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* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-0/+1
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* docs: mark "Geometry shader multiple streams" as done for i965Samuel Iglesias Gonsalvez2014-06-301-1/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: expose ARB_seamless_cubemap_per_texture when supportedIlia Mirkin2014-06-281-0/+1
| | | | | | | | All of the bits appear to already be in place to support this in the sampler (which the original AMD version didn't allow). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update the status of a few things in GL3.txtChris Forbes2014-06-271-8/+8
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Import 10.2.2 release notes, add news itemCarl Worth2014-06-243-2/+186
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* docs: Import 10.1.6 release notes, add news itemCarl Worth2014-06-243-0/+145
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* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-192-1/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-192-1/+2
| | | | | | | | | The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <[email protected]>
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-192-3/+4
| | | | | | All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass. reviewed by Michel Dänzer
* docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0Tobias Klausmann2014-06-162-1/+2
| | | | | Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: update ARB_explicit_uniform_location statusTapani Pälli2014-06-162-1/+2
| | | | | | | + modify release notes for 10.3 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Petri Latvala <[email protected]>
* docs: add link to 10.1.5 on news pageBrian Paul2014-06-091-0/+4
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* docs: fix version number in 10.2.1 release notesBrian Paul2014-06-091-1/+1
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* docs: import the 10.1.5 release notesBrian Paul2014-06-092-0/+106
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* docs: Mark off ARB_compressed_texture_pixel_storageChris Forbes2014-06-102-1/+2
| | | | | | | .. and add to release notes for 10.3 Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: Add MD5 checksum, etc. for 10.2.1 releaseIan Romanick2014-06-062-1/+10
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 70ce1031e7947c28133cb90211ecd6866c079d8b)
* docs: Add initial 10.2.1 release notesIan Romanick2014-06-062-0/+61
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 8c4845d29b21ec902c59d84e51d95639f0709085)
* docs: Add MD5 checksum, etc. for 10.1 releaseIan Romanick2014-06-062-2/+11
| | | | | Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 28d41e409d74aabe35f1031e759179e82cb760b4)
* docs: Mark off gs5/overload resolutionChris Forbes2014-06-041-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off gs5/implicit conversionsChris Forbes2014-06-041-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Update `precise` qualifier status in GL3.txtChris Forbes2014-06-041-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-022-1/+2
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* docs: Document how to replace Windows built-in OpenGL software rasterizer ↵José Fonseca2014-05-301-12/+40
| | | | | | | | | | | with llvmpipe. Just happened to stumble across this registry key while debugging something else. This technique is much neater than trying to override opengl32.dll. Also a few minors cleanups.
* docs: Import 10.1.4 release notes, add news item.Carl Worth2014-05-223-0/+107
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* docs: update the prerequisites sectionBrian Paul2014-05-191-3/+12
| | | | | | | SCons is required for Windows. Add links to flex/bison for Windows. Reorder items and improve formatting. Reviewed-by: Ian Romanick <[email protected]>
* docs: Add a note about llvm-shared-libs and libxatrackerEmil Velikov2014-05-141-0/+19
| | | | | | | | | | Both changes landed in 10.2, and for people not following the development cycle these will come as a surprise. Note that the pipe_* interface is not stable. Cc: "10.2" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Rob Clark <[email protected]>
* docs: Really add the 10.1.3 release nots this timeCarl Worth2014-05-131-0/+90
| | | | | Commit a96c3bccf6791359d1159ebe9475e0ed5cf790ed intended to add these, but I forgot to add the file.
* docs: Import 10.1.3 release notes, andd news item.Carl Worth2014-05-092-0/+10
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* radeonsi: implement ARB_texture_cube_map_arrayMarek Olšák2014-05-062-1/+2
| | | | | | | | No LLVM changes needed. Reviewed-by: Michel Dänzer <[email protected]> v2: updated GL3.txt and relnotes
* docs: Import 10.1.2 release notes, andd news item.Carl Worth2014-05-053-0/+186
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* docs: mark ARB_stencil_texturing as done for nv50+/r600+Ilia Mirkin2014-05-042-1/+63
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: Add missing release notes for ARB_separate_shader_objects10.2-branchpointIan Romanick2014-05-022-1/+3
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reported-by: Ilia Mirkin <[email protected]>
* docs: update 10.2 release notesPetri Latvala2014-05-021-0/+1
| | | | | Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: update ARB_buffer_storage for nouveauIlia Mirkin2014-05-022-2/+2
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* docs: Add missing ARB_gpu_shader5 subfeature to GL3.txtChris Forbes2014-05-021-0/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark ARB_multi_bind as doneFredrik Höglund2014-05-022-1/+2
| | | | | | | ...and update relnotes. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* doc: Add pointer to the Mesa Stable Queue page.Carl Worth2014-04-301-0/+5
| | | | Since this is now updated daily and looks to be useful.
* docs: mark off nv50/nvc0 for ARB_sample_shading, update relnotesIlia Mirkin2014-04-272-2/+7
| | | | | | | | relnotes weren't updated this whole time, so I went through all the GL3.txt changes and picked out the nouveau ones since 10.1. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* radeonsi: implement GL_ARB_vertex_type_10f_11f_11f_revMarek Olšák2014-04-252-1/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* docs: fix typo in 10.1.1 release notes URLBrian Paul2014-04-241-1/+1
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* docs: import 10.0.5 release notes and update linksBrian Paul2014-04-213-0/+185
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* docs: import 10.1.1 release notes, update linksBrian Paul2014-04-213-0/+261
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* docs: Fix ubo indexing descriptionChris Forbes2014-04-121-1/+1
| | | | | | | Ian points out that this being unrestricted was an oversight in the spec, and is corrected in GLSL4.40. Signed-off-by: Chris Forbes <[email protected]>
* docs/relnotes: Fix consistency, add i965 to ARB_buffer_storage.Chris Forbes2014-04-111-2/+2
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Expand ARB_gpu_shader5 to describe status of individual featuresChris Forbes2014-04-101-0/+11
| | | | | | | | This extension is a huge grab-bag of "stuff that's in DX11". Break it apart to make it clear what still needs to be done. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: Mark off ARB_texture_view and add to release notes for 10.2.Chris Forbes2014-04-102-1/+2
| | | | | | | | | V4: Don't claim Gen8 yet. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* docs: mark ARB_texture_gather as done on nvc0Ilia Mirkin2014-04-071-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: mark ARB_texture_query_lod as done for nv50, nvc0Ilia Mirkin2014-04-071-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: Add note about updating tests to dev infoTimothy Arceri2014-04-041-0/+5
| | | | Signed-off-by: Timothy Arceri <[email protected]>
* mapi/glapi: Use ElementTree instead of libxml2.José Fonseca2014-03-262-13/+7
| | | | | | | | | | | | | | | | | | | | | | It is quite hard to meet the dependency of the libxml2 python bindings outside Linux, and in particularly on MacOSX; whereas ElementTree is part of Python's standard library. ElementTree is more limited than libxml2: no DTD verification, defaults from DTD, or XInclude support, but none of these limitations is serious enough to justify using libxml2. In fact, it was easier to refactor the code to use ElementTree than to try to get libxml2 python bindings. In the process, gl_item_factory class was refactored so that there is one method for each kind of object to be created, as it simplifies things substantially. I confirmed that precisely the same output is generated for GL/GLX/GLES. v2: Remove m4/ax_python_module.m4 as suggested by Matt Turner. Reviewed-by: Ian Romanick <[email protected]>