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* docs: fix up status of softpipe, llvmpipeRoland Scheidegger2014-08-281-19/+21
| | | | | | | | | | The docs were never really up to date for them, missing just about everything. So mark them off as all done for GL 3.3 (though softpipe is in fact quite broken for some newer things especially wrt texturing, and both don't have compliant, real msaa support). And add the extensions missing too (no guarantee of completeness). Reviewed-by: Dave Airlie <[email protected]>
* docs: Update who is working on tessellationChris Forbes2014-08-261-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Update instructions for creating a releaseCarl Worth2014-08-211-30/+180
| | | | | | This captures all of the steps I have been following in making releases for the past year or so. This way, the instructions should be sound for anyone who would like to take over the release process going forward.
* docs: Add my notes on stable-branch patch criteriaCarl Worth2014-08-211-6/+84
| | | | | | | This captures the set of rules I have been using for stable-branch management, (starting with a discussion on the mesa-dev mailing list on July 2013, and then refined through my own experience of performing stable-branch releases since then).
* docs: Import 10.2.6 release notes, add news item.Carl Worth2014-08-193-0/+125
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* docs: Mark off ARB_conditional_render_inverted for i965Chris Forbes2014-08-202-2/+2
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: Update status of ARB_conditional_render_invertedTobias Klausmann2014-08-192-2/+3
| | | | | | | | Done for: nvc0, softpipe and llvmpipe Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* docs/relnotes: document GLX_MESA_query_rendererMarek Olšák2014-08-191-0/+1
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* docs/autoconf: explicitly mention PKG_CONFIG_PATH for cross/multilib buildsEmil Velikov2014-08-151-3/+5
| | | | | | | ... and squash a couple of typos. Suggested-by: Eero Tamminen <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* r600g: Implement ARB_derivative_controlGlenn Kennard2014-08-152-2/+2
| | | | | | | | | Requires Evergreen/Cayman marek: update release notes Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* docs: Update relnotes for ARB_gpu_shader5Chris Forbes2014-08-151-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: Mark off ARB_gpu_shader5 for i965Chris Forbes2014-08-151-9/+9
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: Mark off ARB_gpu_shader5 UBO array indexing for i965Chris Forbes2014-08-151-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off ARB_derivative_control for i965.Chris Forbes2014-08-152-2/+2
| | | | | | | Also update 10.3 relnotes to match. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nv50,nvc0: add support for fine derivativesIlia Mirkin2014-08-142-1/+2
| | | | | | | The quadop-based method we currently use on all chipsets already provides the fine version of the derivatives. Signed-off-by: Ilia Mirkin <[email protected]>
* mesa: add ARB_texture_barrier supportIlia Mirkin2014-08-142-1/+2
| | | | | | | | | This extension is identical to NV_texture_barrier. Alias glTextureBarrier to the existing glTextureBarrierNV and use the existing NV_texture_barrier extension bit. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* docs: document radeonsi BPTC support, sort extensions in 10.3 release notesMarek Olšák2014-08-152-6/+6
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* r600g: Implement BPTC texture supportGlenn Kennard2014-08-152-2/+2
| | | | | | | Requires Evergreen/Cayman Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* docs/autoconf: update to better reflect realityEmil Velikov2014-08-141-16/+36
| | | | | | | | | | | | | * --enable-{32,64}-bit is done. Use --build and --host instead. * Configure does not add "-g -O2" to C{,XX}FLAGS. * Pkg-config has been mandatory for a while now. * Avoid using LDFLAGS, refer to pkg-config. * --with-expat is deprecated. Use pkg-config. v2: * Note that CC/CXX will need to be set for multilib builds. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> (v1)
* configure.ac: remove enable 32/64 bit hacksEmil Velikov2014-08-141-0/+2
| | | | | | | | | | | | | | | | These two were added ages ago, with an explicit comment "Hacks ..." They have been insufficient for years and maintainers needed to explicitly handle the build themselves. Rather than lying and pretending that it works, just kill this hack and let maintainers build things the way it should be done for their distribution. Document the removal in the release notes. Suggested-by: Ilia Mirkin <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: update ARB_vertex_attrib_64bit statusDave Airlie2014-08-141-1/+1
| | | | | | I started this as well on top of my fp64 stuff. Signed-off-by: Dave Airlie <[email protected]>
* docs/GL3.txt: add GLES 3.1 sectionDave Airlie2014-08-141-1/+17
| | | | | | | | | | This just cherry-pick the extensions into a list for GLES 3.1 I'm not actually sure if this list if complete or correct, maybe someone else can tell me what I missed, and I'm not 100% sure on multi_draw_indirect. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nvc0: increase GLSL level to 400 to enable ARB_gpu_shader5Ilia Mirkin2014-08-132-8/+9
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: add BPTC format supportIlia Mirkin2014-08-122-2/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: add GL4.5 sectionIlia Mirkin2014-08-121-0/+16
