORM in gallium. The format is used by
translucent surfaces on Android.
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Remove definition from egl_dri2.
Defining this is egl_dri2.h breaks as soon as
a new dri2 buffer token is added like with commit
4501a5d6e8d00fd0d87625352ed5ba1a8861f72e.
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CC: Ian Romanick <[email protected]>
CC: Kristian Høgsberg <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This new interface could set up context for OpenGL,
OpenGL ES1 and OpenGL ES2. It will be used by egl_dri2
driver.
Signed-off-by: Haitao Feng <[email protected]>
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This is needed to build the X server GLX_EXT_framebuffer_sRGB bits.
Signed-off-by: Dave Airlie <[email protected]>
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Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
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__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore. Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
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We will typically have a current context when we need to lookup the image,
but the lookup implementation don't need it so drop it.
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We can't expect to have a context when this is called, and we don't need one
so just require a __DRIscreen instead.
Reported by Yu Dai <[email protected]>
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Only r200 implemented it.
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The presence of this extension indicates to the DRI driver that the
loader will call invalidate in the __DRI2_FLUSH extension, whenever
the needs to query for new buffers. This means that the DRI driver
can drop the polling in glViewport().
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Conflicts:
src/mesa/drivers/dri/common/dri_util.h
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