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* st/nine: Handle Window OcclusionPatrick Rudolph2016-02-041-0/+1
* st/nine: D3DRS_FILLMODE set to 0 is D3DFILL_SOLIDTiziano Bacocco2015-02-061-0/+1
* st/nine: Setting D3DRS_ALPHAFUNC to 0 means D3DCMP_NEVERTiziano Bacocco2015-02-061-0/+1
* st/nine: Return E_FAIL for unused vertexdeclaration typePatrick Rudolph2015-02-061-0/+1
* st/nine: Implement ATOC hackAxel Davy2015-02-061-0/+1
* st/nine: Implement RESZ hackAxel Davy2015-02-061-0/+1
* st/nine: Add new texture format stringsAxel Davy2015-01-221-0/+3
* st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9Xavier Bouchoux2015-01-221-0/+10
* st/nine: Additional defines to d3dtypes.hXavier Bouchoux2015-01-221-0/+10
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-183-0/+4042