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* docs: now distributing the GL/glcorearb.h headerBrian Paul2014-08-121-0/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* docs: Update release notes and GL3.txt for GL_ARB_texture_compression_bptcNeil Roberts2014-08-122-1/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: convert the ETC1 format to an uncompressed one if unsupportedMarek Olšák2014-08-111-0/+1
| | | | | | | | I don't know of any hardware which supports it. With this, GL_OES_compressed_ETC1_RGB8_texture is supported if RGBA8 is supported. Reviewed-by: Glenn Kennard <[email protected]>
* st/mesa: advertise ARB_ES3_compatibility if GLSL 3.30 and ETC2 are supportedMarek Olšák2014-08-112-1/+2
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* docs/GL3: Mark ARB_copy_image as implemented on i965Jason Ekstrand2014-08-111-1/+1
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* docs: List GL+GLSL versions as parts of a whole.Matt Turner2014-08-071-18/+9
| | | | | | | | | Listing the GLSL version as an individual component of a GL version, separate from the extensions isn't really right. The GLSL changes are (almost?) entirely comprised of changes listed in the extensions. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* docs: Import 10.2.5 release notes, add news item.Carl Worth2014-08-023-0/+195
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* r600g: Implement gpu_shader5 textureGatherGlenn Kennard2014-08-011-2/+2
| | | | | | | | | | | | | | | Adds 0-3 textureGather component selection and non-constant offsets Caveat: 0 and 1 texture swizzles only work if textureGather component select is 3 or a component that does not exist in the sampler texture format. This is a hardware limitation, any other value returns 128/255=0.501961 for both 0 and 1. Passes all textureGather piglit tests on radeon 6670, except for those using 0/1 texture swizzles due to aforementioned reason. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: gpu_shader5 gl_SampleMaskIn supportGlenn Kennard2014-07-311-1/+1
| | | | | | | | Map TGSI_SEMANTIC_SAMPLEMASK to register/component. Enable face register when sample mask is needed by shader. Requires Evergreen/Cayman Reviewed-by: Alex Deucher <[email protected]>
* r600g: Implement gpu_shader5 integer opsGlenn Kennard2014-07-311-1/+1
| | | | Reviewed-by: Alex Deucher <[email protected]>
* r600g: Implement GL_ARB_texture_query_lodGlenn Kennard2014-07-312-3/+3
| | | | | | | | Requires Evergreen or later v2 (Andreas): Update relnotes/10.3 Reviewed-by: Alex Deucher <[email protected]> (v1)
* gallium: Add a dumb drm/kms winsys backed swrast providerGiovanni Campagna2014-07-301-0/+2
| | | | | | | | | | | | | | | | | | | | | | Add a new winsys and target that can be used with a dri2 state tracker and loader instead of drisw. This allows to use gbm as a dri2/image loader and avoid the extra copy from the backbuffer to the shadow frontbuffer. The new driver is called "kms_swrast", and is loaded by gbm as a fallback, because it is only useful with the gbm platform (as no buffer sharing is possible) To force select the driver set the environment variable GBM_ALWAYS_SOFTWARE [Emil Velikov] - Rebase on top of gallium megadriver. - s/text/test/ in configure.ac (Spotted by Andreas Pokorny). - Add scons support for winsys/sw/kms-dri and fix the build. - Provide separate DriverAPI, due to different InitScreen hook. Signed-off-by: Emil Velikov <[email protected]>
* docs: fix date typo: July 78 -> 18Brian Paul2014-07-291-1/+1
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* docs: Update GL3.txt and relnotes for GL_ARB_clear_textureNeil Roberts2014-07-232-1/+2
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* docs/GL3.txt: update status for ARB_compute_shaderDave Airlie2014-07-231-1/+1
| | | | | | | since some bits are done in tree, but nobody is working on it anymore. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Import 10.2.4 release notesCarl Worth2014-07-183-0/+134
| | | | And add a news item.
* radeonsi: implement ARB_draw_indirectMarek Olšák2014-07-182-3/+4
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Implement GL_ARB_texture_gatherGlenn Kennard2014-07-182-2/+2
| | | | | | | | | | | | Only supported on evergreen and later. Currently limited to single component textures as the hardware GATHER4 instruction ignores texture swizzles. Piglit quick run passes on radeon 6670 with all applicable textureGather tests, no regressions. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-152-2/+3
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* docs: Mark off ARB_gpu_shader5 interpolation functions for i965Chris Forbes2014-07-131-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Import 10.2.3 release notesCarl Worth2014-07-073-0/+137
| | | | And add a news item.
* docs: add news item for mesa-demos 8.2.0 releaseAndreas Boll2014-07-051-0/+8
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* mesa/st: enable AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-031-1/+1
| | | | | | | | | | The assumption is that any driver capable of emitting layer from the vertex shader and supporting viewports should be able to also handle emitting viewport index from the vertex shader. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tobias Droste <[email protected]>
* i965: expose AMD_vertex_shader_viewport_index on gen7+Ilia Mirkin2014-07-021-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa/st: enable ARB_fragment_layer_viewportIlia Mirkin2014-07-022-1/+2
| | | | | | | | | | If multiple viewports are supported, that implies the presence of a GS and layered rendering, so we can enable ARB_fragment_layer_viewport as well. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>