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* glcpp: Print to the main compiler's infolog, not stdout.Kenneth Graunke2010-06-211-1/+1
* Use yy_scan_string and stop caring about shader->SourceLen.Kenneth Graunke2010-06-211-2/+2
* Make the main compiler call the preprocessor.Kenneth Graunke2010-06-211-0/+4
* Add EXT_texture_array support.Kenneth Graunke2010-06-091-0/+2
* Convert ast_node use of simple_node to exec_list and exec_nodeIan Romanick2010-05-101-2/+1
* Store warnings and errors in a parser state infolog.Eric Anholt2010-05-031-1/+3
* Track and print user defined structure typesIan Romanick2010-04-281-0/+4
* Add stub ir_reader and new 'i' mode for reading IR rather than GLSL.Kenneth Graunke2010-04-281-1/+2
* Treat texture rectangles as an extension that is enabled be defaultIan Romanick2010-04-071-0/+2
* Add support for GL_ARB_draw_buffers extensionIan Romanick2010-04-071-0/+8
* Add _mesa_glsl_warning to emit warnings to the shader logIan Romanick2010-04-071-0/+9
* Begin processing #extension directiveIan Romanick2010-04-071-0/+12
* Add utility function to get the name of a shader targetIan Romanick2010-04-071-0/+6
* Begin tracking the nesting of loops and switch-statementsIan Romanick2010-04-071-0/+3
* Add generate_temporary to generate an anonymous temporaryIan Romanick2010-03-291-0/+3
* Track the function that is currently being definedIan Romanick2010-03-191-0/+8
* Use glsl_symbol_table instead of using _mesa_symbol_table directlyIan Romanick2010-03-191-1/+2
* Track generation of errors and halt compilation appropriatelyIan Romanick2010-03-111-1/+5
* Include cstdlib to be sure size_t is availableIan Romanick2010-03-101-0/+1
* Initial commit. lolIan Romanick2010-02-221-0/+68